You are using a web browser or a browser version not supported by this website! This means that some functions may not work as expected.
Use or upgrade/install one of the following browser to take full advantage of this site
Internet Explorer 9 and above
Seems like we some interest in creating a monthly contest. This would be a good thread to flesh out some details.
Categories: SOLIDWORKS Visualize
I would love to have a base model given each month to render from. Each month could have a theme. It would be nice to have a little prize every once in awhile. Maybe we could get some business to buy into it.
I think this new thread/contest is a beautiful idea I'll see what resources/prizes SW can put towards it. Until then, let's use this Visualize forum thread to post the models and subsequent rendered images. Then share tips/tricks used to sharpen each other's skillset. I'm eager to learn from you all as well!
Rob Rodríguez any models you have in your bank to kick off with?
Notifying others who expressed interest in this monthly contest or recently posted in the main thread: Chris Mowatt, Scott Ellery, Jeremy Grigsby, Mark Jackson, Rich Fagioli, Richie More, Alexander Smith, Kevin Pymm, Kevin Schlaepfer, BARIŞ KILINÇ, Michael Dirisio
I'll provide the first model. I'll post it up Monday morning.
Awesome Brian HILLNER! Thank you!
This sounds like fun!
Let's come up with some loose guidelines. I think maybe we should be able to modify the model supplied. Maybe the person that uploads the model can provide the guidelines to make it interesting. I'm glad I had this thought today. I think it's going to be fun.
Love to see it. I've seen your work and it's very impressive.... Thanks !
I think this is a wonderful idea. I know there are very talented people on this site and I would love to see some of their work so I can pick up some tips from the pro's.
Nice to see a monthly SOLIDWORKS Render Contest back up and running again.
Thanks Chris Cunningham
As far as I know this is just something for fun and not an official contest. I hope you'll join in!
Jeremy Grigsby I understand. I go back to the days when Rob Rodríguez and later on Deepak Gupta had them.
This may motivate me to get back into Visualize.
I have a Chess set model Chris Cunningham might like to use!
I'm in. Please provide details of how we proceed. Dates and obviously the data...
Apologies for not pitching in sooner. I think this is a fantastic idea and I would love to engage with the process myself. My only thoughts on this at the moment are that perhaps we should offer a decent length of time such as a month per project. This is essentially going to be extra-curricular, so people are going to need time to dedicate to it.
Secondly as far as the starting models are concerned. I wonder if we might run into trouble, given that there may be some of us who aren't using the most current version of SW or some who aren't SW users at all for their modelling. Additionally, as another member quite rightly said on this subject some weeks ago, the quality of your renders is very much also driven by the quality of your modelling, SW or other platform.
So perhaps what might be a good idea is to issue a brief and a submission date and let us all model how we want to model as well as render how we want to render.
As we know, SW and SWV are an integrated platform and as far as I'm concerned (though it sounds contradictory to my earlier assertions about others who model in other platforms) one of the biggest selling points into the SW/SWV community is that link between the two.
Finally a bit of 'proper incentivisation is never a bad thing in my opinion, perhaps not as a prize for each submission but at the end of a year or every 6 months.... That might drive repeat submissions and greater engagement.
Hope you are all enjoying your weekends.
Maybe it could be a sldprt file and a step file for those that don't model in Solidworks?
When you add the model, should you give us some guidelines? Are we able to modify to model, and if so how much? Is there a style of rendering desired for the model? Should the final render come directly out of visualize and no post processing? This should be fun.
I'm with Alexander on the working time being longer than a week. My opinion is that two weeks minimum, but a month would be better. I have a heavy work load and would be working on this during free evenings. I want to do this as it sounds like a lot of fun for a guy like me (yes I'm a nerd and weird in other ways too). I looked at my work load and realized a one week time frame would tough after all. I work late many days and would not have time if we had only one week to work on it most workweeks. I don't want to submit a weak entry if one week to work on it.
Yes, my vote would a monthly contest. I'm working 70-80 hours a week now so I don't have much time to spare
Good idea.Love to see the different solutions and renders.
I like these rules. However I think if we ban post image editing then we should consider banning pre-production modeling and tweaking of the original model. It should be either exclusively Visualize or Visualize + additional software. If we go exclusively Visualize then we can add in effects and other models but not alter the original model. If we go the path of Visualize + additional software then we can edit original model plus post production. Some people have skills at modeling and others have skills at post production.
Agree on a monthly contest. We as a community can vote by each person casting 2 likes across all submissions. That way everyone who would like to participate is able to.
I thought since it's a visualize contest we would say what visualize could do with the final render. Maybe if we limit it to just color or level adjustments in post production it would be acceptable.
Sounds fair to me. Lets say its Visualize only. No model mods and no post processing in an image editor. Anyone else care to weigh in on this?
Side note. Looks like the miter saw model approval is in the works and should be coming soon. One requirement though. I'll be providing a SVPJ file rather than a model file. I'll create it using appearance/grouping from the SW model.
This would mean regardless of what we decide as the rules the first model won't be able to be modified.
Matt/Chris brings up a good point. If post processing is not allowed, then pre tweaking of the file should not be allowed. Some people don't use software like Photoshop, and some people don't use CAD. Either allow tweaking where people can use their other skills, or ban tweaking all together.
What kind of edits are typically done in photoshop?
I tweak coloring, brightness, contrast, HDR effect. Add in distress and grain. Also add on small imperfections. I blend into the BG with higher control rather than rendering into the BG. Some other tiny details to bring renders to life.
I'm really ok with anything. Maybe each person should have to make a log of their edits in both modeling and post production. This isn't for proof or anything. Just a way for others to look at it and get ideas on how they could learn and improve their renders or try new techniques.
Yeah, since this is just as much about learning and getting better than just showing off skills, allowing tweaking with whatever skills a participant has, and then they listing what they did in other software would be very educational. I like that.
What about the use of HDR-Lightstudio or an image editor to create/tweak environment?
My personal opinion is to allow a participant to utilize all their skills and all their software. Then they explain what they did outside of Visualize and we all learn from that.
We already have a Topic that showcases cool renders.
If the monthly contest is to be something that we can all learn from, every entry should come with a summarized workflow. No doubt some of us will want to reproduce some of what gets submitted, and nothing's worse that not knowing that you don't have the same tools.
Posting your hardware and render time would be incredibly useful too.
Searching through my files of possible models to use for the contest I came up with 4 options based on this criteria
I have chosen one of the 4 models for the 1st contest and have 3 others we can use for future contests.
This model was provided to me by SolidWorks corporate and I believe it was modeled by Mark Schneider (of model mania fame). It's been used in many a demo and we also used the model in the PhotoWorks / PhotoView 360 Rendering Guides when they were available. The model was included with the guides when you purchased them so its been publicly available for about 10 yrs. This model has good detail and is very representative of a great CAD model.
You can download the SVPJ file for the Miter Saw here (35mb download) Dropbox - Miter Saw_render contest.svpj
I was asked to place this disclaimer with the model:
By participating in this customer-ran Visualize render contest, you agree to the following terms:
Based on the feedback given by others in this thread here are the rules:
Small model modifications will be allowed to achieve a more realistic rendering. Please keep model edits to a minimum.
You are free to add anything else to the scene as long as the model provided is the main focus of the rendering.
Any combination of materials / decals and Visualize settings can be used to achieve your rendering.
The use of 3rd party photo editing software is permitted to post process your rendering.
Photo editing software can be used to create decals and materials.
Each contestant will be permitted to submit two entries per contest. The entries must use the same Visualize material settings and must be different views (ex front view & back view)
Each entry should be 2400 x 1800 pixels (8" x 6" @ 300dpi print quality)
To give everyone time lets make the entry submission date by Friday May, 18th at 12am Eastern Standard Time. Entries can be submitted in posts to this thread.
Good luck and happy rendering!
Just an FYI, the model for the 1st Visualize contest and the rules have been posted above.
But, do you have another link to the model? My work blocks that link.
THANKS Rob! Can't wait to see everyone's creations using the same dataset. I'm looking forward to picking up some new tips/tricks myself! Off to the races y'all!
Maybe this will work?
Microsoft OneDrive - Access files anywhere. Create docs with free Office Online.
Really think this is great initiative. Good on all of you !!!
I downloaded from your link & couldn't find any .svpj file anywhere?
OneDrive link worked great for me. I'm playing around with it right now.
Andreas Olofsson wrote: OneDrive link worked great for me. I'm playing around with it right now.
Andreas Olofsson wrote:
It's showing up as a WinRAR file for some reason & the first time I downloaded it, I chose to open with WinRAR & extracted it. Second time I just saved it & it saved as an .svpj file , so all good now.
Thanks, but no.
Chris, pm me your email and I can send a direct link through Adobe Send & Track. Your IT likely dosn't have a block on that. And if that doesn't work, I can put it on our FTP server to try next.
Great choice of model, Rob! A joy to work with
That being said, I noticed the disclaimer just now:
"The assets (images, videos, 360s, etc) you create with these datasets in Visualize can only be used in this render contest and cannot be used for any other usage nor purpose, for professional nor personal gain".
What a bummer... The potential of adding this to my portfolio was the main motivator for spending precious spare time on this project... Killed my enthusiasm a great deal.
Hopefully we can get models for future contests that we are allowed to showcase in our own reels / portfolios.
I didn't make the disclaimer rules. I'm just the messenger
Not sure who is providing the model for the next contest but if its me I'll try and find one where the disclaimer rules won't apply.
Sorry Rob, didn't mean to give the impression of pointing the finger. I know you didn't make the disclaimer rules And I bet it's not easy finding such a well-made model and getting permission to use renders of it for personal use.
Just wanted to raise a point. Potential portfolio material is a great carrot on a stick, and without that to motivate users to spend time on their contributions I think future participation will gradually decrease.
But I'm just speculating.
Anyway, looking forward to see the contributions for this one
Good luck, everyone!
Just making sure; are we posting our renders in this thread or will there be a dedicated thread for entries?
I'm not in charge of anything, but I think maybe on the final date of the contest, a thread should be created with "Visualize Monthly Contest Entry xx/xx/xxx " and can be created by the person that uploaded the model and rules. I think maybe we could post ideas here for help if needed, but then just put the final submissions with the log of edits, additions, post-processing, special techniques in the Entry thread. We could respond with specific replies to each submission with questions/answers, but I think it would be nice to not flood the whole Entry thread with back and forth, and just dedicate it to the images. Ideas?
No need to be sorry. I didn't feel like any fingers were pointing at me
I completely agree with what you said.
Are there any tutorial on how to move things? I want to rotate the blade cover about its axis and all other moving parts but don't know how. I model and position in solidworks and never really do much transformation in visualize, so i don't know what I am doing. I looked through the tutorials available through help/visualize tutorials, but I didn't see one dealing with manipulation of objects in the transformation/rotation sense.
I'm fine with the a new "Visualize contest entries for 5-18-18" thread if everyone else is. Good way to keep things better organized.
Myself or someone could create the thread on 5-14-18 and that would give 4 days to submit your entries.
Sounds good to me. Completely agree on a dedicated thread, otherwise there would be quite some scrolling necessary before getting to the eye candy
My only suggestion would be to also get a project name in the thread title, like "Visualize contest entries for 5-18-18 Miter Saw" or something.
Hi Andreas - we had to use those disclaimers for this specific Miter Saw model, due to the nature of where we sourced this model (internally within SW). For future models, hopefully we can find ones that don't need any disclaimers, like if one of us were to share our own personal model and allow usage in our personal portfolios. I also agree the opportunity to use Visualize content generated from this monthly contest is perfect for portfolios.
Sourcing the model each month will be the hardest part, so if anyone out there has models they was to contribute to this contest, please let us know! Thanks!
I thought I would jump in here with my opinion and motivation to participate. If we can't use our renders in our personal or business portfolios, I won't participate in the future. I'm in the process of building a portfolio for my new business and would work on that instead of the contest if I can't use my renders for my showcase.
I'm going to participate this time though since I was one of the people that wanted this and committed to it. I'm more than willing to try to acquire some models that we could use in the contest that would allow all of us to showcase in our personal or company portfolios. I don't know exactly how to go about doing it today, but I'm sure I could figure something out.
Hello Jeremy Grigsby, I inspected the Visualize model last night and found that their are existing "Groups" that can easily be moved to relocate the saw components. The default pivot locations in the groups are exactly where you need them too. Here is a link to a video from my OneDrive that I just created showing the process for moving the components. I was going to keep this to myself until after the deadline, but hey, we are in this to learn!
Everyone is welcome to view/download the video. It does not have audio, but shows the EXACT process for moving components. The last component I move is the linkage, which is the only component that needs to be oved independently.
Please let me know if the OneDrive link doesn't work.
Thank you very much. I managed to figure out the components were group. Seeing the video I was able to see my problem. I was trying to use the pivot gnomon instead of dragging the arcs on the transform icon. Now it works great. I know it was very basic, but thanks for taking the time because it helped.
I agree. A new forum thread per contest would be perfect. Also it would be nice to use models that can be used in portfolios.
Seems to be a lot of discussion about the ability to use this model in portfolios. If we come up with other models for future contests, what is the expectation of a "good" model for the contest? I like modeling, but I don't know what is a good model to render? I thought anything that can be rendered to try to create a realistic rendering was what was desired. Any ideas on what kind of model, or characteristics that would provide a fun contest. I have lots of ideas for the miter saw, just have to see if my abilities allow me to create my vision, or if it will just stay locked in my head forever.,
Would a download from Grabcad be a good idea? Aren't they royalty free etc? I mean, I know they aren't all fantastic quality but there is a lot of great stuff there too no?
I'm totally agree with your proposal!
It would be the best way to reach some contents without problem of rights.
I have a model that I would be willing to share, but I don't know if it is complicated enough to make a good contest. It is a combat robot I designed and modeled for a battlebot competition when I first got solidworks.
When I did the PhotoWorks contest years ago I pulled models from 3 places.
The quality of the models varies from all of these places. I used to try and find "decent" quality models for the contest. This strategy can be used again for the Visualize contest. For the first model I wanted to provide something I knew was good quality and relatively easy to work with. That said, having worked in CAD, rendering and animation for the better part of 15 years I can definitely say I receive many customers models that are of less than stellar quality for rendering and animation projects. That's just the way it is in the real world. Part of my job is to make these so-so models look great and really that's a large part of rendering and animation in the CAD world is all about in my opinion.
So, I don't think using lesser quality models is an issue. It just makes the render work more challenging. It's more like the "real-life" process than working on perfect models all the time.
That would be a ton of fun for a contest!!
I don't think the contest requires a complicated model. To me the contest is about rendering anything to make it look "good". The model could be a simple bolt, the model could be a BMW. The task is still the same. Make this model look goooooooooood.
I just did a quick look on Turbo Squid. They have some very cool free models with royalty free licenses we could use. The caveat is that to use them you have to sign up for a free account. I particularly like a retro TV, old funky building, and a space station for example.
This picture almost looks like its real!
Rob Rodríguez, I totally agree with your comments on "real-world" models often being delivered with less than ideal quality for immediate rendering, especially if they are actively in the design phase. Not to say that the modeling is poor, but often the client took short cuts with their modeling for the sake of efficiency. I'm sure you're aware of what I'm about to say, but others may benefit so I'll add it here.
The most frequent adjustment that I'll make to lesser quality models, other than verifying the geometry is sufficiently detailed, is adding small fillets to all of the hard edges of the geometry, since nothing in the real world is perfectly sharp. I feel that hard edges in a rendering stick out like a sore thumb and greatly reduce the photorealism.
I'm only going into detail here because the models we are provided for this contest via a .svpj would already need to have those fillets applied to the hard edges of the geometry within the original CAD model. You can imitate fillets in Visualize by increasing the Corner Radius settings for the individual parts, however the Corner Radius effect does not work if the appearance of the part has a bump map texture applied.
Hope this at least helps someone out there!
Completely agree. Fillets are something I look for as well (or used to before the rounded edges feature in PV). Faking fillets in the rendering software is so much easier but the limitation in Vis or I-ray (and also only showing in accurate mode) with textures not being supported makes the feature only moderately usable.
The only issue I see with TurboSquid models is......they are "mesh" models (obj, etc). I don't think many people here would have the software required to be able to work with the models (edit) before taking into Vis. if they so desired?
You can use obj as the model in Visualize. I've done it several times to use models to build my portfolio.
Right I know that. I use the OBJ's along side CAD (NURBS) models as well. Earlier when discussing the rules people wanted the ability to do model edits. You can't really edit the OBJ in Vis. and SW doesn't allow for it either (or not very well). Unless you have software that can edit an OBJ you are stuck.
On that note. I'd love to know. How many people here are using Visualize but not SolidWorks? Maybe more specifically are you are a Visualize customer but don't use CAD software (NURBS modeling) at all?
I don't use CAD software. I'm all things Adobe, then Blender and some other 3D stuff, and now Visualize.
I use Visualize the most. I open SolidWorks when I need to adjust model to a different position, grab an animation or export line drawings vectored.
I use software like Moi3D or Freecad to assign materials or to make fillets, but no big packages as solidworks to model.
My job is to render good looking images and animations.