Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Learn how to create two types of interactive outputs, Interactive and Panoramic. Both of these render types create a set of images like an animation, but instead of stitching them into a movie, they are instead stitched together to create an interactive rendering accessible from an HTML link. Understand the important use cases for Visualize’s interactive outputs Learn how to set-up your scene for generating Interactive & Panoramic outputs. Tell a deeper story with your 3D data with interactive outputs. Available in Visualize Professional.
Lesson
4 months ago
ENG
FRA
DEU
JPN
ESP
CSY
ITA
KOR
PLK
PTB
RUS
TRK
CHS
CHT
Make your images and animations pop by using preset camera filters or creating custom Camera Post-Processing settings. Add further realism to your images by using photo-perfect camera effects like Bloom and Depth of Field. Quickly add preset camera filters to make your content pop. Create custom camera filters via Camera Post-Processing settings for added control. Add advanced camera effects like Bloom and Depth of Field. Use Region Render to select only a section of the Viewport to render.
Lesson
1 year ago
ENG
FRA
DEU
JPN
ESP
CSY
ITA
KOR
PLK
PTB
RUS
TRK
CHS
CHT
Create assemblies by adding and orienting existing parts in an assembly. Add mates to connect the components. Create a new assembly from a part. Introduce the assembly FeatureManager design tree. Insert components into the assembly. Move and rotate components. Add mates between components.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Review the various end condition options for extruded features. Examine the end conditions defined by distance from the sketch: Blind, Through All, and Midplane. Examine the end conditions defined by existing 3D geometry: Up to Next, Up to Vertex, Up to Surface, Offset from Surface, and Up to Body. Identify geometry differences based on the selected end condition.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Create rounded or beveled edges using fillets or chamfers, respectively. Understand general filleting rules to facilitate better modeling practices. Create and understand some of the options for constant radius fillets. Create and understand some of the options for chamfer features.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Create reference planes in any orientation using existing reference and solid geometry. You use reference planes for sketching or as a reference for other features. Create reference planes in a variety of orientations from different reference selections. Create reference planes from one or more geometric references.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Create a drawing from an existing part file, insert basic views, and insert and manipulate dimensions and callouts. Make a basic drawing of a part. Insert standard views. Import dimensions from a model into a drawing. Make a change to a dimension. Demonstrate the associativity between the model and its drawings.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Interrogate a part using rollback to understand how it was created. Change the sequence of features and edit features, sketches, and sketch planes. Roll forward through an existing part. Reorder a feature in the FeatureManager design tree. Understand parent/child relationships. Edit sketches and features.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Trim sketch entities to remove unwanted geometry. Trim sketch entities by their proximity and intersections with other sketch entities. Trim sketch entities using Power, Corner, Closest, and Inside and Outside options.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Revolve sketch profiles about an axis to add or remove material. Create sketches, with the proper entities, relations, and dimensions that facilitate revolved features. Understand some of the options for revolved features.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS
Use the Physical Dynamics options when moving components to allow realistic interaction between assembly components. Physical dynamics identifies collisions between faces and allows components to push one another when they come into contact. Understand options within the Move Component command. Use the Physical Dynamics option to simulate interaction between components being moved. Understand the limitations of using Physical Dynamics versus a Motion Study. Learn how to troubleshoot issues when using the physical dynamics option.
Lesson
4 months ago
ENG
FRA
DEU
JPN
CHS
Extend sketch profiles to create extruded bosses to add material and extruded cuts to remove material. Use sketch relations and dimensions to define sketch profiles. Understand some of the options for extruded features. Add material with an extruded boss and remove material with an extruded cut.
Lesson
6 months ago
ENG
FRA
DEU
JPN
CHS