Add draft to cast and molded parts. Understand the various types of draft features you can create. Perform Draft Analysis to determine which faces need draft added to them.
Use the Physical Dynamics options when moving components to allow realistic interaction between assembly components. Physical dynamics identifies collisions between faces and allows components to push one another when they come into contact. Understand options within the Move Component command. Use the Physical Dynamics option to simulate interaction between components being moved. Understand the limitations of using Physical Dynamics versus a Motion Study. Learn how to troubleshoot issues when using the physical dynamics option.
Use the Freeform feature to create organic features by adjusting the outward and inward shape of a face. Modify faces using control curves and control points to create curvilinear designs. Use the Freeform feature to create a shape with an organic feel. Create control curves and control points. Deform a face using control curves, control points, and the triad. Edit a sketch to make the freeform grid follow the shape of the face to be deformed.
Use the Interference Detection tool to identify any overlap between parts in an assembly. Clearance between parts can also be detected using the Clearance Verification tool. Use the Interference Detection tool to identify interferences between assembly components. Explore the options available within the Interference Detection tool. Use the Clearance Verification tool to identify clearances between assembly components. Explore the options available with the Clearance Verification tool.
Create reference planes in any orientation using existing reference and solid geometry. You use reference planes for sketching or as a reference for other features. Create reference planes in a variety of orientations from different reference selections. Create reference planes from one or more geometric references.
Contour selection options allow individual contours to be selected within a sketch. By making use of contour selection techniques, a single sketch can be used to produce multiple features. Use the Contour Select Tool to pre-select contours for a feature. Use the Selected Contours options for a feature to define areas of a sketch to use. Use a single sketch to generate multiple features. Understand the icons displayed when using selected contours and sharing sketches.
Use the sketch tools Convert Entities and Offset Entities to reference sketch entities and model geometry to create new sketch entities. If the original geometry changes, then the converted and offset entities also change. Create converted entities into a new sketch. Create offset entities. Create a slot using offset entities.
Mirror existing sketch entities with the Mirror Entities tool or by adding symmetric relations. Or, dynamically mirror sketch entities as you create them. Mirror sketch entities that you previously created. Dynamically mirror sketch entities as you create them. Add symmetric relations to sketch entities to mirror the entities.
Use the ConfigurationManager to add configurations to an assembly and show two versions of its components. Also, explore the advanced options of configuration properties. Use the ConfigurationManager to add configurations to an assembly. Use the advanced options of the configuration properties to control new components and mates. Create two versions of the assembly to represent different available components.
Use the ConfigurationManager to add configurations and modify the part by controlling the suppression state of features and by configuring dimensions. Use the ConfigurationManager to add configurations to a part. Suppress features to represent a different version of the model. Configure dimensions to create different size versions of the part.
Global variables declare a named value that dimensions can be set equal to or that can be used in equations. Equations are mathematical expressions that can define dimension values as well as relate dimensions to each other. Create global variables. Use global variables to set fillet features to be equal radii. Use global variables in equations. Use equations to control dimension values.
Insert driving dimensions into a sketch using the versatile Smart Dimension tool. With a single tool, you can create radial dimensions for arc, linear dimensions between two points, and more. The dimension that appears depends on the entities you select. Insert linear, angular, radial, and other dimensions. Modify dimensions. Move and reattach dimensions.
Trim sketch entities to remove unwanted geometry. Trim sketch entities by their proximity and intersections with other sketch entities. Trim sketch entities using Power, Corner, Closest, and Inside and Outside options.
Create a drawing from an existing part file, insert basic views, and insert and manipulate dimensions and callouts. Make a basic drawing of a part. Insert standard views. Import dimensions from a model into a drawing. Make a change to a dimension. Demonstrate the associativity between the model and its drawings.
Create a sketch driven pattern, table driven pattern, curve driven pattern, and a fill pattern. These patterns allow you to pattern features in non-linear or non-circular directions. Use sketch points to define a sketch driven pattern. Specify coordinates for a table driven pattern. Convert entities to create a sketch for a curve driven pattern. Distribute features within a boundary using a fill pattern.
Copy instances of one or more features or bodies by mirroring them across a reference plane or planar face. The resultant copy is reversed, as if seen in a mirror, maintaining symmetry. Create mirror patterns of features and bodies. Control results with geometry pattern option.
Create a pattern of one or more features or bodies in one or two circular directions. The circular direction is based on a cylindrical or conical face, a circular or linear edge, centerline or axis. Spacing of instances can be controlled in different ways. Create circular patterns of existing features. Vary spacing and range.
Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
The Hole Wizard feature creates standard-sized holes according to ANSI, ISO, and other international standards. Hole type, size, and placement location are input by the user. Create hole wizard holes. Learn the elements and options of a wizard hole. Create multiple holes in the same feature.
Create fillets and chamfers to modify geometry in a sketch. Set the size and options for the sketch fillets and sketch chamfers. Create fillets and chamfers in a sketch. Understand the options for creating sketch fillets and sketch chamfers.
Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.
Hollow out solid bodies using the Shell feature. Apply different wall thicknesses to selected faces. Select multiple faces to be removed in the shelling operation. Understand how the shelling operation affects filleted and rounded edges.
Add end caps to close openings at the ends of structural members. Create an end cap in a weldment part file. Set the offset values and shape of the end cap.
Create a weldment frame from a series of layout sketches. The weldment environment uses standard weldment profiles to define the type of structural members in the weldment. Members of the same type and size are created in one feature. Create a weldment frame. Insert structural members. Relocate the profile sketch. Change corner treatments.