Insert annotations into existing drawing views, including custom notes, geometric tolerances, and blocks. Create annotations and symbols. Create blocks from geometry and notes. Save a block to a file. Insert a block into a drawing.
Learn about the Certified SOLIDWORKS Professional Advanced Mold Tools exam. Understand some of the SOLIDWORKS skills you need to achieve certification. Review some of the questions from the sample exam.
Create and insert a subassembly into the assembly for the Certified SOLIDWORKS Professional sample exam. Download, insert, and mate components in a subassembly. Change the subassembly from rigid to flexible to move components.
Learn about the segments that make up the Certified SOLIDWORKS Professional exam. Identify the three segments of the exam: Part Modeling, Configurations and Part Modifications, and Assembly Modeling. Understand that you can take each segment as many times as necessary, after a waiting period between attempts has elapsed.
Convert imported assembly and multibody geometry into SOLIDWORKS feature-based, parametric models. Recognize imported assembly geometry as multiple parts. Use Edit Feature to recognize only selected features from the part. Use child features to recognize multiple features with a single selection.
Explore the assembly modeling portion of the CSWA exam. Review the techniques used to insert components and add mates to build the assembly in the sample CSWA exam. Review the sample CSWA exam.
Convert imported sheet metal part geometry into SOLIDWORKS feature-based, sheet metal, parametric models. Recognize common sheet metal features such as Base Flanges and Sketched Bends. Flatten the result to view the flat pattern. Use a hybrid approach combining the automatic and interactive methods.
Install and use the testing software that you use to take any of the SOLIDWORKS certification exams. Download the Tester Pro Client software. Explore the user interface and critical aspects of the test taking experience.
Use both bottom-up and top-down assembly modeling design techniques to insert and modify components in an assembly. Insert components into an assembly using a bottom-up approach. Modify a component using a top-down approach. Create a new component using a top-down approach.
Bend a sheet metal part by using a line sketched on a flat portion of the sheet metal body. Bend a sheet metal part in two locations using separate sketches. Sketch bend lines.
This module introduces the concept of mesh convergence by seeing how the size of elements affects stresses, strains and displacements. Learn how changing the global element size affects the results. Discover how to apply mesh controls at specific locations. See how sharp corners can produce stress concentrations.
Use the sketch tools Convert Entities and Offset Entities to reference sketch entities and model geometry to create new sketch entities. If the original geometry changes, then the converted and offset entities also change. Create converted entities into a new sketch. Create offset entities. Create a slot using offset entities.
Use design tables to quickly create many configurations that change the suppression states of components, mates, and assembly features. Also, you can use design tables to configure the dimensions of mates and assembly features. Understand the options when creating a design table. Use data validation to restrict values entered in the design table. Set configuration properties to control new mates and components. Change the configuration of components in the assembly design table.
Create fillets and chamfers to modify geometry in a sketch. Set the size and options for the sketch fillets and sketch chamfers. Create fillets and chamfers in a sketch. Understand the options for creating sketch fillets and sketch chamfers.
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. By specifying constraints and connection parameters, the desired result can be achieved. Create basic loft feature between two profiles. Refine the shape with a centerline curve, end constraints, and connection points. Select loft profiles and connection points correctly.
Discover how to create groups, split parts, use the Preview Options, and, for SOLIDWORKS Visualize Professional users, add “Baked Lighting” to a project. Located in the Models Tab, the Scene Tree is the keeper of your 3D data and can help organize your project. Explore all the options and features available in the Models Tab. Learn how to organize your model into parts and groups to make complex animations much easier. Use the handy Part Splitter tool for extracting parts directly within Visualize to apply separate appearances. Understand the benefits of Baked Lighting for realtime presentations.
Add materials to parts for calculations of mass properties, for use with SOLIDWORKS Simulation, and to modify the appearance of the part. Define the material for a part. Add a custom material to a part. Use configurations to assign different materials to a part.
Use standard mates to constrain the degrees of freedom of components relative to other components or reference geometry such as planes or axes. Learn about standard mate types such as coincident, concentric, and more. Understand how selected entities such as faces, edges, vertices, planes, or axes determines the available mate types.
Create a pattern of one or more features or bodies in one or two circular directions. The circular direction is based on a cylindrical or conical face, a circular or linear edge, centerline or axis. Spacing of instances can be controlled in different ways. Create circular patterns of existing features. Vary spacing and range.
Create points, axes, and coordinate systems to aid in the creation of features and helps with the use of measurement tools. Explore the options to create reference points, axes, and coordinate systems based on one or more model entities.
Create ellipses and slots as entities in a sketch. Learn about the variety of tools you can use to create ellipses and slots. Understand when you might choose the different ellipse and slot tools based on points in the center or along the perimeter of the ellipse or slot.
Create rectangles as entities in a sketch. Learn about the variety of tools you can use to create rectangles. Understand when you might choose the different rectangle tools based on the center and corners of the rectangle.
Add end caps to close openings at the ends of structural members. Create an end cap in a weldment part file. Set the offset values and shape of the end cap.
Understand the difference between starting a sketch on a plane or planar face. Create the first 2D sketch profile on a reference plane. Create additional 2D sketch profiles on planar model faces of the part.