Configurations enable you to compare several different design directions, all within a single Visualize project. This lesson examines how to easily create configurations of varying appearances, camera settings, scenes, or part visibility to establish several design directions to make choosing the final solution much easier. Create multiple configurations for varying design directions. Use the Base Configuration to make changes to all existing Configurations. Render all configurations with a single button click. Available in Visualize Professional.
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1 year ago
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Tell a deeper story with your CAD data and discover how easy it is to create camera animations within SOLIDWORKS Visualize. This lesson focuses on how to create and manipulate keyframes using our unique Animation Ribbon, a 3D representation for how your camera moves throughout your scene. Create a simple camera flyby with Auto-Keyframing enabled. Adjust the speed of the animation and location of keyframes by directly manipulating the Animation Ribbon. Utilize two viewports to get as much control as possible over the final animation path. Available in Visualize Professional.
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1 year ago
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Learn how to create two types of interactive outputs, VR and Panoramic. Both of these render types create a set of images like an animation, but instead of stitching them into a movie, they are instead stitched together to create an interactive rendering accessible from an HTML link. Understand the important use cases for Visualize’s interactive outputs Learn how to set-up your scene for generating VR & Panoramic outputs. Tell a deeper story with your 3D data with interactive outputs. Available in Visualize Professional.
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1 year ago
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More than just still images, SOLIDWORKS Visualize has the capability to output videos of animations. Master the settings of the Animation Timeline to create animations for parts, models, cameras, appearances and more. Explore the Animation Timeline and its options. Understand how to add and manipulate keyframes in a couple different ways. Learn the Output Tools options to create videos from your Visualize animations. Available in Visualize Professional.
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1 year ago
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The easiest way to describe your model or design is with a 360 degree spin, describing much more than a single still image. This lesson will show you how to easily create 360 degree spins with the click of a single button, and highlights advanced features like Motion Blur to further blur the line of ‘real or rendered.’ Add a Realtime Turntable to your project and then render Turntables with a single click. Introduce one-click camera rotations for 360 degree spins around your model. Learn how to use Rotation Animations for rotating parts like wheels, propellers, gears, etc. Discover the many benefits of in-camera Motion Blur to add that extra sense of realism to your images and animations. Available in Visualize Professional.
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1 year ago
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Included with SOLIDWORKS Visualize Professional, the integrated Render Queue instantly boosts productivity by allowing you to “stack” up render jobs to be completed at a later time. Use the Render Queue to stay productive during the day, and let the renders complete overnight. Discover how easy it is to send jobs to the integrated Render Queue. Explore the simple interface of the Render Queue. Understand the difference between sending render jobs to your local machine or to a dedicated Visualize Boost machine (network rendering). Available in Visualize Professional.
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1 year ago
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Explore the basic concepts of creating an animation in SOLIDWORKS. Use the Animation Wizard and MotionManager to create animations that rotate, explode, and collapse an assembly. Create an animation. Explore the MotionManager pane. Use the Animation Wizard to rotate, explode, and collapse an assembly.
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1 year ago
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Create a spring using a sweep feature defined in the context of an assembly. Then, animate the spring by adding a linear motor in MotionManager. Create an animation. Model a spring using an in-context sweep. Add a linear motor to stretch and compress the spring. Understand the impact of rebuild errors on animations.
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1 year ago
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Create an animation to simulate a cable winding off one reel onto another reel. Use a helix, reference plane, and sweep to model the cable. Define equations to modify the geometry and simulate the winding cable. Create an animation. Use a helix, reference planes, and a sweep feature to model a cable. Define equations to modify the geometry. Change the value of a mate over time using the MotionManager.
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1 year ago
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Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.
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1 year ago
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Use surfacing techniques to create custom blends where fillets produce undesireable results. Remove unwanted faces from a model using the Delete Face command. Use Face Curves and sketches to create a trimming boundaries. Trim faces to form a clean boundary for the blend. Use the Filled Surface command to create a surface tangent to all adjacent faces. Use Knit Surface to combine the surface bodies in the model. Use Thicken to transform the surfaces into solid geometry.
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1 year ago
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Create an intersect feature to represent the fluid inside a bottle. Then, use the mass properties tool to determine the volume of the feature you created. Create a configuration to represent the liquid in the bottle. Create a reference plane to represent the fill level of the bottle. Use an intersect feature to model the liquid inside a bottle. Use mass properties to determine the volume of a solid body.
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1 year ago
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Create face fillets to modify and repair imported geometry. Define the size and shape of the fillet using selected faces and edges instead of a constant radius value. Use options such as Curvature continuous, Constant width, Tangent propagation, and Hold lines to define the face fillet. Modify imported geometry using a face fillet. Ensure curvature continuity with faces adjacent to the fillet. Set a constant chord length of a fillet. Define a stopping edge, or hold line, for a face fillet.
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1 year ago
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Apply options to constant radius fillets to modify adjacent features, faces, and edges. Use options to control geometry in a constant radius fillet. Keep or eliminate features contained within the fillet region. Set the overflow type to determine how fillets behave when they are larger than the available space. Smooth corners where two fillets edges meet.
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1 year ago
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Use the loft feature or boundary feature to create a transition that blends well with the surrounding geometry. Set the tangency options for a boundary feature to match the curvature of the neighboring faces. Join two portions of a model that have different profiles. Examine the options for building a boundary feature.
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1 year ago
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Copy and derive a sketch to use the original sketch more than once. A copied sketch is not related to the original, whereas a derived sketch changes if the original sketch every changes. Create a derived sketch that retains the same shape as the original sketch. Copy a sketch. Modify the position and dimensions of a sketch. Create a loft through three profile sketches.
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1 year ago
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Create and modify splines using spline points, relations, control polygons, and spline handles. Splines can have multiple spline points or as few as two spline points. Sketch with splines. Edit the number of spline points. Modify the shape of splines with relations, control polygons, and spline handles.
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1 year ago
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Learn the best practices for creating sweep profile sketches. Add relationships between the profile sketch entities and the guide curves. Create sketch relations that ensure the correct shape of the profile along the entire path. Set up the path and guide curves before creating the profile sketch. Add pierce relations between the guide curves and the profile sketch. Create a sweep feature with guide curves. Use perpendicular and parallel relations to define the sweep profile.
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1 year ago
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Learn about the sweep options that control the orientation and twist of the sweep profile along the sweep path. Set the orientation/twist options to control the sweep profile. Understand the difference between "follow path" and "keep normal constant." Use curvature combs to observe the twist in the sweep profile.
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1 year ago
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Set the options of a sweep feature to control the orientation and twist of the profile along the path. Use curvature combs to evaluate the curvature of paths and guide curves. Control the twist of the profile along the path of a sweep.
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1 year ago
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Create a curve through a series of X, Y, and Z points that you type into a dialog box or import from an ASCII text file. Create a curve by typing X, Y, and Z coordinates for the curve\'s through points. Import a set of X, Y, and Z points for a curve\'s through points. Convert a curve into sketch entities.
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1 year ago
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Create 2D or 3D curves defined by mathematical equations. The curve can be explicit where y is a function of x, or parametric where x, y, and z are functions of t. Create a 3D spline using a parametric mathematical equation. Create a sweep feature using one 3D spline as the path and another as the guide curve.
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1 year ago
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Wrap a flat sketch around a cylindrical or conical surface. A wrap feature can be an embossing type, which adds material, a debossing type, which removes material, or a scribing type, which splits the faces. Locate the sketch plane for a wrap feature. Define the length of a sketch using an equation. Remove material using the deboss option of the wrap feature.
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1 year ago
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SOLIDWORKS includes many tools for evaluating part geometry. By analyzing the curvature of a parts curves and surfaces, you can evaluate the quality of transitions between features and the surfaces themselves. Understand what curvature is. Display Curvature to use colors to evaluate the surfaces of a model. Use Curvature Combs to evaluate sketch curves. Learn how to display the minimum radius and inflection points of a curve. Use zebra stripes to simulate reflections on faces of a model. Understand how to use evaluate tools to recognize tangency and curvature continuous conditions.
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1 year ago
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