Understand how to start routing and how the route subassembly organizes and stores the components of a route. Enable the Routing add-in. Locate the Piping, Tubing and Electrical menus. Understand a routing subassembly. Identify routing library components. Use the routing library manager to load settings.
Lesson
3 years ago
ENG
JPN
Make changes to route geometry using 3D sketches. Edit routes by deleting, trimming, and adding sketch geometry. Delete existing fittings and add replacements fittings. Edit existing routes. Delete existing fittings. Add replacement fittings.
Lesson
1 year ago
ENG
JPN
Use the Tooling Split command to create interlock surfaces around the perimeter of the parting surfaces to create mold tooling. Save mold bodies and create assemblies of molds. Create assembly files for mold from part files. Create exploded assembly view of mold. Create interlocking surfaces on molds using the tooling split command.
Lesson
2 years ago
ENG
JPN
Create exploded views in multibody parts using some of the same tools that you use to create an exploded view in an assembly. Toggle between exploded and collapsed states. Edit the explode steps. Create more than one exploded view per configuration.
Lesson
2 years ago
ENG
JPN
A SpeedPak configuration improves performance of large assemblies by simplifying the assembly without losing its file references. Create SpeedPak configurations. Use SpeedPak configurations in higher level assemblies. Understand the benefits and limitations of using a SpeedPak configuration.
Lesson
2 years ago
ENG
JPN
Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.
Lesson
1 year ago
ENG
JPN
Edit a pipe route relative to the pipe\'s geometry (either centerline or external surface). Coverings can also be added to pipes. Create a route relative to an existing surface. Add coverings to pipes. Change where dimensions are assigned relative to the pipe (centerline or external surface).
Lesson
2 years ago
ENG
JPN
Use selection tools to select one or more components in an assembly. Selection tools simplify the selection of components with similar properties or components in proximity to one another. Select components by dragging a box. Select components using a volume. Isolate components. Select components using conditions such as hidden, mated, or internal.
Lesson
2 years ago
ENG
JPN
Create a spring using a sweep feature defined in the context of an assembly. Then, animate the spring by adding a linear motor in MotionManager. Create an animation. Model a spring using an in-context sweep. Add a linear motor to stretch and compress the spring. Understand the impact of rebuild errors on animations.
Lesson
1 year ago
ENG
JPN
Add each of the six mechanical mate types to control the degrees of freedom of components when designing mechanisms. Mate a cylinder, plane, or point to a series of tangent faces with a cam follower mate. Limit the rotational movement between two components with a hinge mate. Move one component linearly to move another component rotationally with a rack and pinion mate. Add a pitch relation between the rotation of one component and the translation of another with a screw mate. Rotate two components relative to one another with a gear mate or a universal joint mate.
Lesson
1 year ago
ENG
JPN
Constrain a point or a vertex of a component to a path in an assembly. Then, control the pitch, yaw, and roll of the component as it moves along the path. Specify the entities for a path mate. Edit a path mate to control pitch, yaw, and roll of the component.
Lesson
1 year ago
ENG
JPN
Center a component relative to two faces of a groove using a width mate. Add a width mate to center a component relative to two faces of another component. Understand the degrees of freedom that are constrained by a width mate.
Lesson
1 year ago
ENG
JPN
The Belt/Chain assembly feature links idlers, pulleys, or sprockets together to achieve the intended rotation of several components simultaneously. Optionally, you can create a belt or chain component part. Select edges of pulleys and idlers for a belt/chain assembly feature. Set the properties of a belt/chain assembly feature.
Lesson
1 year ago
ENG
JPN
Use drawing view commands that are specific to working with assembly models including broken out section views, alternate position views, and exploded views. Use drawing view properties to represent assembly configurations. Create a broken-out section view to show internal components of the assembly. Create an alternate position view using an existing or a new configuration. Create an exploded assembly drawing view.
Lesson
2 years ago
ENG
JPN
Mirror Component creates opposite-hand, but otherwise identical, versions of parts or subassembies. Specify which components are mirrored and which are purely copied (i.e. fasteners, which should not be mirrored). The geometry of a mirrored component changes to create a truly mirrored version, known as an \"opposite-hand\" version. Mirror components about an assembly plane. Create mirrored versions of parts in an assembly. Create opposite-hand versions of parts.
Lesson
1 year ago
ENG
JPN
Blocks group sketch entities and dimensions together so that they move as one in a sketch. Together with a layout sketch, you can go directly from an assembly sketch to the full assembly. Create, edit and save blocks. Create a layout sketch of an assembly using blocks. Build assembly components based on the existing blocks.
Lesson
2 years ago
ENG
JPN
Create display states to control the visibility and display style of components. Display states can be linked to configurations of an assembly. Display states can control hide/show state, display mode, appearance, and transparency of components. Add display states to an assembly. Modify visual properties of components with display states. E