Configure platform options and settings used for naming and numbering SOLIDWORKS platform content when saved. Turn on the platform Auto-name setting and understand its interaction with specific SOLIDWORKS Save options. Configure the platform Content Naming Rules used for naming SOLIDWORKS content. Understand and configure an Enterprise Item Number. Set an Enterprise Item Number in SOLIDWORKS. Map the SOLIDWORKS property ‘Engineering Partnumber’ to a SOLIDWORKS drawing title block.

Use both bottom-up and top-down assembly modeling design techniques to insert and modify components in an assembly. Insert components into an assembly using a bottom-up approach. Modify a component using a top-down approach. Create a new component using a top-down approach.

Move the components within a sub-assembly using flexible sub-assemblies. Modify the component properties of a sub-assembly to change it from rigid to flexible. Drag components of a flexible sub-assembly in the main assembly to observe their motion. Learn about the impact that flexible sub-assemblies have on overall assembly performance.

Insert features in an assembly that exist only in the assembly and not the individual part files. Add a Hole Wizard assembly feature. Create an assembly feature cut to act as a section view. Modify the feature scope to determine which parts are affected by the assembly feature.

Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.

Define mated entities and mate types for components that you use frequently. When you add the component to the assembly, some mates can automatically be added for you. Define the mate entities and mate types for a frequently used component. Add a component with mate references to an assembly. Select the configuration of a component that you drag into an assembly.

Use the Move Face and Delete Face tools to modify non-parametric, imported geometry. Increase the size of a model by moving faces of the body. Remove and patch filleted faces of a model by deleting the faces. Increase the diameter of a cylindrical boss by offsetting the cylindrical face.

When the internal cut features of a model are of most importance in a design, one approach is to create solid features that represent the negative space of a part. Once the negative space is complete, the Combine command can be used to subtract the volume from another solid body. Use solid geometry representing the interior space of a manifold to create the negative space of the part. Create a separate solid body surrounding the geometry as the main body of the manifold. Combine the solid bodies in the part using a subtract operation.

When edges of a part are too close to allow for fillets to be created properly, often making use of separate solid bodies can help. Separate features into separate solid bodies. Apply fillets to the individual bodies. Use the Combine command to add the bodies back together. Apply an additional fillet to the part to complete the model.

Learn to use modeling techniques that allow for efficient transition between part design and delivery of the finished castings. Create a motorcycle gear case by designing the production tooling for the part. Start by designing the core, or the negative space, of the gear case. Design the pattern, or outside faces, of the gear case as a separate solid body. Save the tooling bodies as new part files. Combine the solid bodies, subtracting the core from the pattern. Apply machining features to finish the model.

Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. By specifying constraints and connection parameters, the desired result can be achieved. Create basic loft feature between two profiles. Refine the shape with a centerline curve, end constraints, and connection points. Select loft profiles and connection points correctly.

Explore and configure the platform settings for revision and lifecycle control. Understand revision naming rules. Examine the settings used to configure revision schemes. Review access rules for lifecycle and collaboration commands. Explore a SOLIDWORKS lifecycle scenario using the default revision scheme.

Explore and configure the platform settings for content access rules and maturity. Understand the lifecycle of SOLIDWORKS content. Examine the settings to configure access to content. Add a transition to a maturity graph. Add a control rule to a transition.

Create platform attributes and map SOLIDWORKS properties to platform content. Review platform content types generated from SOLIDWORKS files. Add and deploy attributes to platform content. Map SOLIDWORKS properties to content attributes. Validate attribute mappings.

Use the platform administrator tools to create and configure a design environment for SOLIDWORKS users. Review the administrator dashboards and platform manager role. Add to a custom administrator dashboard. Create a user group. Create a 3DSwym community and add members. Create a collaborative space and add members. Create and share a dashboard.

Use sketch relations to fully define a sketch and capture design intent. Learn about automatic sketch relations and sketch relations that you add manually. Add relations between two lines to understand common sketch relations. Add relations between circles and arcs to observe additional sketch relations.

Exploded views can be created in assemblies to assist in detailing and visualizing components. Learn how to create an exploded view in an assembly. Use the options within the Exploded View command to explode single and multiple components. Understand the options for exploding sub-assemblies. Automate spacing for multiple components in a chain explode step. Learn how to animate explode steps.
