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Creating 2D Entities from 3D Models This section discusses:
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TheWedgecommand creates a five-sided 3D solid with a sloped face tapering along the X axis. A wedge is like a box cut diagonally in half. The base of the wedge is drawn parallel to the XY-plane of the coordinate system.
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Creating 3D Solids by Thickening Surfaces TheThickencommand lets you create 3D solids from surfaces by thickening them.
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Creating 3D Solids by Revolving 2D Entities Around an Axis Use theRevolvecommand to create a 3D solid by revolving a 2D object about an axis.
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Creating Planar Surfaces Use thePlaneSurfcommand to create rectangular planar surfaces.
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Creating 3D Solids and 3D Surfaces by Extruding 2D Entities TheExtrudecommand creates solid primitives by extruding closed 2D entities such as PolyLines, Circles, Ellipses, and Regions.
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Use theBoxcommand to create a 3D solid box. The base of the box is parallel to the XY-plane of the coordinate system. To create a box by specifying its corners:
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Creating 3D Solids by Sweeping 2D Entities Along a Path TheSweepcommand lets you creates unique solid primitives or surfaces by sweeping existing two-dimensional entities along a path. You can sweep more than one entity along the path.
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TheSlicecommand slices 3D solids with a plane or surface. The usual variant of executing the command prompts you for the 3D solid objects to divide and for two points defining the base line of the slicing plane. You can also define planar objects or surfaces as cutting plane.
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Checking Interferences of 3D Solids Use theInterferecommand to check interferences within a solid model. The command prompts for two sets of either 3D solids.
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Use thePyramidcommand to create a 3D solid pyramid or a pyramid frustum. The pyramid base is parallel to the XY-plane of the coordinate system. The height is perpendicular to the base and parallel to the Z-axis.
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3D Modeling Commands by Menu Order [Premium & Enterprise Plus]
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Subtracting 3D Solids or Regions TheSubtractcommand creates a composite region or a 3D solid by subtraction.
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Applying EntityGrip Nodes EntityGrips (EGrips) are selectable handles displayed as small squares at the end points, centers, vertices, insertion points, and other geometric points of solids.
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Modifying the Edges, Faces, and Bodies of 3D Solids Use theEditSolidcommand to modify edges, faces, and bodies of 3D solid objects.
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Creating Sections from 3D Solids TheSectioncommand creates a cross section based on the intersection of a plane and 3D solids.
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Using EntityGrips to Modify Solids You can manipulate solids by modifying them with EntityGrips (EGrips). In the graphics area, you select a solid, select an EntityGrip, then modify the solid.
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Use theConecommand to draw a 3D solid cone with a symmetrical or offset apex. The base plane of the cone can be circular or elliptical. The ground plane of the cone lies in the XY-plane of the coordinate system. The height of the apex is related to the Z-axis of the coordinate system.
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This section discusses:
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Modifying 3D Solids by Pushing and Pulling Geometry Use thePushPullcommand to extrude 2D entities into surfaces and to modify 3D solids.
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Filleting Edges of 3D Solids Use theFilletEdgescommand to create rounded edges on 3D solid objects. You can apply fillets to specified edges or to all edges of the specified faces and specify the fillet radius.
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TheSpherecommand creates a 3D solid sphere. The center point is related to the coordinate system. The generation of the sphere depends on the coordinate system too, even if the sphere seems to be independent from any direction.
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Use theCylindercommand to create a solid 3D cylinder. The base of the cylinder is parallel to the XY-plane of the coordinate system. The height is perpendicular to the base and parallel to the Z-axis.
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3D Modeling Commands in Alphabetical Order [Premium & Enterprise Plus]
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