Tell a deeper story with your CAD data and discover how easy it is to create camera animations within SOLIDWORKS Visualize. This lesson focuses on how to create and manipulate keyframes using our unique Animation Ribbon, a 3D representation for how your camera moves throughout your scene. Create a simple camera flyby with Auto-Keyframing enabled. Adjust the speed of the animation and location of keyframes by directly manipulating the Animation Ribbon. Utilize two viewports to get as much control as possible over the final animation path. Available in Visualize Professional.
Lesson
3 months ago
The easiest way to describe your model or design is with a 360 degree spin, describing much more than a single still image. This lesson will show you how to easily create 360 degree spins with the click of a single button, and highlights advanced features like Motion Blur to further blur the line of ‘real or rendered.’ Add a Realtime Turntable to your project and then render Turntables with a single click. Introduce one-click camera rotations for 360 degree spins around your model. Learn how to use Rotation Animations for rotating parts like wheels, propellers, gears, etc. Discover the many benefits of in-camera Motion Blur to add that extra sense of realism to your images and animations. Available in Visualize Professional.
Lesson
3 months ago
Easily manage all the environments, lights and backplates from the Scenes Tab to light your project like a virtual photo studio. Learn how to add and adjust HDRs and position your model perfectly into a backplate. Light your CAD data simply with just a single HDR. Add and switch between multiple HDRs to find your desired lighting effect. Adjust commonly used settings for each HDR. Use a backplate to place your model into any scene.
Lesson
3 months ago
Adding decals to a part is a good way to add logos and touchscreens to your Visualize scenes without having to incorporate them into the actual model design. They function just like digital stickers, and can be easily added to a part, moved around, and changed with appearances. Easily drag and drop to add decals to your project. Understand how to manipulate decals and the available settings. Apply appearances to decals that already exist in your scene.
Lesson
3 months ago
Texture maps are great tools for adding extra realism to appearances. This lesson debunks the mystery of texture maps, shows how to precisely control them, and enables anyone to become a master of textures. Become comfortable with the four types of texture mapping available in Visualize: Color, Alpha, Specular, and Bump. Add texture maps and learn how to manipulate them using several texture mapping modes. Add free professional pre-textured appearances to your own Visualize projects by downloading them from the Visualize Cloud Library, integrated within the interface.
Lesson
3 months ago
Learn how to quickly create, adjust and add new Appearances, either from scratch or from the Visualize Cloud Library. Modify existing Appearances quickly and easily. Create and apply new Appearances. Explore the Visualize Cloud Library and add professional-grade assets to your projects. Learn the Shift-click shortcut to speed up application of Appearances.
Lesson
3 months ago
Configurations enable you to compare several different design directions, all within a single Visualize project. This lesson examines how to easily create configurations of varying appearances, camera settings, scenes, or part visibility to establish several design directions to make choosing the final solution much easier. Create multiple configurations for varying design directions. Use the Base Configuration to make changes to all existing Configurations. Render all configurations with a single button click. Available in Visualize Professional.
Lesson
3 months ago
Become a pro in SOLIDWORKS Visualize by mastering the interface and commonly used features. Explore the four main sections of the interface and learn how to unlock the power of photo-quality raytracing. Explore the four main sections of the interface. Understand the raytracing modes within Visualize. Become comfortable with the camera manipulation hotkeys. Learn how to use the integrated Visualize Cloud Library.
Lesson
3 months ago
Analyze different regions of a part to identify which portions of the part are at the target thickness, and assess which regions may lead to issues when creating a mold. Learn to use Thickness Analysis to display regions of a part are that are not at the target thickness. Save and view a Thickness Analysis report.
Lesson
3 months ago
A parting line borders the surfaces that belong to the core and the cavity of a mold. Learn to automatically select a parting line or manually select one for more complex models. Learn how to scale parts to adjust for shrinkage. Perform a Draft Analysis to display faces with positive and negative draft. Create a parting line feature manually and automatically.
Lesson
3 months ago
Paste or "paint" the properties of an existing feature onto other features. The features may be in the same part or a another part. Copy and paste feature properties from one feature to another.
Lesson
3 months ago
Explore the differences between solid and surface bodies and learn why surface modeling can be a solution to challenging modeling tasks. Understand the difference between a surface and solid body in SOLIDWORKS. Learn why surface modeling should be used.
Lesson
3 months ago
Use the Freeform feature to create organic features by adjusting the outward and inward shape of a face. Modify faces using control curves and control points to create curvilinear designs. Use the Freeform feature to create a shape with an organic feel. Create control curves and control points. Deform a face using control curves, control points, and the triad. Edit a sketch to make the freeform grid follow the shape of the face to be deformed.
Lesson
3 months ago
The Combine command makes use of separate solid bodies within a part. By using this tool, solid bodies volumes can be added together, subtracted, or produce a solid from the common volume between bodies. The Combine command makes use of separate solid bodies within a part. By using this tool, solid bodies volumes can be added together, subtracted, or produce a solid from the common volume between bodies. Use the Subtract option within the Combine tool to subtract one solid body from another. Use the Common option within the Combine tool to result in a solid produced from the intersection of solid bodies.
Lesson
3 months ago
Apply options to constant radius fillets to modify adjacent features, faces, and edges. Use options to control geometry in a constant radius fillet. Keep or eliminate features contained within the fillet region. Set the overflow type to determine how fillets behave when they are larger than the available space. Smooth corners where two fillets edges meet.
Lesson
3 months ago
Create face fillets to modify and repair imported geometry. Define the size and shape of the fillet using selected faces and edges instead of a constant radius value. Use options such as Curvature continuous, Constant width, Tangent propagation, and Hold lines to define the face fillet. Modify imported geometry using a face fillet. Ensure curvature continuity with faces adjacent to the fillet. Set a constant chord length of a fillet. Define a stopping edge, or hold line, for a face fillet.
Lesson
3 months ago
Create an intersect feature to represent the fluid inside a bottle. Then, use the mass properties tool to determine the volume of the feature you created. Create a configuration to represent the liquid in the bottle. Create a reference plane to represent the fill level of the bottle. Use an intersect feature to model the liquid inside a bottle. Use mass properties to determine the volume of a solid body.
Lesson
3 months ago
Use surfacing techniques to create custom blends where fillets produce undesireable results. Remove unwanted faces from a model using the Delete Face command. Use Face Curves and sketches to create a trimming boundaries. Trim faces to form a clean boundary for the blend. Use the Filled Surface command to create a surface tangent to all adjacent faces. Use Knit Surface to combine the surface bodies in the model. Use Thicken to transform the surfaces into solid geometry.
Lesson
3 months ago
Understand the difference between starting a sketch on a plane or planar face. Create the first 2D sketch profile on a reference plane. Create additional 2D sketch profiles on planar model faces of the part.
Lesson
5 months ago
Evaluate the size, weight, and more of a model using the measure and mass properties tools. Understand how the material and coordinate system of a part affect its mass properties. Measure between points and circles to determine the size of a part.
Lesson
5 months ago
Use automatic sketch relations to capture design intent as you sketch a profile. Identify the icons that appear on the cursor to signify automatic sketch relations. Create a sketch profile and add automatic sketch relations as you sketch.
Lesson
5 months ago
Use sketch relations to fully define a sketch and capture design intent. Learn about automatic sketch relations and sketch relations that you add manually. Add relations between two lines to understand common sketch relations. Add relations between circles and arcs to observe additional sketch relations.
Lesson
5 months ago
Create rounded or beveled edges using fillets or chamfers, respectively. Understand general filleting rules to facilitate better modeling practices. Create and understand some of the options for constant radius fillets. Create and understand some of the options for chamfer features.
Lesson
5 months ago
Move a sketch profile along a path to create a swept feature. Use sketch relations to create a sketch path relative to other sketches in the part. Understand some of the basic options for swept features.
Lesson
5 months ago