SustainabilityXpress estimates a models carbon footprint, energy consumed during its lifecycle, Air acidification, and water eutrophication. Information is analyzed such as the material used, maufcturing process, manufacturing region, use region, and end of life. Explore how different materials and manufacturing processes affect the environmental impact for a design Specify product use information to determine values for transportation and end of life. Understand the information displayed in the Environmental Impact charts. Learn how to set an environmental impact baseline to compare changes to. Generate a report of the Sustainability output.
Lesson
2 years ago
Insert a reducing outlet tee into an existing route and orient it using keyboard shortcuts and a triad. Use the Auto Route tool to connect the pipes resulting from the additional feature. Add in-line fittings to existing routes. Use keyboard shortcuts and the triad to orient and position an in-line fitting.
Lesson
2 years ago
Review a variety of 3D solid modeling tools exclusively for DraftSight Premium. Learn to use some common 3D tools to create simple primitive shapes and complex custom 3D geometries. Create 3D basic geometric forms such as Box, Wedge, Cylinder, Sphere, and Torus. Generate sketch-based or complex 3D shapes using Extrude, Revolve, Sweep, PolySolid, Push and Pull, and Loft.
Lesson
1 year ago
Create some very complex 3D surfaces or geometries by defining a mesh with custom contours and numerous editable points for better control and design. Create basic primitive mesh shapes as a starting point to the design. Generate individual mesh faces using 3D Face tool. Control a network of mesh points by defining an outer perimeter with the Edge Mesh tool to fill it in. Use the 3D Mesh command allowing to define the location of every point in a mesh.
Lesson
1 year ago
Manipulate the 3D Model view properly to work on the geometry as intended. Use a variety of tools to enable rotating the model freely, updating the model view type and to add custom coordinates systems to get the right location and angle. View the 3D model at different angles such as Top, Bottom, Left and various isometric angles. Use the computer mouse or orbit command to freely pan, zoom and rotate the 3D model. Learn to view with different view types such as Wireframe, Hidden, Gouraud, Flat with Edges, etc. Setup custom coordinates systems with CCS defining based on a view or entity.
Lesson
1 year ago
Define an accurate 2D profile or sketch using Geometric and/or Dimensional Constraints. Geometric Constraints create and uphold relationships between sketch entities while Dimensional Constraints specify distances or angles between the sketch entities. Assign Geometric Constraints such as Horizontal, Vertical, Coincident, Perpendicular, Parallel, Tangent, etc. Create Dimensional Constraints with numeric values with labels. Manage Dimensional Constraints for edit, delete and create user-defined parameters.
Lesson
1 year ago
Blocks group sketch entities and dimensions together so that they move as one in a sketch. Together with a layout sketch, you can go directly from an assembly sketch to the full assembly. Create, edit and save blocks. Create a layout sketch of an assembly using blocks. Build assembly components based on the existing blocks.
Lesson
1 year ago
Get the models closer to the finished geometry by learning to modify, remove, combine, slice or replicate the 3D geometries. Use Boolean operations such as Union and Subtract. Reshape the edges of 3D geometries using Fillet Edges or Chamfer Edges with different options. Remove or split the material of 3D geometries using the Slice tool Replicate geometry in multiple instances throughout the design with Mirror 3D and Pattern 3D
Lesson
1 year ago
Create and use a custom route specification template using the Routing Library Manager. Specify size and schedule of pipe segments. Select pipes and elbows from the Piping and Tubing Database. Insert route components with route specification templates.
Lesson
1 year ago
Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.
Lesson
1 year ago
Apply a setback fillet to vertices where three or more edges meet. Setback fillets can model cleaner looking blends at the vertices. Add setback values to vertices where three or more edges meet.
Lesson
1 year ago
Use surfacing techniques to create custom blends where fillets produce undesireable results. Remove unwanted faces from a model using the Delete Face command. Use Face Curves and sketches to create a trimming boundaries. Trim faces to form a clean boundary for the blend. Use the Filled Surface command to create a surface tangent to all adjacent faces. Use Knit Surface to combine the surface bodies in the model. Use Thicken to transform the surfaces into solid geometry.
Lesson
1 year ago
Create an intersect feature to represent the fluid inside a bottle. Then, use the mass properties tool to determine the volume of the feature you created. Create a configuration to represent the liquid in the bottle. Create a reference plane to represent the fill level of the bottle. Use an intersect feature to model the liquid inside a bottle. Use mass properties to determine the volume of a solid body.
Lesson
1 year ago
Create face fillets to modify and repair imported geometry. Define the size and shape of the fillet using selected faces and edges instead of a constant radius value. Use options such as Curvature continuous, Constant width, Tangent propagation, and Hold lines to define the face fillet. Modify imported geometry using a face fillet. Ensure curvature continuity with faces adjacent to the fillet. Set a constant chord length of a fillet. Define a stopping edge, or hold line, for a face fillet.
Lesson
1 year ago
Apply options to constant radius fillets to modify adjacent features, faces, and edges. Use options to control geometry in a constant radius fillet. Keep or eliminate features contained within the fillet region. Set the overflow type to determine how fillets behave when they are larger than the available space. Smooth corners where two fillets edges meet.
Lesson
1 year ago
Create 3D sketches using the default coordinate system of the model to orient the sketch entities. Add relations and dimensions to constrain the size of the sketch entities. Use the on-screen feedback when sketching. Use planes to orient 3D sketch entities. Change the sketch plane by pressing the Tab key or by using a plane or planar face. Display multiple viewports to modify 3D sketch entities.
Lesson
1 year ago
Create a variable radius fillet where you set the radius value at selected vertices and control points. Also, you can set the radius to zero to force the fillet to converge to a point. Create a fillet where the radius varies along the selected edge. Modify the radius value at vertices or control points. Create zero radius fillets where the fillet must converge to a point.
Lesson
1 year ago
Use the loft feature or boundary feature to create a transition that blends well with the surrounding geometry. Set the tangency options for a boundary feature to match the curvature of the neighboring faces. Join two portions of a model that have different profiles. Examine the options for building a boundary feature.
Lesson
1 year ago
Project a sketch onto another sketch to create a curve that represents the cage for a water bottle. Create sketches that represent the overall shape of the water bottle. Project one sketch onto another to create the 3D curve. Create a sweep feature using the 3D curve as the path.
Lesson
1 year ago
Create 2D or 3D sketches where faces of a model intersect the sketch plane or each other. You can use the sketches to determine draft angles, evaluate curvature, as a sweep path, and more. Create 2D sketch entities where selected faces intersect the sketch plane. Create 3D sketch entities where selected faces intersect each other.
Lesson
1 year ago
Copy and derive a sketch to use the original sketch more than once. A copied sketch is not related to the original, whereas a derived sketch changes if the original sketch every changes. Create a derived sketch that retains the same shape as the original sketch. Copy a sketch. Modify the position and dimensions of a sketch. Create a loft through three profile sketches.
Lesson
1 year ago
Create and modify splines using spline points, relations, control polygons, and spline handles. Splines can have multiple spline points or as few as two spline points. Sketch with splines. Edit the number of spline points. Modify the shape of splines with relations, control polygons, and spline handles.
Lesson
1 year ago
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. By specifying constraints and connection parameters, the desired result can be achieved. Create basic loft feature between two profiles. Refine the shape with a centerline curve, end constraints, and connection points. Select loft profiles and connection points correctly.
Lesson
1 year ago
Learn the best practices for creating sweep profile sketches. Add relationships between the profile sketch entities and the guide curves. Create sketch relations that ensure the correct shape of the profile along the entire path. Set up the path and guide curves before creating the profile sketch. Add pierce relations between the guide curves and the profile sketch. Create a sweep feature with guide curves. Use perpendicular and parallel relations to define the sweep profile.
Lesson
1 year ago