Explore the user interface of SOLIDWORKS Treehouse, an assembly structure planning tool for managers and designers alike. Tour the user interface to explore how to use SOLIDWORKS Treehouse. Build the structure for a new assembly complete with parts and drawings.
Lesson
17 days ago
Use drawing view commands that are specific to working with assembly models including broken out section views, alternate position views, and exploded views. Use drawing view properties to represent assembly configurations. Create a broken-out section view to show internal components of the assembly. Create an alternate position view using an existing or a new configuration. Create an exploded assembly drawing view.
Lesson
20 days ago
Create flexible tubing routes between existing components in an assembly. Edit tubing routes to accomodate tubing clips and cylindrical envelopes. Use the Repair Route command and the Re-route Spline option to resolve any errors. Create flexible tube routes. Edit routes using tubing clips and envelopes.
Lesson
21 days ago
Make changes to route geometry using 3D sketches. Edit routes by deleting, trimming, and adding sketch geometry. Delete existing fittings and add replacements fittings. Edit existing routes. Delete existing fittings. Add replacement fittings.
Lesson
21 days ago
Edit a pipe route relative to the pipe's geometry (either centerline or external surface). Coverings can also be added to pipes. Create a route relative to an existing surface. Add coverings to pipes. Change where dimensions are assigned relative to the pipe (centerline or external surface).
Lesson
21 days ago
Automatically create a piping route between connections. You choose from one of many possible routes. You can specify that the route goes around model geometry or through reference geometry. Drag and drop flanges. Create a new piping route. Create route geometry using auto-route. View multiple route solutions. Evaluate route solutions.
Lesson
21 days ago
Use the Physical Dynamics options when moving components to allow realistic interaction between assembly components. Physical dynamics identifies collisions between faces and allows components to push one another when they come into contact. Understand options within the Move Component command. Use the Physical Dynamics option to simulate interaction between components being moved. Understand the limitations of using Physical Dynamics versus a Motion Study. Learn how to troubleshoot issues when using the physical dynamics option.
Lesson
21 days ago
Exploded views can be created in assemblies to assist in detailing and visualizing components. Learn how to create an exploded view in an assembly. Use the options within the Exploded View command to explode single and multiple components. Understand the options for exploding sub-assemblies. Automate spacing for multiple components in a chain explode step. Learn how to animate explode steps.
Lesson
21 days ago
Use the Interference Detection tool to identify any overlap between parts in an assembly. Clearance between parts can also be detected using the Clearance Verification tool. Use the Interference Detection tool to identify interferences between assembly components. Explore the options available within the Interference Detection tool. Use the Clearance Verification tool to identify clearances between assembly components. Explore the options available with the Clearance Verification tool.
Lesson
21 days ago
Use both bottom-up and top-down assembly modeling design techniques to insert and modify components in an assembly. Insert components into an assembly using a bottom-up approach. Modify a component using a top-down approach. Create a new component using a top-down approach.
Lesson
21 days ago
Edit the values of distance, angle, and limit mates. Add distance and angle mates according to the specifications in a drawing table. Edit the values of the distance and angle mates that you create.
Lesson
21 days ago
Select components according to their position relative to assembly envelopes and hide, suppress, or delete the selected components. Utilize assembly envelopes as reference components that are ignored by bills of materials and mass property calculations. Convert components to assembly envelopes. Select components based on their position relative to an assembly envelope. Hide or show components selected using an assembly envelope.
Lesson
21 days ago
Large Design Review mode offers faster performance and enhanced visual features while limiting access to details of constituent parts and subassemblies. Large Design Review mode is ideal for visual presentations, rough measurements, and section views. Open an assembly in Large Design Review mode. Review the available tools and features in Large Design Review mode. Explore the limitations of Large Design Review mode.
Lesson
21 days ago
Define sensors to monitor specific properties of a model and alert you if a value is outside a range you specify. Add a sensor to monitor property values. Set up an alert to notify you if the property value is outside acceptable limits.
Lesson
21 days ago
Use global variables and equations in assemblies to control dimensions of components or values of mates. Set dimension names. Define global variables. Add equations that link dimension values of one component to values in another component.
Lesson
21 days ago
Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.
Lesson
21 days ago
The linear coupler mate links the translation of one component to the translation of another component. The translation occurs along an axis you define relative to the assembly origin or a reference component. Select the faces and reference components to define a linear coupler mate. Set the ratio of motion of one component relative to another.
Lesson
21 days ago
Constrain two similar entities (points, edges, faces, etc) to be symmetric about a plane or planar face. A symmetry mate does not force the components to be symmetric, just the entities you select. Understand the acceptable selections for a symmetry mate. Constrain two planar faces to be symmetric about a reference plane.
Lesson
21 days ago
Center a component relative to two faces of a groove using a width mate. Add a width mate to center a component relative to two faces of another component. Understand the degrees of freedom that are constrained by a width mate.
Lesson
21 days ago
Use limit mates to restrict the movement of components within a specified range of linear or angular values. Add coincident and limit mates to restrict the degrees of freedom of a component. Set the starting, minimum, and maximum values for a limit mate.
Lesson
21 days ago
Define mated entities and mate types for components that you use frequently. When you add the component to the assembly, some mates can automatically be added for you. Define the mate entities and mate types for a frequently used component. Add a component with mate references to an assembly. Select the configuration of a component that you drag into an assembly.
Lesson
21 days ago
Use multiple mate mode within the Mate command as a shortcut to create many mate relations to one common reference. Create multiple mates to a common reference using multiple mate mode. Toggle alignment of mates. Explore different techniques to edit mate features.
Lesson
21 days ago
The Belt/Chain assembly feature links idlers, pulleys, or sprockets together to achieve the intended rotation of several components simultaneously. Optionally, you can create a belt or chain component part. Select edges of pulleys and idlers for a belt/chain assembly feature. Set the properties of a belt/chain assembly feature.
Lesson
21 days ago
Apply color, material and texture appearances to components, part features, or faces in an assembly. Control how those appearances propagate through the model. Appearances applied at the assembly component level do not affect the individual part file. Apply an appearance to several componets in an assembly. Apply a material appearance and change how it is displayed. Understand the hierarchy of appearance application in an assembly.
Lesson
21 days ago