The Digger tool is a patented technology in SOLIDWORKS Composer that allows you to zoom into a part, create detail views and fade away actors in order to see internal components or mechanisms. Using the Digger tool allows users to easily create detail views of interior components of an assembly without having to manually hide actors in the assembly. Additionally, this tool helps give a better understanding of actors and assemblies with its ability to zoom into any specific portion of a part or assembly. In this lesson, you'll see how the Digger tool can be used to create multiple detail views of both the exterior and some interior areas of an assembly.
Lesson
4 years ago
Since vector graphics scale without distorting the image, they are very useful when trying to insert images into other documents, such as a PDF or a Word doc. Vector images also allow for a clean professional look for marketing purposes. In this lesson, you'll see detail views added to this exploded view and create a vector image of both of them.
Lesson
4 years ago
Animations provide an extra visual representation of how an assembly can be put together, taken apart, and shows the order in which parts are added. Animations compliment exploded views incredibly well and help manufacturers and assemblers understand exactly how the components come together. Animations also serve as a great marketing tool, as they can show off the complexities of the design as well as how refined the final product is. In this lesson, an Animation will be created in SOLIDWORKS Composer by exploding additional components in this assembly.
Lesson
3 years ago
Exploded views can be created in SOLIDWORKS Composer and are incredibly helpful when trying to show all the components used in an assembly, or for showing how to assemble, disassemble, or repair the assembly. Exploded views can also be used for other purposes such as showing off a design by a marketing team. In this lesson, an exploded view and detailing the individual components will be shown by adding labels to each part in the assembly.
Lesson
3 years ago
It is common practice to update parts and assemblies, but in a SOLIDWORKS Composer file, it is difficult to make substantial design changes since it is not a native SOLIDWORKS CAD software. However, it is simple to update SOLIDWORKS Composer actors and assemblies. All you have to do is select the components, and then choose “Update”. This relieves the headache of needing to update everything externally in SOLIDWORKS. In this lesson, individual actors as well as the whole assembly will be updated to show the updating capabilities of SOLIDWORKS Composer.
Lesson
2 years ago
Discover how to create groups, split parts, use the Preview Options, and, for SOLIDWORKS Visualize Professional users, add “Baked Lighting” to a project. Located in the Models Tab, the Scene Tree is the keeper of your 3D data and can help organize your project. Explore all the options and features available in the Models Tab. Learn how to organize your model into parts and groups to make complex animations much easier. Use the handy Part Splitter tool for extracting parts directly within Visualize to apply separate appearances. Understand the benefits of Baked Lighting for realtime presentations.
Lesson
2 years ago
Being able to incorporate SOLIDWORKS Composer files into a Word document or a PDF gives more flexibility to share information with manufacturers and assemblers. Even if a user doesn’t have SOLIDWORKS Composer downloaded on their machine, incorporating an SMG file into a Word document or a PDF can be a way to communicate efficiently using Composer files. In this lesson, you will see how to link SOLIDWORKS Composer file into a Word Document and a PDF as well as show how different configurations can be loaded in the same document.
Lesson
1 year ago
Understanding the import process into SOLIDWORKS Visualize is essential to working efficiently, and can be controlled by both the import settings and the organization of the original CAD file. Learn the two most common import settings to setup the Visualize project for different workflows; one to make the model quick and easy to work with and the other to allow for live updates and more flexibility with the model grouping. Learn how to best prepare your CAD file for the desired Visualize experience. Understand how to efficiently import models into Visualize by selecting the appropriate Import Settings. Utilize CAD Live-Update for a seamless design process.
Lesson
1 year ago
Users new to SOLIDWORKS Visualize can use the integrated Easy Mode, which offers a minimalist UI with only the viewport and five steps listed across the bottom, to direct you through fresh import to creating final images. Discover how quick and easy it can be to set-up and create images in Visualize. Utilize the easy 5-step process to import, paint, light, adjust and take photos of your 3D data. Navigate through the intuitive floating windows to prepare your model for final render. Load predefined Render Profiles for one-click rendering.
Lesson
1 year ago
Make your images and animations pop by using preset camera filters or creating custom Camera Post-Processing settings. Add further realism to your images by using photo-perfect camera effects like Bloom and Depth of Field. Quickly add preset camera filters to make your content pop. Create custom camera filters via Camera Post-Processing settings for added control. Add advanced camera effects like Bloom and Depth of Field. Use Region Render to select only a section of the Viewport to render.
Lesson
1 year ago
Use design tables to quickly create many configurations that change the values of dimensions and the suppression states of features. Set up a model to effectively use design tables. Understand the options when creating a design table. Add columns to a design table for additional dimensions and features to control. Add rows to a design table for additional configurations to create.
Lesson
5 months ago
Create fillets and chamfers to modify geometry in a sketch. Set the size and options for the sketch fillets and sketch chamfers. Create fillets and chamfers in a sketch. Understand the options for creating sketch fillets and sketch chamfers.
Lesson
5 months ago
The Hole Wizard feature creates standard-sized holes according to ANSI, ISO, and other international standards. Hole type, size, and placement location are input by the user. Create hole wizard holes. Learn the elements and options of a wizard hole. Create multiple holes in the same feature.
Lesson
5 months ago
Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
Lesson
5 months ago
Create a pattern of one or more features or bodies in one or two circular directions. The circular direction is based on a cylindrical or conical face, a circular or linear edge, centerline or axis. Spacing of instances can be controlled in different ways. Create circular patterns of existing features. Vary spacing and range.
Lesson
5 months ago
Copy instances of one or more features or bodies by mirroring them across a reference plane or planar face. The resultant copy is reversed, as if seen in a mirror, maintaining symmetry. Create mirror patterns of features and bodies. Control results with geometry pattern option.
Lesson
5 months ago
Interrogate a part using rollback to understand how it was created. Change the sequence of features and edit features, sketches, and sketch planes. Roll forward through an existing part. Reorder a feature in the FeatureManager design tree. Understand parent/child relationships. Edit sketches and features.
Lesson
5 months ago
Diagnose and repair issues with sketches including extraneous geometry, dangling dimensions, and dangling relations. Diagnose problems in a part. Repair sketch geometry problems. Repair dangling relations and dimensions. Use the What's Wrong dialog. Edit the plane used by a sketch.
Lesson
5 months ago
Create a sketch driven pattern, table driven pattern, curve driven pattern, and a fill pattern. These patterns allow you to pattern features in non-linear or non-circular directions. Use sketch points to define a sketch driven pattern. Specify coordinates for a table driven pattern. Convert entities to create a sketch for a curve driven pattern. Distribute features within a boundary using a fill pattern.
Lesson
5 months ago
Review the various end condition options for extruded features. Examine the end conditions defined by distance from the sketch: Blind, Through All, and Midplane. Examine the end conditions defined by existing 3D geometry: Up to Next, Up to Vertex, Up to Surface, Offset from Surface, and Up to Body. Identify geometry differences based on the selected end condition.
Lesson
5 months ago
Create points, axes, and coordinate systems to aid in the creation of features and helps with the use of measurement tools. Explore the options to create reference points, axes, and coordinate systems based on one or more model entities.
Lesson
5 months ago
Use bill of materials (BOM) tables to call out the components of an assembly. Bill of materials can be modified in many ways and new table templates can be generated to save customizations. Tabulated bill of materials can list information about multiple configurations within the same table. Create a bill of materials for an assembly. Modify a bill of materials table to add and reorder column. Save a bill of materials as a template. Create a tabulated bill of materials.
Lesson
5 months ago
Explore the various methods for moving and rotating components, including dragging, using the triad, and setting the options in the PropertyManager. Explore the options for detecting collisions between components. Calculate the minimum clearance distance between components. Move and rotate a component by dragging, using the triad, or using the options in the PropertyManager. Identify the clearance between options when moving components. Detect collisions between moving components and other components.
Lesson
5 months ago
Create a drawing from an existing part file, insert basic views, and insert and manipulate dimensions and callouts. Make a basic drawing of a part. Insert standard views. Import dimensions from a model into a drawing. Make a change to a dimension. Demonstrate the associativity between the model and its drawings.
Lesson
5 months ago