Training Catalog
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Use sketch relations to fully define a sketch and capture design intent. Learn about automatic sketch relations and sketch relations that you add manually. Add relations between two lines to understand common sketch relations. Add relations between circles and arcs to observe additional sketch relations.
Create circles and arcs as entities in a sketch. Learn about the variety of tools you can use to create circles and arc. Understand when you might choose the different circle and arc tools based on points in the center or along the perimeter of the circle or arc.
Create circles and arcs as entities in a sketch. Learn about the variety of tools you can use to create circles and arc. Understand when you might choose the different circle and arc tools based on points in the center or along the perimeter of the circle or arc.
Create rectangles as entities in a sketch. Learn about the variety of tools you can use to create rectangles. Understand when you might choose the different rectangle tools based on the center and corners of the rectangle.
Create lines and centerlines as entities in a sketch. Understand the options for creating lines in a sketch. Draw lines that are vertical, horizontal, or at a specified angle. Use centerlines for relations and dimensions to facilitate the creation of model geometry.
Understand the difference between starting a sketch on a plane or planar face. Create the first 2D sketch profile on a reference plane. Create additional 2D sketch profiles on planar model faces of the part.
Review the various end condition options for extruded features. Examine the end conditions defined by distance from the sketch: Blind, Through All, and Midplane. Examine the end conditions defined by existing 3D geometry: Up to Next, Up to Vertex, Up to Surface, Offset from Surface, and Up to Body. Identify geometry differences based on the selected end condition.
Understand the importance of picking the correct sketch plane for starting a part. Choose the starting feature and starting sketch plane for a part. Understand how the choice of a starting sketch plane can affect the drawing.
Create rounded or beveled edges using fillets or chamfers, respectively. Understand general filleting rules to facilitate better modeling practices. Create and understand some of the options for constant radius fillets. Create and understand some of the options for chamfer features.
Move a sketch profile along a path to create a swept feature. Use sketch relations to create a sketch path relative to other sketches in the part. Understand some of the basic options for swept features.
Revolve sketch profiles about an axis to add or remove material. Create sketches, with the proper entities, relations, and dimensions that facilitate revolved features. Understand some of the options for revolved features.
Create a sketch driven pattern, table driven pattern, curve driven pattern, and a fill pattern. These patterns allow you to pattern features in non-linear or non-circular directions. Use sketch points to define a sketch driven pattern. Specify coordinates for a table driven pattern. Convert entities to create a sketch for a curve driven pattern. Distribute features within a boundary using a fill pattern.
Use the Physical Dynamics options when moving components to allow realistic interaction between assembly components. Physical dynamics identifies collisions between faces and allows components to push one another when they come into contact. Understand options within the Move Component command. Use the Physical Dynamics option to simulate interaction between components being moved. Understand the limitations of using Physical Dynamics versus a Motion Study. Learn how to troubleshoot issues when using the physical dynamics option.
Create assemblies by adding and orienting existing parts in an assembly. Add mates to connect the components. Create a new assembly from a part. Introduce the assembly FeatureManager design tree. Insert components into the assembly. Move and rotate components. Add mates between components.
Exploded views can be created in assemblies to assist in detailing and visualizing components. Learn how to create an exploded view in an assembly. Use the options within the Exploded View command to explode single and multiple components. Understand the options for exploding sub-assemblies. Automate spacing for multiple components in a chain explode step. Learn how to animate explode steps.
Use the Interference Detection tool to identify any overlap between parts in an assembly. Clearance between parts can also be detected using the Clearance Verification tool. Use the Interference Detection tool to identify interferences between assembly components. Explore the options available within the Interference Detection tool. Use the Clearance Verification tool to identify clearances between assembly components. Explore the options available with the Clearance Verification tool.
Diagnose and repair issues with sketches including extraneous geometry, dangling dimensions, and dangling relations. Diagnose problems in a part. Repair sketch geometry problems. Repair dangling relations and dimensions. Use the What\'s Wrong dialog. Edit the plane used by a sketch.
Interrogate a part using rollback to understand how it was created. Change the sequence of features and edit features, sketches, and sketch planes. Roll forward through an existing part. Reorder a feature in the FeatureManager design tree. Understand parent/child relationships. Edit sketches and features.
The SOLIDWORKS user interface (UI) can be modified to suit your needs by displaying the tools you use most. You can rearrange the display of toolbars and the CommandManager and add your own keyboard shortcuts and mouse gestures. Turn tabs on and off in the CommandManager. Learn how to dock and undock toolbars and panes. Add commands to toolbars. Add keyboard shortcuts. Customize mouse gestures.
Copy instances of one or more features or bodies by mirroring them across a reference plane or planar face. The resultant copy is reversed, as if seen in a mirror, maintaining symmetry. Create mirror patterns of features and bodies. Control results with geometry pattern option.
Create a pattern of one or more features or bodies in one or two circular directions. The circular direction is based on a cylindrical or conical face, a circular or linear edge, centerline or axis. Spacing of instances can be controlled in different ways. Create circular patterns of existing features. Vary spacing and range.
Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
The Hole Wizard feature creates standard-sized holes according to ANSI, ISO, and other international standards. Hole type, size, and placement location are input by the user. Create hole wizard holes. Learn the elements and options of a wizard hole. Create multiple holes in the same feature.
Create reference planes in any orientation using existing reference and solid geometry. You use reference planes for sketching or as a reference for other features. Create reference planes in a variety of orientations from different reference selections. Create reference planes from one or more geometric references.