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Create a sheet metal part of constant wall thickness using sheet metal features. Explore the fundamentals of creating sheet metal parts using the flange method. Create a base flange in a sheet metal part. Understand the use of gauge tables and sheet metal options. Flatten a sheet metal part.
Create and modify splines using spline points, relations, control polygons, and spline handles. Splines can have multiple spline points or as few as two spline points. Sketch with splines. Edit the number of spline points. Modify the shape of splines with relations, control polygons, and spline handles.
Create a variable radius fillet where you set the radius value at selected vertices and control points. Also, you can set the radius to zero to force the fillet to converge to a point. Create a fillet where the radius varies along the selected edge. Modify the radius value at vertices or control points. Create zero radius fillets where the fillet must converge to a point.
Create cuts on both folded and flattened sheet metal parts. Utilize the link to thickness and normal cut options. Convert a part to sheet metal and use a curve pattern to make multiple cuts on a cone. Create cuts on both folded and flattened sheet metal parts. Convert a part to sheet metal. Use a curve pattern to make multiple cuts on a cone. Utilize the link to thickness and normal cut options.
Project a sketch onto another sketch to create a curve that represents the cage for a water bottle. Create sketches that represent the overall shape of the water bottle. Project one sketch onto another to create the 3D curve. Create a sweep feature using the 3D curve as the path.
Set the options of a sweep feature to control the orientation and twist of the profile along the path. Use curvature combs to evaluate the curvature of paths and guide curves. Control the twist of the profile along the path of a sweep.
Apply options to constant radius fillets to modify adjacent features, faces, and edges. Use options to control geometry in a constant radius fillet. Keep or eliminate features contained within the fillet region. Set the overflow type to determine how fillets behave when they are larger than the available space. Smooth corners where two fillets edges meet.
Use the loft feature or boundary feature to create a transition that blends well with the surrounding geometry. Set the tangency options for a boundary feature to match the curvature of the neighboring faces. Join two portions of a model that have different profiles. Examine the options for building a boundary feature.
Mirror Component creates opposite-hand, but otherwise identical, versions of parts or subassembies. Specify which components are mirrored and which are purely copied (i.e. fasteners, which should not be mirrored). The geometry of a mirrored component changes to create a truly mirrored version, known as an \"opposite-hand\" version. Mirror components about an assembly plane. Create mirrored versions of parts in an assembly. Create opposite-hand versions of parts.
Add each of the six mechanical mate types to control the degrees of freedom of components when designing mechanisms. Mate a cylinder, plane, or point to a series of tangent faces with a cam follower mate. Limit the rotational movement between two components with a hinge mate. Move one component linearly to move another component rotationally with a rack and pinion mate. Add a pitch relation between the rotation of one component and the translation of another with a screw mate. Rotate two components relative to one another with a gear mate or a universal joint mate.
Use the sketch tools Convert Entities and Offset Entities to reference sketch entities and model geometry to create new sketch entities. If the original geometry changes, then the converted and offset entities also change. Create converted entities into a new sketch. Create offset entities. Create a slot using offset entities.
Create a swept flange using profile and path sketches. Create profile and path sketches for a swept flange. Use the Swept Flange feature to create a swept flange. Define sheet metal parameters within the Swept Flange tab.
Use the Interference Detection tool to identify any overlap between parts in an assembly. Clearance between parts can also be detected using the Clearance Verification tool. Use the Interference Detection tool to identify interferences between assembly components. Explore the options available within the Interference Detection tool. Use the Clearance Verification tool to identify clearances between assembly components. Explore the options available with the Clearance Verification tool.
Learn about the Certified SOLIDWORKS Professional Advanced Sheet Metal exam. Understand some of the SOLIDWORKS skills you need to achieve certification. Review some of the questions from the sample exam.
Learn the best practices for creating sweep profile sketches. Add relationships between the profile sketch entities and the guide curves. Create sketch relations that ensure the correct shape of the profile along the entire path. Set up the path and guide curves before creating the profile sketch. Add pierce relations between the guide curves and the profile sketch. Create a sweep feature with guide curves. Use perpendicular and parallel relations to define the sweep profile.
Blocks group sketch entities and dimensions together so that they move as one in a sketch. Together with a layout sketch, you can go directly from an assembly sketch to the full assembly. Create, edit and save blocks. Create a layout sketch of an assembly using blocks. Build assembly components based on the existing blocks.
Use surfacing techniques to create custom blends where fillets produce undesireable results. Remove unwanted faces from a model using the Delete Face command. Use Face Curves and sketches to create a trimming boundaries. Trim faces to form a clean boundary for the blend. Use the Filled Surface command to create a surface tangent to all adjacent faces. Use Knit Surface to combine the surface bodies in the model. Use Thicken to transform the surfaces into solid geometry.
Add a jog to an existing flange. A jog adds material to a sheet metal part by creating two bends and a flat from a sketch line. The mirror feature adds symmetry in sheet metal designs. Add a jog to an existing flange. Incorporate symmetry in sheet metal designs. Position a jog.
Create 2D or 3D curves defined by mathematical equations. The curve can be explicit where y is a function of x, or parametric where x, y, and z are functions of t. Create a 3D spline using a parametric mathematical equation. Create a sweep feature using one 3D spline as the path and another as the guide curve.
Create fillet beads and weld beads in a part. Learn the advantages of and differences between both features. Understand when to use each kind of weld. Create fillet beads and weld beads. Understand the advantages and disadvantages of each feature as well as when to use them. Use intermittent and staggered welds.
SOLIDWORKS includes many tools for evaluating part geometry. By analyzing the curvature of a parts curves and surfaces, you can evaluate the quality of transitions between features and the surfaces themselves. Understand what curvature is. Display Curvature to use colors to evaluate the surfaces of a model. Use Curvature Combs to evaluate sketch curves. Learn how to display the minimum radius and inflection points of a curve. Use zebra stripes to simulate reflections on faces of a model. Understand how to use evaluate tools to recognize tangency and curvature continuous conditions.
Create a cut list to organize the bodies in a weldment part. Add custom properties to the components of a weldment structure so the propertie appear in the cut list. Similar to a BOM in an assembly, the cut list provides details of the weldment members. Create and edit a cut list. Edit custom properties. Edit the material of the bodies in a weldment part.
Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.