Explore and configure the platform settings for revision and lifecycle control. Understand revision naming rules. Examine the settings used to configure revision schemes. Review access rules for lifecycle and collaboration commands. Explore a SOLIDWORKS lifecycle scenario using the default revision scheme.
Explore and configure the platform settings for content access rules and maturity. Understand the lifecycle of SOLIDWORKS content. Examine the settings to configure access to content. Add a transition to a maturity graph. Add a control rule to a transition.
Configure platform options and settings used for naming and numbering SOLIDWORKS platform content when saved. Turn on the platform Auto-name setting and understand its interaction with specific SOLIDWORKS Save options. Configure the platform Content Naming Rules used for naming SOLIDWORKS content. Understand and configure an Enterprise Item Number. Set an Enterprise Item Number in SOLIDWORKS. Map the SOLIDWORKS property ‘Engineering Partnumber’ to a SOLIDWORKS drawing title block.
Configure the SOLIDWORKS specific platform configuration options and settings. Explore the SOLIDWORKS Save options. Understand the SOLIDWORKS Open options.
Use the platform administrator tools to create and configure a design environment for SOLIDWORKS users. Review the administrator dashboards and platform manager role. Add to a custom administrator dashboard. Create a user group. Create a 3DSwym community and add members. Create a collaborative space and add members. Create and share a dashboard.
Get started with the Structural Mechanics Engineer role. Understand the basics of the role and perform a simple structural analysis of a part and an assembly.
3D Creator is a role on the 3DEXPERIENCE platform that contains the xDesign app for 3D modeling. You can quickly get started with creating a new physical product, sketching, adding features, creating reference geometry, using patterns, editing models, and creating assemblies. In addition, you can learn about the flexibility of super features, working with multibody parts, and using direct editing tools.