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Create 2D or 3D curves defined by mathematical equations. The curve can be explicit where y is a function of x, or parametric where x, y, and z are functions of t. Create a 3D spline using a parametric mathematical equation. Create a sweep feature using one 3D spline as the path and another as the guide curve.
Wrap a flat sketch around a cylindrical or conical surface. A wrap feature can be an embossing type, which adds material, a debossing type, which removes material, or a scribing type, which splits the faces. Locate the sketch plane for a wrap feature. Define the length of a sketch using an equation. Remove material using the deboss option of the wrap feature.
Learn to use modeling techniques that allow for efficient transition between part design and delivery of the finished castings. Create a motorcycle gear case by designing the production tooling for the part. Start by designing the core, or the negative space, of the gear case. Design the pattern, or outside faces, of the gear case as a separate solid body. Save the tooling bodies as new part files. Combine the solid bodies, subtracting the core from the pattern. Apply machining features to finish the model.
When edges of a part are too close to allow for fillets to be created properly, often making use of separate solid bodies can help. Separate features into separate solid bodies. Apply fillets to the individual bodies. Use the Combine command to add the bodies back together. Apply an additional fillet to the part to complete the model.
Create exploded views in multibody parts using some of the same tools that you use to create an exploded view in an assembly. Toggle between exploded and collapsed states. Edit the explode steps. Create more than one exploded view per configuration.
The Combine command makes use of separate solid bodies within a part. By using this tool, solid bodies volumes can be added together, subtracted, or produce a solid from the common volume between bodies. The Combine command makes use of separate solid bodies within a part. By using this tool, solid bodies volumes can be added together, subtracted, or produce a solid from the common volume between bodies. Use the Subtract option within the Combine tool to subtract one solid body from another. Use the Common option within the Combine tool to result in a solid produced from the intersection of solid bodies.
When the internal cut features of a model are of most importance in a design, one approach is to create solid features that represent the negative space of a part. Once the negative space is complete, the Combine command can be used to subtract the volume from another solid body. Use solid geometry representing the interior space of a manifold to create the negative space of the part. Create a separate solid body surrounding the geometry as the main body of the manifold. Combine the solid bodies in the part using a subtract operation.
The Indent command will form an impression of a selected tool body in a selected target body of a part. By using the options within the Indent command, a simple cut, thickness, or clearance can be formed around the tool body region. Understand the options within the Indent command. Create an Indent feature to form faces of a part around selected tool bodies. Use the Delete Body command to remove tool bodies from the part.
SOLIDWORKS includes many tools for evaluating part geometry. By analyzing the curvature of a parts curves and surfaces, you can evaluate the quality of transitions between features and the surfaces themselves. Understand what curvature is. Display Curvature to use colors to evaluate the surfaces of a model. Use Curvature Combs to evaluate sketch curves. Learn how to display the minimum radius and inflection points of a curve. Use zebra stripes to simulate reflections on faces of a model. Understand how to use evaluate tools to recognize tangency and curvature continuous conditions.
By looking at the transitions between spiral surfaces and adjacent surfaces, you can understand the three types of continuity present in CAD systems. Identify C0 (contact), C1 (tangent), and C2 (curvature) continuity.
Create sketch geometry by tracing pictures in the sketch. Insert, move, rotate, and scale sketch pictures. Sketch splines and arcs on top of the sketch picture. Mirror the sketch geometry about a centerline.
Use the Move Face and Delete Face tools to modify non-parametric, imported geometry. Increase the size of a model by moving faces of the body. Remove and patch filleted faces of a model by deleting the faces. Increase the diameter of a cylindrical boss by offsetting the cylindrical face.
Break a part into multiple solid bodies using sketches, faces, planes, or surfaces. Split a single bodied part into multiple solid bodies. Save each solid body as a new part. Modify the new parts.
Use the Move/Copy Bodies tool to translate and rotate solid bodies in a part file. Insert one part into another part as a solid body. Copy the solid body multiple times. Move the instances of the copied bodies. Combine the solid bodies into a single, solid body.
Use selection tools to select one or more components in an assembly. Selection tools simplify the selection of components with similar properties or components in proximity to one another. Select components by dragging a box. Select components using a volume. Isolate components. Select components using conditions such as hidden, mated, or internal.
Create display states to control the visibility and display style of components. Display states can be linked to configurations of an assembly. Display states can control hide/show state, display mode, appearance, and transparency of components. Add display states to an assembly. Modify visual properties of components with display states. Explore component selection techniques. Use the display pane. Open an assembly to a specific configuration and display state. Link display states to configurations.
The Hole Series feature adds holes to multiple components in an assembly. Unlike a typical assembly feature, the Hole Series adds part-level features to the individual components. Create a Hole Series feature in an assembly. Create a Hole Series feature from an existing hole feature. Understand the difference between the Hole Series feature and a typical assembly feature.
Blocks group sketch entities and dimensions together so that they move as one in a sketch. Together with a layout sketch, you can go directly from an assembly sketch to the full assembly. Create, edit and save blocks. Create a layout sketch of an assembly using blocks. Build assembly components based on the existing blocks.
Smart Mates can be used to automate mates while adding a component to an assembly as well as for mating existing components. Different mate relations can be created based on the geometry that is specified for the Smart Mate. Automate mates while adding a component to an assembly. Use Smart Mates to mate existing components. Use Smart Mates with circular edges to generate multiple mates simultaneously.
Apply color, material and texture appearances to components, part features, or faces in an assembly. Control how those appearances propagate through the model. Appearances applied at the assembly component level do not affect the individual part file. Apply an appearance to several componets in an assembly. Apply a material appearance and change how it is displayed. Understand the hierarchy of appearance application in an assembly.
The Belt/Chain assembly feature links idlers, pulleys, or sprockets together to achieve the intended rotation of several components simultaneously. Optionally, you can create a belt or chain component part. Select edges of pulleys and idlers for a belt/chain assembly feature. Set the properties of a belt/chain assembly feature.
The Copy with Mates command copies existing components along with their mates. New references can be selected for the new mates to allow for modified placement. Use the Copy with Mates command to create new instances of components along with their mates. Understand when mate references for the copied mates are repeated. Understand when some of the copied mates require new mate references.
Use multiple mate mode within the Mate command as a shortcut to create many mate relations to one common reference. Create multiple mates to a common reference using multiple mate mode. Toggle alignment of mates. Explore different techniques to edit mate features.
Mirror Component creates opposite-hand, but otherwise identical, versions of parts or subassembies. Specify which components are mirrored and which are purely copied (i.e. fasteners, which should not be mirrored). The geometry of a mirrored component changes to create a truly mirrored version, known as an \"opposite-hand\" version. Mirror components about an assembly plane. Create mirrored versions of parts in an assembly. Create opposite-hand versions of parts.