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Use the Shut-off surfaces tool to close open molding areas in a part to cut the tooling block into two pieces. Identify open molding areas in the part. Utilize the Shut-off Surfaces tool to close open molding areas. Understand when shut-off surfaces are required.
Determine if proper draft exists in a part to be molded. Without proper draft, the part may fail to successfully eject from the mold. Evaluate draft on a molded part. Examine the different classes of drafted faces.
Use the various Mold Tools to prepare a part for injection molding, including scaling, split line, parting surface, and shut-off surfaces. After preparing the part, you create the core and cavity. Identifty the parting plane. Create a parting surface. Create shut-off surfaces. Create mold body, core and cavity.
Create smart components by selecting components and features in a defining assembly. Then, insert smart components into an assembly to add the components and create the features. Create smart components in a defining assembly. Insert smart components into an assembly to create components and features. Select reference faces for the features of a smart component.
SOLIDWORKS includes many tools for evaluating part geometry. By analyzing the curvature of a parts curves and surfaces, you can evaluate the quality of transitions between features and the surfaces themselves. Understand what curvature is. Display Curvature to use colors to evaluate the surfaces of a model. Use Curvature Combs to evaluate sketch curves. Learn how to display the minimum radius and inflection points of a curve. Use zebra stripes to simulate reflections on faces of a model. Understand how to use evaluate tools to recognize tangency and curvature continuous conditions.
Wrap a flat sketch around a cylindrical or conical surface. A wrap feature can be an embossing type, which adds material, a debossing type, which removes material, or a scribing type, which splits the faces. Locate the sketch plane for a wrap feature. Define the length of a sketch using an equation. Remove material using the deboss option of the wrap feature.
Create 2D or 3D curves defined by mathematical equations. The curve can be explicit where y is a function of x, or parametric where x, y, and z are functions of t. Create a 3D spline using a parametric mathematical equation. Create a sweep feature using one 3D spline as the path and another as the guide curve.
Create a curve through a series of X, Y, and Z points that you type into a dialog box or import from an ASCII text file. Create a curve by typing X, Y, and Z coordinates for the curve\'s through points. Import a set of X, Y, and Z points for a curve\'s through points. Convert a curve into sketch entities.
Set the options of a sweep feature to control the orientation and twist of the profile along the path. Use curvature combs to evaluate the curvature of paths and guide curves. Control the twist of the profile along the path of a sweep.
Learn about the sweep options that control the orientation and twist of the sweep profile along the sweep path. Set the orientation/twist options to control the sweep profile. Understand the difference between "follow path" and "keep normal constant." Use curvature combs to observe the twist in the sweep profile.
Learn the best practices for creating sweep profile sketches. Add relationships between the profile sketch entities and the guide curves. Create sketch relations that ensure the correct shape of the profile along the entire path. Set up the path and guide curves before creating the profile sketch. Add pierce relations between the guide curves and the profile sketch. Create a sweep feature with guide curves. Use perpendicular and parallel relations to define the sweep profile.
Copy and derive a sketch to use the original sketch more than once. A copied sketch is not related to the original, whereas a derived sketch changes if the original sketch every changes. Create a derived sketch that retains the same shape as the original sketch. Copy a sketch. Modify the position and dimensions of a sketch. Create a loft through three profile sketches.
Use the loft feature or boundary feature to create a transition that blends well with the surrounding geometry. Set the tangency options for a boundary feature to match the curvature of the neighboring faces. Join two portions of a model that have different profiles. Examine the options for building a boundary feature.
Apply options to constant radius fillets to modify adjacent features, faces, and edges. Use options to control geometry in a constant radius fillet. Keep or eliminate features contained within the fillet region. Set the overflow type to determine how fillets behave when they are larger than the available space. Smooth corners where two fillets edges meet.
Create face fillets to modify and repair imported geometry. Define the size and shape of the fillet using selected faces and edges instead of a constant radius value. Use options such as Curvature continuous, Constant width, Tangent propagation, and Hold lines to define the face fillet. Modify imported geometry using a face fillet. Ensure curvature continuity with faces adjacent to the fillet. Set a constant chord length of a fillet. Define a stopping edge, or hold line, for a face fillet.
Create an intersect feature to represent the fluid inside a bottle. Then, use the mass properties tool to determine the volume of the feature you created. Create a configuration to represent the liquid in the bottle. Create a reference plane to represent the fill level of the bottle. Use an intersect feature to model the liquid inside a bottle. Use mass properties to determine the volume of a solid body.
Use surfacing techniques to create custom blends where fillets produce undesireable results. Remove unwanted faces from a model using the Delete Face command. Use Face Curves and sketches to create a trimming boundaries. Trim faces to form a clean boundary for the blend. Use the Filled Surface command to create a surface tangent to all adjacent faces. Use Knit Surface to combine the surface bodies in the model. Use Thicken to transform the surfaces into solid geometry.
Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.
Create a spring using a sweep feature defined in the context of an assembly. Then, animate the spring by adding a linear motor in MotionManager. Create an animation. Model a spring using an in-context sweep. Add a linear motor to stretch and compress the spring. Understand the impact of rebuild errors on animations.
Change the part for the Certified SOLIDWORKS Professional sample exam by removing features, adding features, and editing existing features. Remove, add, and edit features to change the part. Obtain the mass properties of the part.
Learn how to create a part for the Certified SOLIDWORKS Professional sample exam. Create bosses, cuts, holes, fillets, and chamfers. Apply material and determine the mass properties of the part.
Break a part into multiple solid bodies using sketches, faces, planes, or surfaces. Split a single bodied part into multiple solid bodies. Save each solid body as a new part. Modify the new parts.
Learn about the Certified SOLIDWORKS Professional Advanced Surfacing exam. Understand some of the SOLIDWORKS skills you need to achieve certification. Review some of the questions from the sample exam.
Modify the features and sketches in the sample part provided for the Certified SOLIDWORKS Professional sample exam. Change the sketch profile and end condition of a boss feature. Reorder features in the FeatureManager design tree. Obtain the mass properties of the part.