When edges of a part are too close to allow for fillets to be created properly, often making use of separate solid bodies can help. Separate features into separate solid bodies. Apply fillets to the individual bodies. Use the Combine command to add the bodies back together. Apply an additional fillet to the part to complete the model.
Lesson
2 years ago
ENG
JPN
Learn to use modeling techniques that allow for efficient transition between part design and delivery of the finished castings. Create a motorcycle gear case by designing the production tooling for the part. Start by designing the core, or the negative space, of the gear case. Design the pattern, or outside faces, of the gear case as a separate solid body. Save the tooling bodies as new part files. Combine the solid bodies, subtracting the core from the pattern. Apply machining features to finish the model.
Lesson
2 years ago
ENG
JPN
Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.
Lesson
2 years ago
ENG
JPN