Use the ConfigurationManager to add configurations and modify the part by controlling the suppression state of features and by configuring dimensions. Use the ConfigurationManager to add configurations to a part. Suppress features to represent a different version of the model. Configure dimensions to create different size versions of the part.
Add draft to cast and molded parts. Understand the various types of draft features you can create. Perform Draft Analysis to determine which faces need draft added to them.
Use minimal sketch geometry to create rib features that reinforce thin walled parts. Understand the various options for creating a Rib feature. Use simple and complex sketches to create rib features.
Contour selection options allow individual contours to be selected within a sketch. By making use of contour selection techniques, a single sketch can be used to produce multiple features. Use the Contour Select Tool to pre-select contours for a feature. Use the Selected Contours options for a feature to define areas of a sketch to use. Use a single sketch to generate multiple features. Understand the icons displayed when using selected contours and sharing sketches.
Use design tables to quickly create many configurations that change the values of dimensions and the suppression states of features. Set up a model to effectively use design tables. Understand the options when creating a design table. Add columns to a design table for additional dimensions and features to control. Add rows to a design table for additional configurations to create.
Use extruded, revolved, and swept surfaces to create geometry. Trim, extend, knit, and thicken the surfaces to finish the thin-walled model. Extrude a sketch to create a surface. Revolve a sketch about an axis to create a surface. Trim a surface using a sketch or another surface as the trim tool. Sweep an open profile along a path to create a surface. Combine multiple surfaces into a single body using knit surfaces. Thicken a surface body to create a solid body.
Use several direct editing techniques for working with imported geometry using surfacing tools. Explore the Delete Face tool, the Delete Hole command, and the Untrim Surface tool. Use the Delete Face tool to remove an unwanted imported geometry feature. Use Delete Hole and Untrim Surface to remove an unwanted imported geometry feature. Convert a surface body into a solid body using the Thicken command.
Hollow out solid bodies using the Shell feature. Apply different wall thicknesses to selected faces. Select multiple faces to be removed in the shelling operation. Understand how the shelling operation affects filleted and rounded edges.
Move a sketch profile along a path to create a swept feature. Use sketch relations to create a sketch path relative to other sketches in the part. Understand some of the basic options for swept features.
Create rounded or beveled edges using fillets or chamfers, respectively. Understand general filleting rules to facilitate better modeling practices. Create and understand some of the options for constant radius fillets. Create and understand some of the options for chamfer features.
Revolve sketch profiles about an axis to add or remove material. Create sketches, with the proper entities, relations, and dimensions that facilitate revolved features. Understand some of the options for revolved features.
Extend sketch profiles to create extruded bosses to add material and extruded cuts to remove material. Use sketch relations and dimensions to define sketch profiles. Understand some of the options for extruded features. Add material with an extruded boss and remove material with an extruded cut.