Pen holders can be found on every desktop to organize your pens, pencils, and markers. In this project, you design and fabricate a pen holder to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Wind-powered machines typically convert wind power to rotational motion. In this project, you combine purchased parts with components you design and fabricate a wind saw to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Catapults were destructive siege engines in medieval times. In this project, you design and fabricate a model catapult to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Bridges are a vital part of a society's infrastructure. In this project, you design and fabricate a model bridge to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Puzzle cubes have been used for centuries to teach geometry and problem-solving. In this project, you design and fabricate a puzzle cube to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Tensegrity tables rely on a balance between tension, compression, and gravity to create a stable structre that seems to float in space. In this project, you design and fabricate a tensegrity table to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Spinning tops are considered some of the oldest known toys. In this project, you design and fabricate spinning tops to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Name tags help identify and personalize your treasured items. In this project, you design and fabricate name tags to learn the basics of CAD and 3D printing. These projects include documents, videos, and step-by-step instructions.

Learn how to get started with the xDraftSight as part of the DraftSight creator role, launching, creating, and accessing legacy drawings, using design tools, and outputting your drawing while communicating changes with your team through the 3DEXPERIENCE platform.

In this learning module you will enhance your xDesign skill by solving various CAD problem statements to prepare for the SOLIDWORKS 3D Creator - Associate! Learning is designed for in class assignments as well as users that want to learn more on their own. You will create sketches to apply various features like extruded bosses, cuts, revolves and sweep. You will also define mates to create assemblies of parts.

In this module, you will learn how to configure the 3DEXPERIENCE platform on cloud to set a scalable environment and well-organized applications.

In this module, you will learn how to collaborate across disciplines with full flexibility and traceability to define and develop innovative products.

In this module, you will learn how to collaborate using the platform’s various applications to deploy a single source of truth collaborative environment for better decision making and operations excellence.

In this module, you will learn how to collaboratively innovate through flexible team-based project planning and execution.

3D Structure Creator is a role on the 3DEXPERIENCE Platform that contains the xFrame app for creating structures. Learn about working in the 3D Structure Creator role and the xFrame app. Features include structural members, corner treatments, cut lists, and more.

The Manufacturing Definition Creator role provides users with the xDrawing app and the resources to fully annotate and share product manufacturing information. This role includes the flexibility to annotate products using model based definition as well as 2D drawings.

3D Creator is a role on the 3DEXPERIENCE platform that contains the xDesign app for 3D modeling. You can quickly get started with creating a new physical product, sketching, adding features, creating reference geometry, using patterns, editing models, and creating assemblies. In addition, you can learn about the flexibility of super features, working with multibody parts, and using direct editing tools.
