Training Catalog
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Create references between parts in the assembly using external references. Understand the difference between in-context and out-of-context external references. Lock, unlock, and break external references to stop the propagation of design changes.
Edit the values of distance, angle, and limit mates. Add distance and angle mates according to the specifications in a drawing table. Edit the values of the distance and angle mates that you create.
Create sketch geometry by tracing pictures in the sketch. Insert, move, rotate, and scale sketch pictures. Sketch splines and arcs on top of the sketch picture. Mirror the sketch geometry about a centerline.
Break a part into multiple solid bodies using sketches, faces, planes, or surfaces. Split a single bodied part into multiple solid bodies. Save each solid body as a new part. Modify the new parts.
Split a straddle face into two faces along a parting line. Analyze the part with respect to the direction of pull of the mold to determine the best location for the parting line. Use ths Split Line tool to create the parting line.
Use the Move/Copy Bodies tool to translate and rotate solid bodies in a part file. Insert one part into another part as a solid body. Copy the solid body multiple times. Move the instances of the copied bodies. Combine the solid bodies into a single, solid body.
Create a cavity in mold blocks. Insert a molded part between two mold blocks. Account for shrinkage of the material when creating the cavity. Create an exploded view to show the mold blocks and the molded part.
Understand the importance of picking the correct sketch plane for starting a part. Choose the starting feature and starting sketch plane for a part. Understand how the choice of a starting sketch plane can affect the drawing.
Review the various end condition options for extruded features. Examine the end conditions defined by distance from the sketch: Blind, Through All, and Midplane. Examine the end conditions defined by existing 3D geometry: Up to Next, Up to Vertex, Up to Surface, Offset from Surface, and Up to Body. Identify geometry differences based on the selected end condition.
Use the Move Face and Delete Face tools to modify non-parametric, imported geometry. Increase the size of a model by moving faces of the body. Remove and patch filleted faces of a model by deleting the faces. Increase the diameter of a cylindrical boss by offsetting the cylindrical face.
Insert features in an assembly that exist only in the assembly and not the individual part files. Add a Hole Wizard assembly feature. Create an assembly feature cut to act as a section view. Modify the feature scope to determine which parts are affected by the assembly feature.
Move the components within a sub-assembly using flexible sub-assemblies. Modify the component properties of a sub-assembly to change it from rigid to flexible. Drag components of a flexible sub-assembly in the main assembly to observe their motion. Learn about the impact that flexible sub-assemblies have on overall assembly performance.
Replace one component with another in an assembly. Replace selected instances of a component in an assembly with a new part. Optionally, re-attach mates to simplify the insertion of the replacement component.
Use both bottom-up and top-down assembly modeling design techniques to insert and modify components in an assembly. Insert components into an assembly using a bottom-up approach. Modify a component using a top-down approach. Create a new component using a top-down approach.
Learn how to create a part for the Certified SOLIDWORKS Professional sample exam. Apply design intent to determine a strategy for creating the model. Use global variables linked to dimensions.