Use the ConfigurationManager to add configurations to an assembly and show two versions of its components. Also, explore the advanced options of configuration properties. Use the ConfigurationManager to add configurations to an assembly. Use the advanced options of the configuration properties to control new components and mates. Create two versions of the assembly to represent different available components.
Use the ConfigurationManager to add configurations and modify the part by controlling the suppression state of features and by configuring dimensions. Use the ConfigurationManager to add configurations to a part. Suppress features to represent a different version of the model. Configure dimensions to create different size versions of the part.
Learn to use a grid system, which is a type reference geometry, to represent a skeleton of structural members. Create a grid system to represent the center lines of structural members.
Search for, manage and view exisiting reports created by SolidWorks Utilities. Export reports to a briefcase or delete reports. Search for, manage, and view SolidWorks Utilities reports. Export and delete reports.
Use the Split Route tool to add junction points to existing routes. Create geometry at the J-point to orient an in-line fitting. Use the Split Route tool to add a junction point to an existing route. Create 3D geometry at a junction point. Use 3D geometry to orient an in-line fitting.
Create a cut list to organize the bodies in a weldment part. Add custom properties to the components of a weldment structure so the propertie appear in the cut list. Similar to a BOM in an assembly, the cut list provides details of the weldment members. Create and edit a cut list. Edit custom properties. Edit the material of the bodies in a weldment part.
Insert driving dimensions into a sketch using the versatile Smart Dimension tool. With a single tool, you can create radial dimensions for arc, linear dimensions between two points, and more. The dimension that appears depends on the entities you select. Insert linear, angular, radial, and other dimensions. Modify dimensions. Move and reattach dimensions.
Use the Interference Detection tool to identify any overlap between parts in an assembly. Clearance between parts can also be detected using the Clearance Verification tool. Use the Interference Detection tool to identify interferences between assembly components. Explore the options available within the Interference Detection tool. Use the Clearance Verification tool to identify clearances between assembly components. Explore the options available with the Clearance Verification tool.
Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.
Create fillet beads and weld beads in a part. Learn the advantages of and differences between both features. Understand when to use each kind of weld. Create fillet beads and weld beads. Understand the advantages and disadvantages of each feature as well as when to use them. Use intermittent and staggered welds.
Explore the Miter Flange feature, including sketching the profile, edge selection, and other pertinent options. Create a miter flange. Learn and understand the different options for miter flange.
Contour selection options allow individual contours to be selected within a sketch. By making use of contour selection techniques, a single sketch can be used to produce multiple features. Use the Contour Select Tool to pre-select contours for a feature. Use the Selected Contours options for a feature to define areas of a sketch to use. Use a single sketch to generate multiple features. Understand the icons displayed when using selected contours and sharing sketches.
Mirror existing sketch entities with the Mirror Entities tool or by adding symmetric relations. Or, dynamically mirror sketch entities as you create them. Mirror sketch entities that you previously created. Dynamically mirror sketch entities as you create them. Add symmetric relations to sketch entities to mirror the entities.
Add each of the six mechanical mate types to control the degrees of freedom of components when designing mechanisms. Mate a cylinder, plane, or point to a series of tangent faces with a cam follower mate. Limit the rotational movement between two components with a hinge mate. Move one component linearly to move another component rotationally with a rack and pinion mate. Add a pitch relation between the rotation of one component and the translation of another with a screw mate. Rotate two components relative to one another with a gear mate or a universal joint mate.
Create basic, aligned, offset, and partial or half-section views, including scope and advanced properties. Add several types of section views to a drawing. Define section view properties. Modify section views.
Insert annotations into existing drawing views, including custom notes, geometric tolerances, and blocks. Create annotations and symbols. Create blocks from geometry and notes. Save a block to a file. Insert a block into a drawing.
Mirror Component creates opposite-hand, but otherwise identical, versions of parts or subassembies. Specify which components are mirrored and which are purely copied (i.e. fasteners, which should not be mirrored). The geometry of a mirrored component changes to create a truly mirrored version, known as an \"opposite-hand\" version. Mirror components about an assembly plane. Create mirrored versions of parts in an assembly. Create opposite-hand versions of parts.
Use the sketch tools Convert Entities and Offset Entities to reference sketch entities and model geometry to create new sketch entities. If the original geometry changes, then the converted and offset entities also change. Create converted entities into a new sketch. Create offset entities. Create a slot using offset entities.
Use the various Mold Tools to prepare a part for injection molding, including scaling, split line, parting surface, and shut-off surfaces. After preparing the part, you create the core and cavity. Identifty the parting plane. Create a parting surface. Create shut-off surfaces. Create mold body, core and cavity.
Use extruded, revolved, and swept surfaces to create geometry. Trim, extend, knit, and thicken the surfaces to finish the thin-walled model. Extrude a sketch to create a surface. Revolve a sketch about an axis to create a surface. Trim a surface using a sketch or another surface as the trim tool. Sweep an open profile along a path to create a surface. Combine multiple surfaces into a single body using knit surfaces. Thicken a surface body to create a solid body.
Create a sheet metal part of constant wall thickness using sheet metal features. Explore the fundamentals of creating sheet metal parts using the flange method. Create a base flange in a sheet metal part. Understand the use of gauge tables and sheet metal options. Flatten a sheet metal part.
Explore the differences between solid and surface bodies and learn why surface modeling can be a solution to challenging modeling tasks. Understand the difference between a surface and solid body in SOLIDWORKS. Learn why surface modeling should be used.
Utilize functions of the Costing Task Pane and CostingManager tab to analyze the cost of manufacturing a machined part. Use the Costing Task Pane to evaluate materials costs. Learn how to customize material options for material and stock size. Use the Costing Manager to evaluate manufacturing costs. Learn how to customize cost values for manufacturing. Understand the values displayed in the Estimated Cost Per Part. Learn how to apply a markup or discount. Generate a cost analysis report.
Use the Freeform feature to create organic features by adjusting the outward and inward shape of a face. Modify faces using control curves and control points to create curvilinear designs. Use the Freeform feature to create a shape with an organic feel. Create control curves and control points. Deform a face using control curves, control points, and the triad. Edit a sketch to make the freeform grid follow the shape of the face to be deformed.