Constrain a point or a vertex of a component to a path in an assembly. Then, control the pitch, yaw, and roll of the component as it moves along the path. Specify the entities for a path mate. Edit a path mate to control pitch, yaw, and roll of the component.
Lesson
1 year ago
ENG
JPN
Use the various Mold Tools to prepare a part for injection molding, including scaling, split line, parting surface, and shut-off surfaces. After preparing the part, you create the core and cavity. Identifty the parting plane. Create a parting surface. Create shut-off surfaces. Create mold body, core and cavity.
Lesson
1 year ago
ENG
DEU
JPN
Determine if proper draft exists in a part to be molded. Without proper draft, the part may fail to successfully eject from the mold. Evaluate draft on a molded part. Examine the different classes of drafted faces.
Lesson
1 year ago
ENG
DEU
JPN
Analyze different regions of a part to identify which portions of the part are at the target thickness, and assess which regions may lead to issues when creating a mold. Learn to use Thickness Analysis to display regions of a part are that are not at the target thickness. Save and view a Thickness Analysis report.
Lesson
1 year ago
ENG
DEU
JPN
Use the Undercut Analysis tool to display regions of a part which are undercut or trapped, and would not be able to be released from a mold in the primary direction of pull. Learn to identify undercut or trapped regions of a part. Display or hide different portions of a part, depending on whether or not they are undercut or trapped.
Lesson
1 year ago
ENG
DEU
JPN
A parting line borders the surfaces that belong to the core and the cavity of a mold. Learn to automatically select a parting line or manually select one for more complex models. Learn how to scale parts to adjust for shrinkage. Perform a Draft Analysis to display faces with positive and negative draft. Create a parting line feature manually and automatically.
Lesson
1 year ago
ENG
DEU
JPN
Use the Shut-off surfaces tool to close open molding areas in a part to cut the tooling block into two pieces. Identify open molding areas in the part. Utilize the Shut-off Surfaces tool to close open molding areas. Understand when shut-off surfaces are required.
Lesson
1 year ago
ENG
DEU
JPN
Create parting surfaces using parting lines by separating mold cavity faces from mold core faces using the parting surfaces tool. Create parting surfaces at the parting line that are perpendicular to the direction of pull. Explore the options of a parting surface.
Lesson
1 year ago
ENG
DEU
JPN
Use the Tooling Split command to create interlock surfaces around the perimeter of the parting surfaces to create mold tooling. Save mold bodies and create assemblies of molds. Create assembly files for mold from part files. Create exploded assembly view of mold. Create interlocking surfaces on molds using the tooling split command.
Lesson
1 year ago
ENG
DEU
JPN
Create a side core with draft from sketches on molds with trapped molding areas. Use feature freeze bar to exclude features from being rebuilt. Create side cores on molds. Exclude features from being rebuilt.
Lesson
1 year ago
ENG
DEU
JPN
Create a spring using a sweep feature defined in the context of an assembly. Then, animate the spring by adding a linear motor in MotionManager. Create an animation. Model a spring using an in-context sweep. Add a linear motor to stretch and compress the spring. Understand the impact of rebuild errors on animations.
Lesson
2 months ago
ENG
JPN
Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.
Lesson
2 months ago
ENG
DEU
JPN
Explore the basic concepts of creating an animation in SOLIDWORKS. Use the Animation Wizard and MotionManager to create animations that rotate, explode, and collapse an assembly. Create an animation. Explore the MotionManager pane. Use the Animation Wizard to rotate, explode, and collapse an assembly.
Lesson
2 months ago
ENG
JPN
Create face fillets to modify and repair imported geometry. Define the size and shape of the fillet using selected faces and edges instead of a constant radius value. Use options such as Curvature continuous, Constant width, Tangent propagation, and Hold lines to define the face fillet. Modify imported geometry using a face fillet. Ensure curvature continuity with faces adjacent to the fillet. Set a constant chord length of a fillet. Define a stopping edge, or hold line, for a face fillet.
Lesson
2 months ago
ENG
DEU
JPN
Apply options to constant radius fillets to modify adjacent features, faces, and edges. Use options to control geometry in a constant radius fillet. Keep or eliminate features contained within the fillet region. Set the overflow type to determine how fillets behave when they are larger than the available space. Smooth corners where two fillets edges meet.
Lesson
2 months ago
ENG
JPN
Create an intersect feature to represent the fluid inside a bottle. Then, use the mass properties tool to determine the volume of the feature you created. Create a configuration to represent the liquid in the bottle. Create a reference plane to represent the fill level of the bottle. Use an intersect feature to model the liquid inside a bottle. Use mass properties to determine the volume of a solid body.
Lesson
2 months ago
ENG
JPN
Use the loft feature or boundary feature to create a transition that blends well with the surrounding geometry. Set the tangency options for a boundary feature to match the curvature of the neighboring faces. Join two portions of a model that have different profiles. Examine the options for building a boundary feature.
Lesson
2 months ago
ENG
JPN
Copy and derive a sketch to use the original sketch more than once. A copied sketch is not related to the original, whereas a derived sketch changes if the original sketch every changes. Create a derived sketch that retains the same shape as the original sketch. Copy a sketch. Modify the position and dimensions of a sketch. Create a loft through three profile sketches.
Lesson
2 months ago
ENG
JPN
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. By specifying constraints and connection parameters, the desired result can be achieved. Create basic loft feature between two profiles. Refine the shape with a centerline curve, end constraints, and connection points. Select loft profiles and connection points correctly.
Lesson
2 months ago
ENG
JPN
Set the options of a sweep feature to control the orientation and twist of the profile along the path. Use curvature combs to evaluate the curvature of paths and guide curves. Control the twist of the profile along the path of a sweep.
Lesson
2 months ago
ENG
JPN
Create a curve through a series of X, Y, and Z points that you type into a dialog box or import from an ASCII text file. Create a curve by typing X, Y, and Z coordinates for the curve\'s through points. Import a set of X, Y, and Z points for a curve\'s through points. Convert a curve into sketch entities.
Lesson
2 months ago
ENG
JPN
Apply a setback fillet to vertices where three or more edges meet. Setback fillets can model cleaner looking blends at the vertices. Add setback values to vertices where three or more edges meet.
Lesson
2 months ago
ENG
DEU
JPN
Use surfacing techniques to create custom blends where fillets produce undesireable results. Remove unwanted faces from a model using the Delete Face command. Use Face Curves and sketches to create a trimming boundaries. Trim faces to form a clean boundary for the blend. Use the Filled Surface command to create a surface tangent to all adjacent faces. Use Knit Surface to combine the surface bodies in the model. Use Thicken to transform the surfaces into solid geometry.
Lesson
2 months ago
ENG
DEU
JPN
Create 3D sketches using the default coordinate system of the model to orient the sketch entities. Add relations and dimensions to constrain the size of the sketch entities. Use the on-screen feedback when sketching. Use planes to orient 3D sketch entities. Change the sketch plane by pressing the Tab key or by using a plane or planar face. Display multiple viewports to modify 3D sketch entities.
Lesson
2 months ago
ENG
JPN