Use the ConfigurationManager to add configurations and modify the part by controlling the suppression state of features and by configuring dimensions. Use the ConfigurationManager to add configurations to a part. Suppress features to represent a different version of the model. Configure dimensions to create different size versions of the part.
Get familiar with the Structural Designer role and understand the user interface of the Linear Structural Validation app. Learn how to access the Linear Structural Validation app from the 3DEXPEREINCE platform. Learn how to access the Linear Structural Validation app directly from the 3DEXPERIENCE SOLIDWORKS. Understand the key assumptions of the Linear Structural Validation app.
An introduction to the many types view manipulation for parts, assemblies, and drawings. Explore the different types of views. Understand how to manipulate views using menus, the keyboard, mouse, and reference triad.
Review additional resources available to SOLIDWORKS users and platform administrators. Access platform help topics. Connect to SOLIDWORKS specific communities. Explore resources provided in the SOLIDWORKS community wiki.
Utilize functions of the Costing Task Pane and CostingManager tab to analyze the cost of manufacturing a sheet metal part. Use the Costing Task Pane to evaluate materials costs. Learn how to customize material options for material and blank size. Use the Costing Manager to evaluate manufacturing costs. Learn how to customize cost values for manufacturing. Understand the values displayed in the Estimated Cost Per Part. Generate a cost analysis report.
Insert driving dimensions into a sketch using the versatile Smart Dimension tool. With a single tool, you can create radial dimensions for arc, linear dimensions between two points, and more. The dimension that appears depends on the entities you select. Insert linear, angular, radial, and other dimensions. Modify dimensions. Move and reattach dimensions.
Explore and configure the platform settings for revision and lifecycle control. Understand revision naming rules. Examine the settings used to configure revision schemes. Review access rules for lifecycle and collaboration commands. Explore a SOLIDWORKS lifecycle scenario using the default revision scheme.
The Hole Wizard feature creates standard-sized holes according to ANSI, ISO, and other international standards. Hole type, size, and placement location are input by the user. Create hole wizard holes. Learn the elements and options of a wizard hole. Create multiple holes in the same feature.
Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.
Texture maps are great tools for adding extra realism to appearances. This lesson debunks the mystery of texture maps, shows how to precisely control them, and enables anyone to become a master of textures. Become comfortable with the four types of texture mapping available in Visualize: Color, Alpha, Specular, and Bump. Add texture maps and learn how to manipulate them using several texture mapping modes. Add free professional pre-textured appearances to your own Visualize projects by downloading them from the Visualize Cloud Library, integrated within the interface.
Create photo-quality content in a snap with the professional image and video output options available in SOLIDWORKS Visualize. Understand how each output settings can be adjusted with ease to achieve the desired photo-quality result. Explore the several output option types to create photo-quality content. Understand which options to use to achieve the desired photo-quality result. Save commonly use render settings as Render Profiles.
Use selection tools to select one or more components in an assembly. Selection tools simplify the selection of components with similar properties or components in proximity to one another. Select components by dragging a box. Select components using a volume. Isolate components. Select components using conditions such as hidden, mated, or internal.
Use drawing view commands that are specific to working with assembly models including broken out section views, alternate position views, and exploded views. Use drawing view properties to represent assembly configurations. Create a broken-out section view to show internal components of the assembly. Create an alternate position view using an existing or a new configuration. Create an exploded assembly drawing view.
Use the platform administrator tools to create and configure a design environment for SOLIDWORKS users. Review the administrator dashboards and platform manager role. Add to a custom administrator dashboard. Create a user group. Create a 3DSwym community and add members. Create a collaborative space and add members. Create and share a dashboard.
Use the sketch tools Convert Entities and Offset Entities to reference sketch entities and model geometry to create new sketch entities. If the original geometry changes, then the converted and offset entities also change. Create converted entities into a new sketch. Create offset entities. Create a slot using offset entities.
Discover how to create groups, split parts, use the Preview Options, and, for SOLIDWORKS Visualize Professional users, add “Baked Lighting” to a project. Located in the Models Tab, the Scene Tree is the keeper of your 3D data and can help organize your project. Explore all the options and features available in the Models Tab. Learn how to organize your model into parts and groups to make complex animations much easier. Use the handy Part Splitter tool for extracting parts directly within Visualize to apply separate appearances. Understand the benefits of Baked Lighting for realtime presentations.
Use the various Mold Tools to prepare a part for injection molding, including scaling, split line, parting surface, and shut-off surfaces. After preparing the part, you create the core and cavity. Identifty the parting plane. Create a parting surface. Create shut-off surfaces. Create mold body, core and cavity.
Understand the difference between starting a sketch on a plane or planar face. Create the first 2D sketch profile on a reference plane. Create additional 2D sketch profiles on planar model faces of the part.
Learn the basics of SOLIDWORKS drawings, and add drawing views, annotations, BOM tables, and balloons. Add drawing views using the View Palette. Create section and detail views. Insert model dimensions from the part. Add a Bill of Materials table. Automatically generate balloons.
Create a sheet metal part of constant wall thickness using sheet metal features. Explore the fundamentals of creating sheet metal parts using the flange method. Create a base flange in a sheet metal part. Understand the use of gauge tables and sheet metal options. Flatten a sheet metal part.
Learn how to quickly create, adjust and add new Appearances, either from scratch or from the Visualize Cloud Library. Modify existing Appearances quickly and easily. Create and apply new Appearances. Explore the Visualize Cloud Library and add professional-grade assets to your projects. Learn the Shift-click shortcut to speed up application of Appearances.
Explore the differences between solid and surface bodies and learn why surface modeling can be a solution to challenging modeling tasks. Understand the difference between a surface and solid body in SOLIDWORKS. Learn why surface modeling should be used.
Adding decals to a part is a good way to add logos and touchscreens to your Visualize scenes without having to incorporate them into the actual model design. They function just like digital stickers, and can be easily added to a part, moved around, and changed with appearances. Easily drag and drop to add decals to your project. Understand how to manipulate decals and the available settings. Apply appearances to decals that already exist in your scene.