Define an accurate 2D profile or sketch using Geometric and/or Dimensional Constraints. Geometric Constraints create and uphold relationships between sketch entities while Dimensional Constraints specify distances or angles between the sketch entities. Assign Geometric Constraints such as Horizontal, Vertical, Coincident, Perpendicular, Parallel, Tangent, etc. Create Dimensional Constraints with numeric values with labels. Manage Dimensional Constraints for edit, delete and create user-defined parameters.
Lesson
5 months ago
ENG
Manipulate the 3D Model view properly to work on the geometry as intended. Use a variety of tools to enable rotating the model freely, updating the model view type and to add custom coordinates systems to get the right location and angle. View the 3D model at different angles such as Top, Bottom, Left and various isometric angles. Use the computer mouse or orbit command to freely pan, zoom and rotate the 3D model. Learn to view with different view types such as Wireframe, Hidden, Gouraud, Flat with Edges, etc. Setup custom coordinates systems with CCS defining based on a view or entity.
Lesson
5 months ago
ENG
Create some very complex 3D surfaces or geometries by defining a mesh with custom contours and numerous editable points for better control and design. Create basic primitive mesh shapes as a starting point to the design. Generate individual mesh faces using 3D Face tool. Control a network of mesh points by defining an outer perimeter with the Edge Mesh tool to fill it in. Use the 3D Mesh command allowing to define the location of every point in a mesh.
Lesson
5 months ago
ENG
Get the models closer to the finished geometry by learning to modify, remove, combine, slice or replicate the 3D geometries. Use Boolean operations such as Union and Subtract. Reshape the edges of 3D geometries using Fillet Edges or Chamfer Edges with different options. Remove or split the material of 3D geometries using the Slice tool Replicate geometry in multiple instances throughout the design with Mirror 3D and Pattern 3D
Lesson
5 months ago
ENG
Review a variety of 3D solid modeling tools exclusively for DraftSight Premium. Learn to use some common 3D tools to create simple primitive shapes and complex custom 3D geometries. Create 3D basic geometric forms such as Box, Wedge, Cylinder, Sphere, and Torus. Generate sketch-based or complex 3D shapes using Extrude, Revolve, Sweep, PolySolid, Push and Pull, and Loft.
Lesson
5 months ago
ENG
Add each of the six mechanical mate types to control the degrees of freedom of components when designing mechanisms. Mate a cylinder, plane, or point to a series of tangent faces with a cam follower mate. Limit the rotational movement between two components with a hinge mate. Move one component linearly to move another component rotationally with a rack and pinion mate. Add a pitch relation between the rotation of one component and the translation of another with a screw mate. Rotate two components relative to one another with a gear mate or a universal joint mate.
Lesson
8 months ago
ENG
JPN
Model parts in the context of an assembly, using references to other components to complete the design. The design intent for new parts (sizes of features, placement of components in the assembly, etc.) comes from other components in the assembly. Build a virtual part in the context of an assembly by employing Top-Down assembly modeling techniques. Create features in the assembly context by referencing geometry in mating parts. Understand InPlace mates and external references. Identify external references in the FeatureManager design tree.
Lesson
8 months ago
ENG
JPN
Create a weldment frame from a series of layout sketches. The weldment environment uses standard weldment profiles to define the type of structural members in the weldment. Members of the same type and size are created in one feature. Create a weldment frame. Insert structural members. Relocate the profile sketch. Change corner treatments.
Lesson
8 months ago
ENG
JPN
Add end caps to close openings at the ends of structural members. Create an end cap in a weldment part file. Set the offset values and shape of the end cap.
Lesson
8 months ago
ENG
Explore the Edge Flange feature, including edge selection, bend direction, and other pertinent options. Create an edge flange. Learn and understand the different options for edge flange.
Lesson
8 months ago
ENG
JPN
Explore the Miter Flange feature, including sketching the profile, edge selection, and other pertinent options. Create a miter flange. Learn and understand the different options for miter flange.
Lesson
8 months ago
ENG
JPN
Create basic, aligned, offset, and partial or half-section views, including scope and advanced properties. Add several types of section views to a drawing. Define section view properties. Modify section views.
Lesson
8 months ago
ENG
JPN
When the internal cut features of a model are of most importance in a design, one approach is to create solid features that represent the negative space of a part. Once the negative space is complete, the Combine command can be used to subtract the volume from another solid body. Use solid geometry representing the interior space of a manifold to create the negative space of the part. Create a separate solid body surrounding the geometry as the main body of the manifold. Combine the solid bodies in the part using a subtract operation.
Lesson
8 months ago
ENG
JPN
Create a sheet metal part of constant wall thickness using sheet metal features. Explore the fundamentals of creating sheet metal parts using the flange method. Create a base flange in a sheet metal part. Understand the use of gauge tables and sheet metal options. Flatten a sheet metal part.
Lesson
8 months ago
ENG
JPN
Use the Freeform feature to create organic features by adjusting the outward and inward shape of a face. Modify faces using control curves and control points to create curvilinear designs. Use the Freeform feature to create a shape with an organic feel. Create control curves and control points. Deform a face using control curves, control points, and the triad. Edit a sketch to make the freeform grid follow the shape of the face to be deformed.
Lesson
8 months ago
ENG
JPN
Locate and diagnose problems in geometry imported from other CAD software. Then, use surface tools to repair the damaged geometry. Diagnose problems in a model with verification on rebuild, import diagnostics, and check entity. Heal faulty faces using the import diagnostics tool. Delete faulty faces and use various surface tools to re-create the geometry. Display curvature and check the minimum radius of curvature. Delete and replace fillets to create smoother blends. Extend, trim, and knit surfaces.
Lesson
8 months ago
ENG
JPN
Use extruded, revolved, and swept surfaces to create geometry. Trim, extend, knit, and thicken the surfaces to finish the thin-walled model. Extrude a sketch to create a surface. Revolve a sketch about an axis to create a surface. Trim a surface using a sketch or another surface as the trim tool. Sweep an open profile along a path to create a surface. Combine multiple surfaces into a single body using knit surfaces. Thicken a surface body to create a solid body.
Lesson
8 months ago
ENG
JPN
Use surface tools to create complex blends at the intersections of surfaces. The tools used in this module include trim surfaces, lofted surfaces, and fill surfaces. Trim surfaces using a sketch as the trim entity. Create a blend between surfaces using a lofted surface. Fill an area that is completely bounded by surfaces using the fill surface tool.
Lesson
8 months ago
ENG
JPN
Insert annotations into existing drawing views, including custom notes, geometric tolerances, and blocks. Create annotations and symbols. Create blocks from geometry and notes. Save a block to a file. Insert a block into a drawing.
Lesson
8 months ago
ENG
JPN
Insert features in an assembly that exist only in the assembly and not the individual part files. Add a Hole Wizard assembly feature. Create an assembly feature cut to act as a section view. Modify the feature scope to determine which parts are affected by the assembly feature.
Lesson
8 months ago
ENG
When edges of a part are too close to allow for fillets to be created properly, often making use of separate solid bodies can help. Separate features into separate solid bodies. Apply fillets to the individual bodies. Use the Combine command to add the bodies back together. Apply an additional fillet to the part to complete the model.
Lesson
8 months ago
ENG
JPN
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. By specifying constraints and connection parameters, the desired result can be achieved. Create basic loft feature between two profiles. Refine the shape with a centerline curve, end constraints, and connection points. Select loft profiles and connection points correctly.
Lesson
8 months ago
ENG
JPN
Hollow out solid bodies using the Shell feature. Apply different wall thicknesses to selected faces. Select multiple faces to be removed in the shelling operation. Understand how the shelling operation affects filleted and rounded edges.
Lesson
9 months ago
ENG
Add draft to cast and molded parts. Understand the various types of draft features you can create. Perform Draft Analysis to determine which faces need draft added to them.
Lesson
9 months ago
ENG