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Lots of big news on day one at #SWW19. You can steam the presentations below, but here’s a quick recap. First on the new product list is the 3DEXPERIENCE.Works strategy. 3DEXPERIENCE.Works brings the power of the Dassault Systèmes 3DEXPERIENCE Platform to SOLIDWORKS users.
SOLIDWORKS Blog
12 days ago
SOLIDWORKS xDesign ist wohl seit vielen Jahren die mit der größten Spannung erwartete Ergänzung des SOLIDWORKS Portfolios. Es stellt einen Paradigmenwechsel in der Konstruktion dar und umfasst so viel mehr als 3D-CAD. Es wurde bei früheren SOLIDWORKS World Events bereits in verschiedenen Entwicklungsstadien gezeigt, aber 2019 ist das Jahr, in dem es auf dem Markt erhältlich sein wird. Aber was genau ist xDesign nochmal?
SOLIDWORKS DEUTSCH Blog
12 days ago
SOLIDWORKS xDesign is arguably the most hotly anticipated addition to the SOLIDWORKS portfolio for many years. It represents a paradigm shift in design and is so much more than 3D CAD. It has been shown at various stages of development at previous SOLIDWORKS Worlds but 2019 is the year it will be available commercially. But what exactly is xDesign?
SOLIDWORKS Blog
15 days ago
This year at SOLIDWORKS World you will find out about an exciting new SOLIDWORKS product for free-form, subdivision (Sub-D) modeling called SOLIDWORKS xShape. There will be two sessions on Tuesday afternoon: one a breakout session (introducing SOLIDWORKS xShape) and the other a hands-on session (Subdivision Modeling using SOLIDWORKS xShape). SOLIDWORKS xShape is a browser-based subdivision modeling tool from SOLIDWORKS. Attendees will learn about the technical capabilities of SOLIDWORKS xShape
SOLIDWORKS Blog
15 days ago
Defining Dimensions in xDesign As we’ve seen, one way to define the size and relationships between sketch objects is through constraints, which allows them to be adjusted in specific ways, depending on how the geometry is updated. Adding dimensions is the other method for defining the size and relationships between sketch objects. Dimensions allow you to specify the exact size of the sketch elements by adding dimensions for linear distances, angles between lines, sizes of radii, and diameters of
SOLIDWORKS Tech Blog
1 month ago
As 2018 quickly comes to an end, we thought it would be good to look back over the last year and share what has been this year’s 10 most popular blogs on our corporate blog. So without further ado, the top 10 blogs are: 1. Every year, our users eagerly await news of what new enhancements and functionalities will be included in the new release of SOLIDWORKS. This year was certainly no different with this blog, written by Craig Therrien, coming in at the top of the list.
SOLIDWORKS Blog
1 month ago
Sketch Entity Relations in xDesign Here, we have a sketch in xDesign that doesn’t have any dimensions added. This sketch is intended to create a mount for a vertical rod, which would be revolved around the left edge to create the 3D geometry. Some of these sketch entities have relations that were added as the sketch was created, but we’ll want to use some additional relations to clean things up and make sure that we maintain design intent. First, we want to make sure all of the vertical and
SOLIDWORKS Tech Blog
1 month ago
Sketch Entities in xDesign Now, we’re ready to start sketching. The four main sketch entity types used in sketches are shown on the action bar, which are lines, rectangles, arcs, and circles. We’ll go through each of these in this order. Lines are the most basic sketch entity used to create sketch profiles.
SOLIDWORKS Tech Blog
2 months ago
Sketching in xDesign Sketching is the foundation for creating 3D geometry in xDesign. Many features require sketches as part of the base geometry, including the most fundamental features such as an “Extrude”, a “Revolve”, a “Sweep”, or a “Loft”. This makes it extremely important to know how to use a variety of sketch commands and relate them together properly. In this lesson, we’ll focus on three separate aspects of sketching: using the main types of sketch entities, adding constraints between
SOLIDWORKS Tech Blog
2 months ago
Wir alle wären gerne Superhelden. Sie retten die Welt und erstaunen jeden um sie herum mit ihren Taten. Kein einfacher Job. Ingenieur zu sein und ein neues Produkt zu konstruieren, das fühlt sich manchmal genauso an.
SOLIDWORKS DEUTSCH Blog
2 months ago
Understand where geometry needs to be to achieve your design goal based on given loads and fixtures. Design Guidance will give you an insight of what geometry satisfies those conditions. Use sketches or 3D geometry to define the connection points and force conditions. Select existing geometry to avoid or leave intact. Choose the resolution required to optimize for time or result. Use the results as a guide to create the design, or automatically smooth the output.
Lesson
2 months ago
Welcome back to this multi-part blog series featuring Mike Sabocheck and his efforts to outsmart his local squirrels using SOLIDWORKS xDesign. If you need to catch up, please read the part 1 and part 2 first. In the last blog the original design I came up with needed to be changed based on my wife Tracy’s input. She wanted the feeder support arms to rotate independently from one another and not have them stationary.
SOLIDWORKS Blog
3 months ago
Learn step-by-step instructions on how I created my very first xDesign model using only surfacing tools. The model I created, a shovel, comes in many shapes and sizes and has helped humanity since the Neolithic period to move dirt, dig a hole, or remove snow. I am more than sure everyone who reads this has one or several varieties of this ancient tool stored away somewhere. The first step is to have a game plan.
SOLIDWORKS Tech Blog
3 months ago
Die Technik entwickelt sich ständig weiter. Beispielsweise wurden Computer im Laufe der Jahrzehnte immer schneller und kleiner, sodass wir nun einen Punkt erreicht haben, an dem es der Aufbau nicht mehr zulässt, sie noch schneller oder noch kleiner zu machen. Prinzipiell existiert zwar das Wissen für die Umsetzung, jedoch schränkt uns die Größe eines Elektrons darin ein, kleinere oder schnellere CPUs zu bauen. Um Abläufe also weiter zu verbessern, müssen wir die Technologie in eine andere
SOLIDWORKS DEUTSCH Blog
4 months ago
Every week we’ve been sharing blog posts about SOLIDWORKS xDesign showcasing some of the projects our interns and Hackathon participants developed with the software. Now it’s your chance the public Lighthouse program for xDesign is underway.
SOLIDWORKS Blog
4 months ago
Technology is always moving forward. Computers got faster and smaller throughout the decades to the point where they are now physically impossible to make any faster or smaller due to physics. We have the manufacturing knowledge to do it, but the physical size of an electron is now limiting us from designing smaller or faster CPUs. So in order to continue to improve, we have to change the direction of technology, and that’s fine because we know exactly how to do it – by using the CLOUD.
SOLIDWORKS Blog
4 months ago
Make design modifications on sketches and parts Modify sketch dimensions. Edit existing features. Reorder a feature in the design tree.
Lesson
5 months ago
Learn how Direct Editing allows you to instantly make changes to 3D geometry. Manipulate any model by pushing and pulling on its faces. Control a specific face by converting individual features.
Lesson
5 months ago
Learn how to build an assembly and mate components in SOLIDWORKS xDesign. Insert components. Insert subassemblies. Mate constraints.
Lesson
5 months ago
Use multibody tools to facilitate part design in SOLIDWORKS xDesign. Use the Combine command to add subtract, or produce a solid from the common volume between bodies. Learn to use the Move/Copy command.
Lesson
5 months ago
Create a pattern of one or more features or bodies in a linear or circular direction. Create bi-directional linear patterns of existing features. Create circular patterns of existing features. Vary parameters of pattern instances.
Lesson
5 months ago
Use applied features such as fillets and chamfers to create details in the model. Create fillet features. Create chamfer features. Create shell features. Create draft features.
Lesson
5 months ago
Create reference planes and axes in any orientation using existing references and solid geometry. Use planes as reference geometry. Use axes as reference geometry.
Lesson
5 months ago
Start creating 3D models in SOLIDWORKS xDesign using extrude, revolve, sweep and loft Extrude sketch profiles to create extruded bosses to add material and extruded cuts to remove material. Revolve sketch profiles about an axis to add or remove material. Learn about sweep features and the various options for controlling those features. Create loft features between two profiles.
Lesson
5 months ago