Visualize rendered content
SOLIDWORKS Forums
5 hours ago

Hello Visualize Community!

 

I'd like to start a thread where we can share our Visualize images, animations, and other rendered content for feedback from the community. I will also use this thread as the single place to select Visualize Featured Users, a recurring blog post with an interview and your images!

 

Post away and don't forget to use the social media hashtags #swvisualize #gettinvizzy on Facebook and Twitter!

 

Visualize Standard is free for all SOLIDWORKS Professional & Premium users on active Subscription. Learn more about Visualize right here.

 

Don't forget to follow me on Twitter (@bhillner) for product news and updates!

 

Thanks,

Brian HILLNER

Product Manager | SOLIDWORKS Visualize

 

To get this party started...he's a few of my own:

Ferrari F12.jpg

 

Panerai Watch.jpg

 

C7 Corvette.jpg

BUNKSPEED_Ruby Ring_1.jpg

Camaro_HDRLS-2.jpg


Categories: SOLIDWORKS Visualize

Comments
Last comment By: Heiko Sohnholz   Sun, 15 Jul 2018 15:50:30 GMT
Re: Visualize rendered content

Alex - glad to se you're tackling emissive flames! This set of images came out great. The textures are very rich. Did you use a 'Subsurface' appearance type for the wax candle? Looks like you did and that's exactly what it's made for - wax, honey, skin, thick liquids, cloudy plastic, etc.

By: Brian Hillner  Thu, 10 May 2018 14:07:45 GMT
Re: Visualize rendered content

Hey Brain! I'm glad that you liked the result. By the way actually there's no Backplate. It's only rendered with the "Race Track" environment which comes with Visualize. I have some VR content that i rendered in Visualize. I'll post them as soon as i can.

By: Ali Sinan OZTURK  Thu, 10 May 2018 14:32:54 GMT
Re: Visualize rendered content

I was about to point out that your flame is casting a shadow:

 

But then I decided that I had better do a little research before I shove my foot into my mouth. 

 

Turns out fire CAN have a shadow.  Just depends on the light source.

 

Can a fire have a shadow? | Science Questions with Surprising Answers

By: Dan Pihlaja  Thu, 10 May 2018 14:45:48 GMT
Re: Visualize rendered content

Hi Dan.......

 

But of course I had already done much research and concluded the same as you........ Thats why there is a shadow in there......

 

I will mend my ways!

 

LOL

By: Alexander Smith  Thu, 10 May 2018 16:28:17 GMT
Re: Visualize rendered content

Hi Brian

 

Yes I did use a subsurface appearance.

 

Worth noting though that I initially tried to amend the 'skin' texture and it actually crashed the renders when I was outputting them, numerous times. When I changed it out for the regular white candle appearance and started tweaking them there, they output fine.

By: Alexander Smith  Thu, 10 May 2018 16:31:17 GMT
Re: Visualize rendered content

This is very cool

By: Scott Ellery  Fri, 11 May 2018 17:16:38 GMT
Re: Visualize rendered content

One of our Camera Control Units, fully wired, & it's camera.....need to work on the emissives

Render time: 1H 30 mins

 

 

By: Kevin Pymm  Fri, 18 May 2018 15:37:50 GMT
Re: Visualize rendered content

Simply awesome Kevin.

 

Dave.

By: Dave Bear  Fri, 18 May 2018 22:06:43 GMT
Re: Visualize rendered content

Hello all,

 

You can find a 360 - VR video I rendered in Visualize for FIRST Robotics Competition 2018, Istanbul Regional. There's no post-process. Also all of the animation is created in Visualize.

https://www.youtube.com/watch?v=od6DH7Vsz0I

 

Don't forget to move your phone or your mouse! Even go activate the cardboard mode. I hope you will like it.

 

Cheers,

Ali Sinan OZTURK

TEKYAZ

By: Ali Sinan OZTURK  Mon, 21 May 2018 06:33:04 GMT
Re: Visualize rendered content

Nice Job Kévin!

If I was you, I 'll change the roughtness of the metal box. Less gloss could be better!

Nice job indeed, rainbow cables are awesome!

By: Benoit GALLICE  Mon, 21 May 2018 07:30:58 GMT
Re: Visualize rendered content

A 2 hour render of a closer view of the internals of the above unit.

 

 

By: Kevin Pymm  Mon, 21 May 2018 11:22:03 GMT
Re: Visualize rendered content

Absolutely no disrespect intended here Kevin but if it wasn't for the ribbon cable (bottom foreground) looking so rigid and straight I'd have to admit that this image would have me fooled.......... Brilliant stuff mate!

 

Dave.

By: Dave Bear  Mon, 21 May 2018 11:34:14 GMT
Re: Visualize rendered content

Thanks Dave ,

 

That's the trouble with using routing ribbon cable in the folded form, it is very flat & straight. It also only creates a surface for the main body of the cable with a swept circle along each outside edge to represent the thickness. I could probably tweek the sketch route a bit to make it look more natural but it took me ages to get it looking like that & as soon as I look at the sketch it messes something else up Plus when you edit a route you also lose all the appearances you've added & have to start again.....big pain.

 

 

An old photo of the unit, there have been quite a few changes & updates since then:

 

 

 

Similar view of the modelled version:

 

By: Kevin Pymm  Mon, 21 May 2018 11:56:45 GMT
Re: Visualize rendered content

It is very cool nonetheless........

You've gotta be very happy with that!

 

Dave.

By: Dave Bear  Mon, 21 May 2018 12:08:03 GMT
Re: Visualize rendered content

A new render with the new Denoiser feature turned on.

 

By: Kevin Pymm  Tue, 22 May 2018 13:54:12 GMT
Re: Visualize rendered content

Loving the new renders! Here's a Jaguar on a roof.Jaguire on roof.jpg

By: Chris Cunningham  Tue, 22 May 2018 20:23:59 GMT
Re: Visualize rendered content

Kevin - what was the render time difference with the denoiser on vs. the original image?

By: David Randle  Wed, 23 May 2018 06:38:37 GMT
Re: Visualize rendered content

David,

 

I think it was roughly the same length of time as I left it running over lunch, so around 1H 30, but there is noticeably less graininess in shadows & reflection areas with Denoiser turned on.

By: Kevin Pymm  Wed, 23 May 2018 07:36:24 GMT
Re: Visualize rendered content

Hi everyone.

 

Looks like there is a huge difference with the new SP3. which is very positive indeed. 

 

I’m sure we’d all be interested to know what hardware people are using when they say how long their renders took.

 

If you post a render then perhaps people could put a footnote to say what GPUs they were done on.

 

That would be interesting for me anyhow..

By: Alexander Smith  Thu, 24 May 2018 06:38:40 GMT
Re: Visualize rendered content

Here a comparison of with and without denoiser with very high resolution surfaces... it was exactly 10 times faster and I made an overlay where I couldn't find a difference in quality. I love the denoiser and it will make my work extremely efficent. Just the limitation in complexity has to be solved.

 

denoiser.jpg

By: Kevin Schlaepfer  Fri, 25 May 2018 09:28:27 GMT
Re: Visualize rendered content

how about the same image without denoiser, done in the same amount of time that was done with denoiser. so either 48sec or 200passes.

to compare results/differences

By: Wojciech Paterski  Fri, 25 May 2018 10:00:27 GMT
Re: Visualize rendered content

The new denoiser feature is awesome!

 

Just 500 passes...

 

HIDROLIK.jpg

By: BARIŞ KILINÇ  Fri, 25 May 2018 10:44:22 GMT
Re: Visualize rendered content

Hi Wojciech

Good point. but for this I used a more complex composition ;-)

 

denoiser 500passes.jpg

By: Kevin Schlaepfer  Fri, 25 May 2018 11:18:39 GMT
Re: Visualize rendered content

 

 

denoiser.jpg

That SW model looks to be of reasonably high quality, that is, no polygoning of your curved edges. From here, it looks like the denoiser allows faster rendering of higher quality models. At some point, I'll load up the newest Visualize (though I'm a little terrified of having to do the newest Windows update AND a Visualize upgrade), after which I'll test what the model quality gain is with the added denoiser rendering speed.

By: Rich Fagioli  Fri, 25 May 2018 13:57:19 GMT
Re: Visualize rendered content

This is a five minute render with the new AI denoiser feature activated & (2) GeForce GTX 1080's.

 

Visualize.png

By: Dave Goetsch  Thu, 24 May 2018 01:58:22 GMT
Re: Visualize rendered content

Here we go... first test animation of the clinic room with the Denoiser on.

Visualize Denoiser: Flight Through Test - YouTube

There is some flickering in the lights, but the render time for the following specifications is amazing!

 

Denoiser on

1280x720 (300dpi)

500 render passes

14 hours render time (1060 frames)

By: Kevin Schlaepfer  Mon, 28 May 2018 06:16:23 GMT
Re: Visualize rendered content

so without denoiser it would take few days to achieve the same then... that it a huge saving in time:)

By: Wojciech Paterski  Tue, 29 May 2018 07:03:41 GMT
Re: Visualize rendered content

Yes that's so true... never again waiting days and weeks for animations :-)

But I'm waiting for the next update. This clinic is at the moment the limit for the denoiser on my dual P4000 machine. As soon as I place some additional products (what was the plan of the project) the denoiser will turn off :-( probably it's a memory handling issue.

 

So I have to do first some medical animations. They render crazy fast and look amazing.

By: Kevin Schlaepfer  Tue, 29 May 2018 10:02:17 GMT
Re: Visualize rendered content

With SolidWorks Visualize Pro 2018 SP3.0 and Denoiser feature active, I was able to create the render in 5 minutes even though the background was almost White. #visualization #solidworks #solidworks #rendering #features

plastic component template 2.jpg

By: Richie More  Tue, 29 May 2018 15:51:46 GMT
Re: Visualize rendered content

NICE

By: Nikhil Phatak  Wed, 30 May 2018 07:05:37 GMT
Re: Visualize rendered content

Hi Vizies. I thought I'd post with a render I did to get a model ready for a brochure. The original image used for reference is 12 years old. The machine has been updated and I'm creating new brochures for the whole line (this machine is 1 of 17). I'm getting all the models ready for rendering. We won't be photographing them, just photoreal renders for print, web and video.

 

Because I like to have fun in my job, I tried to recreate the reference image as close as I could (without too much work) inside Visualize. Yes I know I'm a nerd because I think that's fun. The rendered image is 100% right out of Visualize with no post processing. By the way, it rendered out using the denoiser in 58 seconds at 300 passes in hybrid mode (Xeon with Quadro P5000).

 

The reference image:

Original Brochure Image.jpg

The rendered image:

2501 v2.0.jpg

By: Mark Jackson  Wed, 30 May 2018 16:41:47 GMT
Re: Visualize rendered content

I was going to say:.. can you slice salami with that thing!? 

By: Paul Salvador  Wed, 30 May 2018 17:11:55 GMT
Re: Visualize rendered content

Fantastic work Mark!

By: Chris Mowatt  Wed, 30 May 2018 22:11:47 GMT
Re: Visualize rendered content

Super nice Mark !

 

Be careful you don't get your tie stuck in that thing !   

 

It'll make you look like this !

 

I'm+not+Crazy.jpg

By: Dave Goetsch  Wed, 30 May 2018 17:09:45 GMT
Re: Visualize rendered content

SOLIDWORKS Visualize!

 

F1FRONT.jpg

By: BARIŞ KILINÇ  Thu, 31 May 2018 11:33:06 GMT
Re: Visualize rendered content

created a room corner for our products to sit in.

 

By: Kevin Pymm  Thu, 31 May 2018 15:00:08 GMT
Re: Visualize rendered content

The preparation of the complete animation is nearly done... I hope in one or two weeks it will be ready to publish :-)

 

test v1 messewand - Kopie.jpg

@SIC invent AG (www.sic-invent.com)

By: Kevin Schlaepfer  Thu, 31 May 2018 16:03:33 GMT
Re: Visualize rendered content

Hi Kevin Schlaepfer,

let us know when it's ready - we all are looking forward for the release!

Kevin Pymm: Nice Corner but it doesn't suit the technical equipment very well. I'm working on a render with some furniture - and created a room today as well. Maybe i show it tomorrow...

Cheers, Heiko

By: Heiko Sohnholz  Thu, 31 May 2018 17:22:51 GMT
Re: Visualize rendered content

Yellow and blue do make green, even when rendered. Nice image.

By: Bobby Penland  Thu, 31 May 2018 17:46:41 GMT
Re: Visualize rendered content

Ship in a Bottle 4.jpg

Denoiser is amazing.  650k polygons, 500 passes, 4min 53sec to render.  This will significantly speed up workflow. 

By: Alex Worsfold  Fri, 01 Jun 2018 00:12:50 GMT
Re: Visualize rendered content

Kevin, It looks so good it makes my mouth hurt !

 

Great Job !

By: Dave Goetsch  Fri, 01 Jun 2018 00:17:28 GMT
Re: Visualize rendered content

Alex that looks super cool !   I'm very happy with the new Denoiser also...

 

I'm going through some of my older renders and rendering them at 4K for todays more modern displays. I'm rendering faster at 4K resolution than the originals I did at 1080p. That is a BIG jump !

 

 

By: Dave Goetsch  Fri, 01 Jun 2018 00:22:24 GMT
Re: Visualize rendered content

Well i decided to put something we do in my company too.

It's not my model (I don't do combustion panels) but just loaded one of them quickly before going home (for overnight timed render - 14h).

We don't have Visualize 2018 yet, so no denoiser and the model colours are just as they come from SW.


combustion panel.jpg

By: Wojciech Paterski  Fri, 01 Jun 2018 08:03:59 GMT
Re: Visualize rendered content

Hello Kevin Pymm, and @all,

and this is my corner, built for some furniture pictures. Although the bed is still missing...

Möblierter Raum 2 klein.png

I really had big trouble with the Denoiser. My graphics card is a M4000M with 4 GB RAM. When my 3D-Viewport is more than 1280x720 and i load a big environment (around 100 MB), the Denoiser looks up. Seems to run out of memory...

So i've got a lot of time wasting yesterday to fight with this issue. Now - with a 2k environment - the Denoiser works flawlessly and the rendered image took only 200 passes.

I used a free HDRi from HDRIHAVEN.COM - it's worth a look!

Brian Hillner:

Getting appearances/environments is the most time consuming task - maybe the default assets will grow in the next version?!  Maybe you will license a portal for all users? What do you think? (Keyshot has licensed Poliigon and Aversis)...

Cheers Heiko

By: Heiko Sohnholz  Fri, 01 Jun 2018 08:05:16 GMT
Re: Visualize rendered content

Well done Heiko

 

Even when it's bad, that you had trouble with the Denisers Memory issue, I'm happy to hear that we are already a group of people with the same problem. This gives a highter priority to solve it. In an other discussion they told, that the issue is on the correction list and they already work on it.

 

Maybe you will reach the same situation like me with having a great presentation room, but not being able to add the products for presentation.

 

I'm looking forward to the next update and the pictures with a new level of complexity we will all publish then ;-)

By: Kevin Schlaepfer  Fri, 01 Jun 2018 08:45:24 GMT
Re: Visualize rendered content

Hey Heiko -

We have added something special in Visualize 2019 (Standard & Pro) to work seamlessly with Poliigon textures. It will be available with 2019 Beta later this month. That's all I'll say for now

 

Both Poliigon and Aversis have many free assets for download, and all of them will work perfectly in Visualize. We have started some discussions with leading companies and content providers in this space to increase our appearances, textures, and HDRIs...and hopefully this will help to expand our asset offering!

By: Brian Hillner  Fri, 01 Jun 2018 13:36:50 GMT
Re: Visualize rendered content

Alex, Where'd that model come from? I see a lot of that sort of thing published to sketchfab, but they do a lousy job with glass, despite having recently upped their game.

By: Rich Fagioli  Fri, 01 Jun 2018 14:46:04 GMT
Re: Visualize rendered content

Hello Brian,

nice to hear - sounds like a birthday present (mine is a little later in June)!

So i'm looking forward for the beta release to come…

Have a nice weekend everybody,

Heiko

By: Heiko Sohnholz  Fri, 01 Jun 2018 15:04:55 GMT
Re: Visualize rendered content

That's super cool Alex Worsfold.  I really like that.

By: Mark Jackson  Fri, 01 Jun 2018 15:24:36 GMT
Re: Visualize rendered content

Don't worry Dave Goetsch, it won't make me look like that. I look like that all the time already!

By: Mark Jackson  Fri, 01 Jun 2018 15:21:09 GMT
Re: Visualize rendered content

Rich, I created the models.  It stemmed from the SWx Adv Part training class. I wanted to make something different. After watching an episode of Futurama, they had a ship-in-a-bottle that Zoidberg promptly destroyed, and the idea was born.  I use them to inspire students to be creative for the bottle and ship exercises.

By: Alex Worsfold  Fri, 01 Jun 2018 17:20:17 GMT
Re: Visualize rendered content

Playing with lights...

heat sink  c.jpg

By: Richie More  Mon, 04 Jun 2018 09:19:32 GMT
Re: Visualize rendered content

Nice one Richie!

 

Dave.

By: Dave Bear  Mon, 04 Jun 2018 09:48:14 GMT
Re: Visualize rendered content

cool ,

 

Now tie some LED and motion blur on that thing!!  

By: Scott Ellery  Mon, 04 Jun 2018 14:33:59 GMT
Re: Visualize rendered content

Good morning,

my Viz Queue did a good job tonight, and now i've got some more rendering to share. I modelled a bed in the style our customer has developed (Formica on multilayer wood):

 

Doppelbett Raum_1_klein.jpg

Doppelbett Raum_4_klein.jpg

Doppelbett Raum_5_klein.jpg

I've got some minor issues - the white (?) gras outside e.g. But i'm running out of time to fix that.

What i've found, is that using additional lights will increase the noise in the image so that the Denoise function is more or less un-usefull. I had to go back to 2000 render passes to get a clean result. Can anybody confirm this?

Brian Hillner:

I've found a lot of assets on other sites (Poliigon e.g.) and had no real problem using them. But very often the texture tile size is around 0.05 to 0.01 wich is the smallest value. So i really need an additional digit to make more accurate adjustments to the scale. Why is this value limited? I would like to see this enhanced in the upcoming version?! Thanks.

Cheers, Heiko

By: Heiko Sohnholz  Tue, 05 Jun 2018 06:15:38 GMT
Re: Visualize rendered content

Hi Heiko

 

I love the picture in the middle! It's so well done with the lights and camera positioning!

 

You needed 2000 passes, because the Denoiser turns off (even when it shown on) with a to hight complexity. Remove the bed, and you can go back to 200 passes with the Denoiser. So welcome to the point with an amazing presentation room and waiting for the next update to place products ;-)

By: Kevin Schlaepfer  Tue, 05 Jun 2018 06:43:32 GMT
Re: Visualize rendered content

Ouch!

By: Heiko Sohnholz  Tue, 05 Jun 2018 07:02:14 GMT
Re: Visualize rendered content

Hi Everyone

 

Just thought that I'd show these renders of a rocking chair which is the follow up to my bent wood chair. I had to knock them up pretty quickly but I have also found a pretty cheeky additional work around to not having UV mapping available. Because in this case none of the cylindrical, radial etc. maps worked to sweep the wood grain around the path of the wood.

 

As usual I separated the parts as they would be in real life by applying colours to the bodies in Solidworks. This offers a 'target' that Visualize recognises.

 

Screenshot (2) - Copy.png

 

Then I took a Poliigon texture and its relevant maps (bump and specular) and I hacked it up in photoshop really roughly to create a curved grain.

 

WoodFine24_COL ASH_curved colour 3K.jpg

 

Then in Visualize I applied the wood materials and maps.

 

The front arm follows the curve as a planar map as shown and uses a regular straight version of the colour map, this is also the case for the majority of relatively straight pieces.

 

Screenshot (3) - Copy.png

 

The seat and back parts use the curved photoshoped texture and maps and though still not truly accurate they offer the best compromise and perform better than the in-app radial app which logically should do the job projecting the grain.

 

Screenshot (4) - Copy.png

 

I hope that has been useful if you are struggling with wood grains. They are not simple and require a little sideways thinking but can look great when you get them working for you

 

Here are the final outputs in B&W which tricks the eye a lot better than with the colour information I find.

 

If anyone is interested to see them in colour I'll post a few, just ask.

 

BWRC01-1.jpgBWRC01-2.jpgBWRC01-3.jpgBWRC01-4.jpgBWRC01-5.jpgBWRC01-6.jpg

By: Alexander Smith  Thu, 07 Jun 2018 15:01:14 GMT
Re: Visualize rendered content

I have taken lots of images off this forum but so far given nothing back

 

First image of many to come in the future!
Finished 7.jpg

By: Richard Earley  Thu, 07 Jun 2018 15:04:46 GMT
Re: Visualize rendered content

Great work Ricardo! Loving your work!

By: Jamie Thain  Thu, 07 Jun 2018 15:08:17 GMT
Re: Visualize rendered content

Alexander,

 

That is some amazing work !  I love it.

By: Dave Goetsch  Tue, 12 Jun 2018 03:39:48 GMT
Re: Visualize rendered content

Absolutely amazing work !

 

Beautiful !

By: Dave Goetsch  Tue, 12 Jun 2018 03:41:17 GMT
Re: Visualize rendered content

My medical animation is still in production, but I got an other project preview of an animation ;-)

Solidworks Visualize Robot Animation Test - YouTube

 

Untitled Project 5.jpg

By: Kevin Schlaepfer  Tue, 19 Jun 2018 20:45:27 GMT
Re: Visualize rendered content

Nice!... or,.. "nightmares of future dentist"...? 

By: Paul Salvador  Tue, 19 Jun 2018 21:14:38 GMT
Re: Visualize rendered content

Modeled and rendered the Super Nintendo with a few of my favorites

snes_01.jpg

snes_02.jpg

snes_03.jpg

games_01.jpg

games_02.jpg

snes_controller_render_03.jpg

By: Carlos Mendez  Fri, 22 Jun 2018 16:47:43 GMT
Re: Visualize rendered content

Ha Ha! That's awesome! I had that system with those games back in the day for my kids. My kids and I had a lot of fun playing those games.

 

Great job Carlos with the renders. With the right setting and backplates, it would be indistinguishable from the real thing.

By: Mark Jackson  Fri, 22 Jun 2018 17:39:25 GMT
Re: Visualize rendered content

Thanks Mark!

By: Carlos Mendez  Sun, 24 Jun 2018 02:37:42 GMT
Re: Visualize rendered content

Nice Kevin, Love the depth of field.

 

Here is one i made a while back.

core values man - YouTube

 

By: Alex Worsfold  Tue, 19 Jun 2018 21:02:28 GMT
Re: Visualize rendered content

Great job , this brings back so many memories!

By: Scott Ellery  Mon, 25 Jun 2018 12:58:57 GMT
Re: Visualize rendered content

I may be late to the party but hoping it's fashionable...

Here's a piece I did recently.

 

Light Bulbs Project Post Edit.jpg

 

Can you spot the Viz Pro features?

By: Benjamin Wilson  Mon, 25 Jun 2018 14:10:00 GMT
Re: Visualize rendered content

New Solidworks Visualize Robot Animation

 

abb robot ANIMASYON - YouTube

By: BARIŞ KILINÇ  Tue, 26 Jun 2018 10:44:44 GMT
Re: Visualize rendered content

very nice!!

By: Mike Monds  Tue, 26 Jun 2018 11:14:13 GMT
Re: Visualize rendered content

Hi Visualize community.

 

Some recent work I did, showing the effects of light and the emissive capabilties.

Really amazed with the new features in 2018 sp3! The Denoisser is mind blowing!

 

light project 5.jpglight project 6-1.jpg

 

have a good day all !!

 

#Solidworks #Visualize #SP3 #swvisualize #gettinvizzy

By: Rudolf Van den Berg  Tue, 26 Jun 2018 11:59:15 GMT
Re: Visualize rendered content

Hi Rudolf

Thanks for sharing! Certainly a really cool exercise in lighting and to see how the light bounces realistically around your model. The light bulb model is quite detailed as well! Also glad you are loving the new AI Denoiser  

 

If you have Visualize Pro, you could try adding Bloom to this lighting project for pushing the photo-realism even more. That setting is within the Cameras Tab and 'Filters' sub-Tab.

 

One thing you might want to try is adding a very small fillet to the edges of the wood. This will catch a small highlight along the edges. If you don't want to go back to SW CAD to add the fillet, you can use the integrated 'Corner Radius' tool in Visualize. Simply select the desired parts with the blue Part selector from the Main Toolbar, click on the 'Advanced' sub-Tab within the Models Tab, and add the desired Corner Radius. The unit is in millimeters. It's not a silver bullet working as expected 100% of the time, due to complex geometry, but can definitely help out in a pinch.

 

 

Thanks and welcome to the Visualize Community!

Brian

By: Brian Hillner  Wed, 27 Jun 2018 13:42:02 GMT
Re: Visualize rendered content

Stunning work Rudolf!!

 

I cant help but noticing that the arcs on the lamp is slightly segmented.

If you want to fix this, go into SOLIDWORKS and change the document properties. Drag the quality slider all the way into the red. This improves the tessellation that Viz reads

 

 

/M

By: Marcus Olsson  Wed, 27 Jun 2018 17:37:06 GMT
Re: Visualize rendered content

Marcus Olsson and Brian Hillner Thank you for the positive feedback and the tips, will definitely try them out! It is the small stuff that makes a huge difference in the final render.

 

Have a great day! 

By: Rudolf Van den Berg  Thu, 28 Jun 2018 11:29:35 GMT
Re: Visualize rendered content

Hi Brain,

 

How can we activate Visualize Standar for Solidwork Proessional or Premium Customer.Is the same serial number which we are used for solidwork Professional

By: Senthil E.  Thu, 28 Jun 2018 12:49:01 GMT
Re: Visualize rendered content

Hello Senthil, the complimentary license of Visualize Standard has its own serial number and can be found through your Customer Portal account under the "My Products" section. The serial number is entered directly into the SOLIDWORKS Installation Manager under Visualize. Your reseller can also provide this serial number if you have an issue locating it. The new SOLIDWORKS CAM Standard 2018 functions the exact same way.

By: Chris Mowatt  Thu, 28 Jun 2018 16:04:01 GMT
Re: Visualize rendered content

Hello!

Long time no post. Haven't actually worked substantially with interiors so I decided to try one out. Was about 2 years ago since my last try and the one before that it was my first one. This is some early renders (work in progress). I find interiors pretty tricky and very time consuming compared to my tradeshow booths . Time spent to this point is around 10hrs.

Environment 2_Camera_Camera 2.jpgEnvironment 2_Camera_Camera 3.jpg

By: Ulf Grapensson  Fri, 29 Jun 2018 13:06:17 GMT
Re: Visualize rendered content

Ulf,

I haven't responded to anything on here in a long time but had to comment on these.

Very nice renders!

Barry

By: Barry Shapiro  Fri, 29 Jun 2018 13:14:09 GMT
Re: Visualize rendered content

Those look fantastic!

By: Scott Ellery  Fri, 29 Jun 2018 13:14:33 GMT
Re: Visualize rendered content

Hi Rudolph,

 

Great renders and I love the model too. I designed a range of similar shades some years ago, all to be 3 axis CNC machined or laser cut. Looks from the blackened edge that you imagine yours to be laser cut, if that is the case then for some extra realism I'd recommend adding a little bit of matte bump and texture to the blackened edge too, when you laser cut it burns and scorches and leaves a kid of linear burn in the wood. Finally try messing about with selecting different grains of the same wood for added realism so it doesn't repeat. Looking pretty awesome though!

By: Alexander Smith  Fri, 29 Jun 2018 13:28:58 GMT
Re: Visualize rendered content

INCREDIBLE as always, Ulf!! Very realistic lighting - perfectly chosen HDR. Was it your own custom environment or something used/tweaked from the Visualize Library?

 

Was the 10 hours just the render time, or did that include all the project set up as well? If just render time, did you try rendering it with the new Denoiser? Could cut it down from 10 hours to only 1 hour render time. I remember you were helping us test the Denoiser before we released it. Thanks for sharing and can't wait to see the next one!

By: Brian Hillner  Fri, 29 Jun 2018 13:35:49 GMT
Re: Visualize rendered content

Ulf.... Wow, nice work. I have tried my hand at interiors and not had anywhere near the high quality of result. It looks super realistic! And lovely and clear with a beautiful use of clean light.

 

Where are you getting your textures from if I may ask?

By: Alexander Smith  Fri, 29 Jun 2018 13:59:11 GMT
Re: Visualize rendered content

Thank you Brian, Barry and Scott for your nice comments.

 

At this moment its the standard "Chrome" HDRI. Using a emissive landscape photo in a circle around the model (as an apperance) for the things you see through the widows. Have made some color/gamma darkness etc adjustments directly on the camera but not in CS.

 

Render time was roughly 10minutes (5min/picture) in 1920x1080 resolution. Went with 2500passes (denoiser on).

 

Thanks,

 

Ulf

By: Ulf Grapensson  Fri, 29 Jun 2018 14:02:58 GMT
Re: Visualize rendered content

Hi Alexander,

 

Thanks for the encouraging comment.

In this scene I guess 85 percent of the textures are Visualize stock. For the non Visualize textures I most commonly use textures.com. I also use pixplant for making tiling textures/bumps/speculars if there is a certain wood etc I need that isn’t tiled. Works fairly well.

 

Best,

Ulf

By: Ulf Grapensson  Fri, 29 Jun 2018 15:51:32 GMT
Re: Visualize rendered content

Hi all.

 

Not sure if this is the right platform for these questions, but there is a lot of clever people on this forum.

 

1. will it be possible to have two graphics cards in your system, lets say a Nvidia quadro p2000 and a Nvidia Geforce GTX 1080. and then specify on your system to dedicate the GTX 1080 card for visualize and dedicate the quadro card for SOLIDWORKS CAD modelling?

2. With point 1 in mind, will you benefit more if you use two Nvidia quadro p2000 in parallel for visualize and CAD on the same system?

3. Last question, I had a question from a customer that wanted to use visualize as a tool to create assembly instruction renderings (if that makes sense), and for demo purposes. the question they had was, can visualize show edges in a render? In SW you get the shades with edges option and the shades option, now obviously for a render you want to see the smooth surfaces, etc. but for some application it would be usefull to see edges.

 

Thank you in advance.

 

regards

Rudolf

By: Rudolf Van den Berg  Fri, 06 Jul 2018 11:44:50 GMT
Re: Visualize rendered content

Hi Rudolph ,

 

There are a few threads in the forum's that address multiple graphics cards, I would give it a quick search and they should answer question 1 and 2.

 

For the assembly instructions , visualize is not really the best tool for that but I would urge you to check out SolidWorks composer , it is socially for technical documentation and can do everything you described and more.

By: Scott Ellery  Fri, 06 Jul 2018 12:06:51 GMT
Re: Visualize rendered content

Generally, you will benefit more with 2x of the same card. If the 1080 overpowers 2x the p2000, I can't say. I'm running 2X P5000s and you can clearly see a speed difference with the SLI bridge "ON". Quadro is built for rendering and Solidworks, you can't go wrong with them. Speeds up my Simulation results as well. Solidworks is more CPU dependent than GPU, If i could do it again, I'd add more CPU power.

 

Solidworks offers Composer for Assembly Instructions. I demoed it, it seemed out of date. Like Visualize, it is a standalone software that they bought from another company and re-branded. I couldn't cost justify it. If i was doing instructions all day, then maybe. I'll leave it up to the more experienced Vis-ers here to figure out the hard edge lines problem. We are starting to use visualize for instructions (anything is better than our current SW screenshot / images)

By: Michael Dirisio  Fri, 06 Jul 2018 12:17:00 GMT
Re: Visualize rendered content

Michael Dirisio schrieb:

 

Generally, you will benefit more with 2x of the same card. If the 1080 overpowers 2x the p2000, I can't say. I'm running 2X P5000s and you can clearly see a speed difference with the SLI bridge "ON". Quadro is built for rendering and Solidworks, you can't go wrong with them. Speeds up my Simulation results as well. Solidworks is more CPU dependent than GPU, If i could do it again, I'd add more CPU power.

 

Solidworks offers Composer for Assembly Instructions. I demoed it, it seemed out of date. Like Visualize, it is a standalone software that they bought from another company and re-branded. I couldn't cost justify it. If i was doing instructions all day, then maybe. I'll leave it up to the more experienced Vis-ers here to figure out the hard edge lines problem. We are starting to use visualize for instructions (anything is better than our current SW screenshot / images)

You demoed Composer. Wow this is a very good basis to judge the performance of that tool. Maybe you have overlooked one or the other.

i'm pretty scott. Composer is a great tool to create illustrations and animations. Its not for rendering! But if you want to create an technical animation you will be able to create them very much easier than in Solidworks or Visualize! And you have many more possibilities (not only flying around). For example have a look to this composer animation: https://youtu.be/k_brnRrptKg

By: Dirk Rautenberg  Fri, 06 Jul 2018 12:46:31 GMT
Re: Visualize rendered content

Dirk Rautenberg wrote:

 

Michael Dirisio schrieb:

 

Generally, you will benefit more with 2x of the same card. If the 1080 overpowers 2x the p2000, I can't say. I'm running 2X P5000s and you can clearly see a speed difference with the SLI bridge "ON". Quadro is built for rendering and Solidworks, you can't go wrong with them. Speeds up my Simulation results as well. Solidworks is more CPU dependent than GPU, If i could do it again, I'd add more CPU power.

 

Solidworks offers Composer for Assembly Instructions. I demoed it, it seemed out of date. Like Visualize, it is a standalone software that they bought from another company and re-branded. I couldn't cost justify it. If i was doing instructions all day, then maybe. I'll leave it up to the more experienced Vis-ers here to figure out the hard edge lines problem. We are starting to use visualize for instructions (anything is better than our current SW screenshot / images)

You demoed Composer. Wow this is a very good basis to judge the performance of that tool. Maybe you have overlooked one or the other.

i'm pretty scott. Composer is a great tool to create illustrations and animations. Its not for rendering! But if you want to create an technical animation you will be able to create them very much easier than in Solidworks or Visualize! And you have many more possibilities (not only flying around). For example have a look to this composer animation: https://youtu.be/k_brnRrptKg

In the end, we were getting faster results from sending Visualize renders to our Photoshop Team to add Arrows and labels. We only have a handful of products that require assembly instructions. Couldn't justify the expense. It was also very disorienting as controls were not consistent across platforms, similar to the original Visualize before they added Solidworks style movement.

By: Michael Dirisio  Fri, 06 Jul 2018 13:08:02 GMT
Re: Visualize rendered content

Exactly , composer is made for the technical documentation application.

 

this is not to say that Visualize cannot do some of the things that composer can but generally for assembly instructions you need the different model views and authoring tools like Arrows and notes (especially with all the meta data) that visualize cannot handle...because it is strictly for rendering.

 

Michael Dirisio I am curious as to why you think it is out of date? was it for a specific purpose? and did you demo the product or did you have it demo'd to you?

 

I will admit that the web support is not as up to date as it could be (it runs on active X) but everything else in the tool is pretty amazing and would be much much faster than trying to use visualize for the same purpose. That being said i agree with you that the cost needs to be justified just like any other purchase, if you or your client has someone doing technical documentation full time I would definitely check it out.

 

 

EDIT : whoops you replied before mine was finished , I see you had it demo'd to you.  I would agree if you have a small amount of work to be done probably not a big deal especially if it doesn't change often and doesn't justify the cost.

By: Scott Ellery  Fri, 06 Jul 2018 13:13:35 GMT
Re: Visualize rendered content

good call ,

 

we were digressing just a bit

 

Renders look good!

By: Scott Ellery  Thu, 12 Jul 2018 13:12:19 GMT
Re: Visualize rendered content

Hello,

and now back to topic… rendered content!

Because i'm a bit late for the render contest, i'd like to present some of my results in this thread. BLUE is the color of our company logo, so i choose this for my color theme:

 

Miter Saw 2018 NEU 0.jpg

 

Miter Saw 2018 NEU 2.jpg

 

Miter Saw 2018 NEU 3.jpg

The pictures are rendered with only (?) 500 passes, so you will see some artefacts if you search for them...

I hope you like it anyway!

Cheers, Heiko

 

P.S.: And thanks for your idea Mark Jackson to use the foto of an BOSCH blade as an decal!

By: Heiko Sohnholz  Thu, 12 Jul 2018 13:07:56 GMT
Re: Visualize rendered content

Heiko Sohnholz, are those appearances part of SW visualize or did you make your own? I really like the brush appearance cuz you don't see repeating pattern.

By: Damir Galic  Sat, 14 Jul 2018 19:02:15 GMT
Re: Visualize rendered content

Hello Damir,

the linear brushed appearance is included in the set Visualize brings by default (or at least offers it's download).

The circular appearance was a lot of work to do. I found a circular texture, copied it, so it seem to has this kind of overlap and then build my own appearance with it. It's easier to download this kind of appearances from poliigon (or else) but, as always, not for free.

Cheers, Heiko

P.S. I'm on holiday at this time - so i'm not able to upload it up for you yet.

By: Heiko Sohnholz  Sun, 15 Jul 2018 11:29:40 GMT
Re: Visualize rendered content

Complete disassembled final.jpg

 

A hobby brushless motor I modeled and rendered a few weeks ago. I really really wish Visualize could do textured decals! The cutting mat needs bumps!

By: E. Ware  Sun, 15 Jul 2018 13:34:08 GMT
Re: Visualize rendered content

This is very cool ,

 

and I agree with the textured decals , you should sign up for the beta maybe there is some good stuff in there

By: Scott Ellery  Sun, 15 Jul 2018 13:57:09 GMT
Re: Visualize rendered content

Hello,

there are limited capabilities to realize an textured decal in Viz 2018. I think this could work for your nice render:

SWXVisualizeTexturedDecal.png

Cheers, Heiko

By: Heiko Sohnholz  Sun, 15 Jul 2018 15:50:30 GMT
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