Training Catalog
Learning Type:
Automate the conversion of imported part geometry into a SOLIDWORKS feature-based, parametric model. Open an imported data file in SOLIDWORKS. Use the Import Diagnostics tool to repair imported geometry. View the FeatureWorks options. Use the Automatic feature Recognition Mode. Map the features to the part model. Guide the Automatic Recognition Mode for the best results.
Lesson
2 years ago
ENG
Control the conversion of imported part geometry into a SOLIDWORKS feature-based parametric model by converting specific features interactively. Interactively convert feature types. Convert features types that cannot be used with automated methods. Recognize multiple similar features at the same time. Re-recognize geometry and change it to a different type. Add patterns from the list of recognized features.
Lesson
2 years ago
ENG
Use Volume features to recognize geometry that does not match any other feature type. The volume feature can be replaced with a standard SOLIDWORKS feature. Recognize volume features. Recognize boss and cut revolve features. Use the Up To Face option with cut extrudes. Replace volume features with standard cut features. Edit the mapped features.
Lesson
2 years ago
ENG
Convert imported sheet metal part geometry into SOLIDWORKS feature-based, sheet metal, parametric models. Recognize common sheet metal features such as Base Flanges and Sketched Bends. Flatten the result to view the flat pattern. Use a hybrid approach combining the automatic and interactive methods.
Lesson
2 years ago
ENG
Convert imported assembly and multibody geometry into SOLIDWORKS feature-based, parametric models. Recognize imported assembly geometry as multiple parts. Use Edit Feature to recognize only selected features from the part. Use child features to recognize multiple features with a single selection.
Lesson
2 years ago
ENG
Explore the user interface of SOLIDWORKS Treehouse, an assembly structure planning tool for managers and designers alike. Tour the user interface to explore how to use SOLIDWORKS Treehouse. Build the structure for a new assembly complete with parts and drawings.
Lesson
2 years ago
ENG
Learn about SOLIDWORKS Flow Simulation software. View sample applications from the real world. View sample real world examples where the software was used.
Lesson
2 years ago
ENG
Prepare SOLIDWORKS geometry for Flow Simulation analysis. Create lids manually. Create lids using the Lid Creation tool. Check if the geometry is water tight for internal flow analysis. Detect leaks in improperly sealed geometry.
Lesson
2 years ago
ENG
Build the SOLIDWORKS Flow Simulation project. Use Wizard to define Flow Simulation project. Define boundary conditions. Define goals. Mesh the model geometry.
Lesson
2 years ago
ENG
Run SOLIDWORKS Flow simulation and monitor it. Postprocess Flow simulation results. Launch the SOLIDWORKS Flow simulation and monitor it in the solver window. Monitor execution of the simulation in the solver window. Postprocess results using cut plots, surface plots, flow trajectories. Create 2D graphs from the calculated results, extract results on desired geometrical entities.
Lesson
2 years ago
ENG
Mesh the Flow Simulation geometry using automated meshing approach. Understand the Basic mesh, and Initial mesh concepts. Control the Global Initial mesh refinement level. Analyze the Minimum Gap Size feature value as the project settings change. Plot mesh on cut plots.
Lesson
2 years ago
ENG
Mesh the Flow Simulation geometry using manual meshing approach. Control Basic mesh settings. Apply manual mesh setting and options. Define control planes. Define and apply local mesh controls. Plot mesh on cut plots.
Lesson
2 years ago
ENG
Explore the basic concepts of creating an animation in SOLIDWORKS. Use the Animation Wizard and MotionManager to create animations that rotate, explode, and collapse an assembly. Create an animation. Explore the MotionManager pane. Use the Animation Wizard to rotate, explode, and collapse an assembly.
Lesson
2 years ago
ENG
JPN
Create an animation to simulate a cable winding off one reel onto another reel. Use a helix, reference plane, and sweep to model the cable. Define equations to modify the geometry and simulate the winding cable. Create an animation. Use a helix, reference planes, and a sweep feature to model a cable. Define equations to modify the geometry. Change the value of a mate over time using the MotionManager.
Lesson
2 years ago
ENG
JPN
Create a variable pitch helix that you use as the path for a sweep feature. Learn about the options you have to define the shape of the variable pitch helix. Create a variable pitch helix. Position the profile and path sketches properly for a sweep feature. Create a plane normal to a curve at a point.
Lesson
2 years ago
ENG
JPN
Apply a setback fillet to vertices where three or more edges meet. Setback fillets can model cleaner looking blends at the vertices. Add setback values to vertices where three or more edges meet.
Lesson
2 years ago
ENG
JPN
Create 3D sketches using the default coordinate system of the model to orient the sketch entities. Add relations and dimensions to constrain the size of the sketch entities. Use the on-screen feedback when sketching. Use planes to orient 3D sketch entities. Change the sketch plane by pressing the Tab key or by using a plane or planar face. Display multiple viewports to modify 3D sketch entities.
Lesson
2 years ago
ENG
JPN
Create a variable radius fillet where you set the radius value at selected vertices and control points. Also, you can set the radius to zero to force the fillet to converge to a point. Create a fillet where the radius varies along the selected edge. Modify the radius value at vertices or control points. Create zero radius fillets where the fillet must converge to a point.
Lesson
2 years ago
ENG
JPN
Use the loft feature or boundary feature to create a transition that blends well with the surrounding geometry. Set the tangency options for a boundary feature to match the curvature of the neighboring faces. Join two portions of a model that have different profiles. Examine the options for building a boundary feature.
Lesson
2 years ago
ENG
JPN
Project a sketch onto another sketch to create a curve that represents the cage for a water bottle. Create sketches that represent the overall shape of the water bottle. Project one sketch onto another to create the 3D curve. Create a sweep feature using the 3D curve as the path.
Lesson
2 years ago
ENG
JPN
Create 2D or 3D sketches where faces of a model intersect the sketch plane or each other. You can use the sketches to determine draft angles, evaluate curvature, as a sweep path, and more. Create 2D sketch entities where selected faces intersect the sketch plane. Create 3D sketch entities where selected faces intersect each other.
Lesson
2 years ago
ENG
JPN
Copy and derive a sketch to use the original sketch more than once. A copied sketch is not related to the original, whereas a derived sketch changes if the original sketch every changes. Create a derived sketch that retains the same shape as the original sketch. Copy a sketch. Modify the position and dimensions of a sketch. Create a loft through three profile sketches.
Lesson
2 years ago
ENG
JPN
Create and modify splines using spline points, relations, control polygons, and spline handles. Splines can have multiple spline points or as few as two spline points. Sketch with splines. Edit the number of spline points. Modify the shape of splines with relations, control polygons, and spline handles.
Lesson
2 years ago
ENG
JPN
Loft creates a feature by making transitions between profiles. A loft can be a base, boss, cut, or surface. By specifying constraints and connection parameters, the desired result can be achieved. Create basic loft feature between two profiles. Refine the shape with a centerline curve, end constraints, and connection points. Select loft profiles and connection points correctly.
Lesson
2 years ago
ENG
JPN