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SOLIDWORKS Mechanical Conceptual (SWMC) can be used to develop concepts using a variety of detail. Capabilities exist to explore concept mechanisms using simple 2D sketches, 3D primitive shapes, full 3D parametric designs, or a combination of techniques. Use sketch objects to test concepts in 2D. Use primitives to quickly develop components when a simple 3D representation is required. Use parametric models to create detailed models for a design concept. Explore the power of combining parametric features with direct editing techniques for flexible options for design changes.
Lesson
2 years ago
ENG
Discover concepts of working within a single modeling environment and the structure of the Design Tree. Explore how to quickly transition between features and assembly components to restructure your concept design. Understand the concepts of the single modeling environment. Explore the structure of the design tree when a product includes a combination of features, bodies, and components. Discover how to convert features to be an assembly component.
Lesson
2 years ago
ENG
Learn how colors and appearances can be applied to faces parts and assemblies. Discover how to create custom materials and make use of the existing material library. Apply appearances to faces, parts and assemblies. Customize the material library with new material colors and textures.
Lesson
2 years ago
ENG
Create an animation to simulate a cable winding off one reel onto another reel. Use a helix, reference plane, and sweep to model the cable. Define equations to modify the geometry and simulate the winding cable. Create an animation. Use a helix, reference planes, and a sweep feature to model a cable. Define equations to modify the geometry. Change the value of a mate over time using the MotionManager.
Lesson
1 year ago
ENG
JPN
Explore the basic concepts of creating an animation in SOLIDWORKS. Use the Animation Wizard and MotionManager to create animations that rotate, explode, and collapse an assembly. Create an animation. Explore the MotionManager pane. Use the Animation Wizard to rotate, explode, and collapse an assembly.
Lesson
1 month ago
ENG
JPN
Create a spring using a sweep feature defined in the context of an assembly. Then, animate the spring by adding a linear motor in MotionManager. Create an animation. Model a spring using an in-context sweep. Add a linear motor to stretch and compress the spring. Understand the impact of rebuild errors on animations.
Lesson
1 month ago
ENG
JPN
Create exploded views in multibody parts using some of the same tools that you use to create an exploded view in an assembly. Toggle between exploded and collapsed states. Edit the explode steps. Create more than one exploded view per configuration.
Lesson
1 month ago
ENG
JPN
Use selection tools to select one or more components in an assembly. Selection tools simplify the selection of components with similar properties or components in proximity to one another. Select components by dragging a box. Select components using a volume. Isolate components. Select components using conditions such as hidden, mated, or internal.
Lesson
1 month ago
ENG
DEU
JPN
Create display states to control the visibility and display style of components. Display states can be linked to configurations of an assembly. Display states can control hide/show state, display mode, appearance, and transparency of components. Add display states to an assembly. Modify visual properties of components with display states. Explore component selection techniques. Use the display pane. Open an assembly to a specific configuration and display state. Link display states to configurations.
Lesson
1 month ago
ENG
DEU
JPN
The Hole Series feature adds holes to multiple components in an assembly. Unlike a typical assembly feature, the Hole Series adds part-level features to the individual components. Create a Hole Series feature in an assembly. Create a Hole Series feature from an existing hole feature. Understand the difference between the Hole Series feature and a typical assembly feature.
Lesson
1 month ago
ENG
JPN
Blocks group sketch entities and dimensions together so that they move as one in a sketch. Together with a layout sketch, you can go directly from an assembly sketch to the full assembly. Create, edit and save blocks. Create a layout sketch of an assembly using blocks. Build assembly components based on the existing blocks.
Lesson
1 month ago
ENG
DEU
JPN
Smart Mates can be used to automate mates while adding a component to an assembly as well as for mating existing components. Different mate relations can be created based on the geometry that is specified for the Smart Mate. Automate mates while adding a component to an assembly. Use Smart Mates to mate existing components. Use Smart Mates with circular edges to generate multiple mates simultaneously.
Lesson
1 month ago
ENG
JPN
Apply color, material and texture appearances to components, part features, or faces in an assembly. Control how those appearances propagate through the model. Appearances applied at the assembly component level do not affect the individual part file. Apply an appearance to several componets in an assembly. Apply a material appearance and change how it is displayed. Understand the hierarchy of appearance application in an assembly.
Lesson
1 month ago
ENG
DEU
JPN
The Belt/Chain assembly feature links idlers, pulleys, or sprockets together to achieve the intended rotation of several components simultaneously. Optionally, you can create a belt or chain component part. Select edges of pulleys and idlers for a belt/chain assembly feature. Set the properties of a belt/chain assembly feature.
Lesson
1 month ago
ENG
DEU
JPN
The Copy with Mates command copies existing components along with their mates. New references can be selected for the new mates to allow for modified placement. Use the Copy with Mates command to create new instances of components along with their mates. Understand when mate references for the copied mates are repeated. Understand when some of the copied mates require new mate references.
Lesson
1 month ago
ENG
DEU
JPN
Use multiple mate mode within the Mate command as a shortcut to create many mate relations to one common reference. Create multiple mates to a common reference using multiple mate mode. Toggle alignment of mates. Explore different techniques to edit mate features.
Lesson
1 month ago
ENG
DEU
JPN
Mirror Component creates opposite-hand, but otherwise identical, versions of parts or subassembies. Specify which components are mirrored and which are purely copied (i.e. fasteners, which should not be mirrored). The geometry of a mirrored component changes to create a truly mirrored version, known as an \"opposite-hand\" version. Mirror components about an assembly plane. Create mirrored versions of parts in an assembly. Create opposite-hand versions of parts.
Lesson
1 month ago
ENG
JPN
Define mated entities and mate types for components that you use frequently. When you add the component to the assembly, some mates can automatically be added for you. Define the mate entities and mate types for a frequently used component. Add a component with mate references to an assembly. Select the configuration of a component that you drag into an assembly.
Lesson
1 month ago
ENG
JPN
Use limit mates to restrict the movement of components within a specified range of linear or angular values. Add coincident and limit mates to restrict the degrees of freedom of a component. Set the starting, minimum, and maximum values for a limit mate.
Lesson
1 month ago
ENG
DEU
JPN
Center a component relative to two faces of a groove using a width mate. Add a width mate to center a component relative to two faces of another component. Understand the degrees of freedom that are constrained by a width mate.
Lesson
1 month ago
ENG
JPN
Constrain two similar entities (points, edges, faces, etc) to be symmetric about a plane or planar face. A symmetry mate does not force the components to be symmetric, just the entities you select. Understand the acceptable selections for a symmetry mate. Constrain two planar faces to be symmetric about a reference plane.
Lesson
1 month ago
ENG
JPN
Constrain a point or a vertex of a component to a path in an assembly. Then, control the pitch, yaw, and roll of the component as it moves along the path. Specify the entities for a path mate. Edit a path mate to control pitch, yaw, and roll of the component.
Lesson
1 month ago
ENG
JPN
The linear coupler mate links the translation of one component to the translation of another component. The translation occurs along an axis you define relative to the assembly origin or a reference component. Select the faces and reference components to define a linear coupler mate. Set the ratio of motion of one component relative to another.
Lesson
1 month ago
ENG
JPN
Add each of the six mechanical mate types to control the degrees of freedom of components when designing mechanisms. Mate a cylinder, plane, or point to a series of tangent faces with a cam follower mate. Limit the rotational movement between two components with a hinge mate. Move one component linearly to move another component rotationally with a rack and pinion mate. Add a pitch relation between the rotation of one component and the translation of another with a screw mate. Rotate two components relative to one another with a gear mate or a universal joint mate.
Lesson
1 month ago
ENG
JPN