Training Catalog
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Understand the difference between starting a sketch on a plane or planar face. Create the first 2D sketch profile on a reference plane. Create additional 2D sketch profiles on planar model faces of the part.
Use sketch relations and dimensions to fully define a sketch. Understand the status of a sketch, either under defined, fully defined, or over defined. Evaluate a sketch to determine why it is under defined.
Evaluate the size, weight, and more of a model using the measure and mass properties tools. Understand how the material and coordinate system of a part affect its mass properties. Measure between points and circles to determine the size of a part.
Add materials to parts for calculations of mass properties, for use with SOLIDWORKS Simulation, and to modify the appearance of the part. Define the material for a part. Add a custom material to a part. Use configurations to assign different materials to a part.
Create points, axes, and coordinate systems to aid in the creation of features and helps with the use of measurement tools. Explore the options to create reference points, axes, and coordinate systems based on one or more model entities.
Use sketch relations and dimensions to fully define a sketch. Understand the status of a sketch, either under defined, fully defined, or over defined. Evaluate a sketch to determine why it is under defined.
Use automatic sketch relations to capture design intent as you sketch a profile. Identify the icons that appear on the cursor to signify automatic sketch relations. Create a sketch profile and add automatic sketch relations as you sketch.
Use sketch relations to fully define a sketch and capture design intent. Learn about automatic sketch relations and sketch relations that you add manually. Add relations between two lines to understand common sketch relations. Add relations between circles and arcs to observe additional sketch relations.
Create circles and arcs as entities in a sketch. Learn about the variety of tools you can use to create circles and arc. Understand when you might choose the different circle and arc tools based on points in the center or along the perimeter of the circle or arc.
Create circles and arcs as entities in a sketch. Learn about the variety of tools you can use to create circles and arc. Understand when you might choose the different circle and arc tools based on points in the center or along the perimeter of the circle or arc.
Create lines and centerlines as entities in a sketch. Understand the options for creating lines in a sketch. Draw lines that are vertical, horizontal, or at a specified angle. Use centerlines for relations and dimensions to facilitate the creation of model geometry.
Create rectangles as entities in a sketch. Learn about the variety of tools you can use to create rectangles. Understand when you might choose the different rectangle tools based on the center and corners of the rectangle.
Review the various end condition options for extruded features. Examine the end conditions defined by distance from the sketch: Blind, Through All, and Midplane. Examine the end conditions defined by existing 3D geometry: Up to Next, Up to Vertex, Up to Surface, Offset from Surface, and Up to Body. Identify geometry differences based on the selected end condition.
Understand the importance of picking the correct sketch plane for starting a part. Choose the starting feature and starting sketch plane for a part. Understand how the choice of a starting sketch plane can affect the drawing.
Create rounded or beveled edges using fillets or chamfers, respectively. Understand general filleting rules to facilitate better modeling practices. Create and understand some of the options for constant radius fillets. Create and understand some of the options for chamfer features.
Extend sketch profiles to create extruded bosses to add material and extruded cuts to remove material. Use sketch relations and dimensions to define sketch profiles. Understand some of the options for extruded features. Add material with an extruded boss and remove material with an extruded cut.
Revolve sketch profiles about an axis to add or remove material. Create sketches, with the proper entities, relations, and dimensions that facilitate revolved features. Understand some of the options for revolved features.
Copy instances of one or more features or bodies by mirroring them across a reference plane or planar face. The resultant copy is reversed, as if seen in a mirror, maintaining symmetry. Create mirror patterns of features and bodies. Control results with geometry pattern option.
Move a sketch profile along a path to create a swept feature. Use sketch relations to create a sketch path relative to other sketches in the part. Understand some of the basic options for swept features.
Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
Create a sketch driven pattern, table driven pattern, curve driven pattern, and a fill pattern. These patterns allow you to pattern features in non-linear or non-circular directions. Use sketch points to define a sketch driven pattern. Specify coordinates for a table driven pattern. Convert entities to create a sketch for a curve driven pattern. Distribute features within a boundary using a fill pattern.
Create assemblies by adding and orienting existing parts in an assembly. Add mates to connect the components. Create a new assembly from a part. Introduce the assembly FeatureManager design tree. Insert components into the assembly. Move and rotate components. Add mates between components.
Use the Physical Dynamics options when moving components to allow realistic interaction between assembly components. Physical dynamics identifies collisions between faces and allows components to push one another when they come into contact. Understand options within the Move Component command. Use the Physical Dynamics option to simulate interaction between components being moved. Understand the limitations of using Physical Dynamics versus a Motion Study. Learn how to troubleshoot issues when using the physical dynamics option.
Create a pattern of one or more features or bodies in one or two circular directions. The circular direction is based on a cylindrical or conical face, a circular or linear edge, centerline or axis. Spacing of instances can be controlled in different ways. Create circular patterns of existing features. Vary spacing and range.