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Understand the difference between starting a sketch on a plane or planar face. Create the first 2D sketch profile on a reference plane. Create additional 2D sketch profiles on planar model faces of the part.
Lesson
1 month ago
ENG
Interrogate a part using rollback to understand how it was created. Change the sequence of features and edit features, sketches, and sketch planes. Roll forward through an existing part. Reorder a feature in the FeatureManager design tree. Understand parent/child relationships. Edit sketches and features.
Lesson
1 month ago
ENG
DEU
JPN
Use the Move Face and Delete Face tools to modify non-parametric, imported geometry. Increase the size of a model by moving faces of the body. Remove and patch filleted faces of a model by deleting the faces. Increase the diameter of a cylindrical boss by offsetting the cylindrical face.
Lesson
2 months ago
ENG
JPN
Insert annotations into existing drawing views, including custom notes, geometric tolerances, and blocks. Create annotations and symbols. Create blocks from geometry and notes. Save a block to a file. Insert a block into a drawing.
Lesson
2 months ago
ENG
DEU
JPN
Revolve sketch profiles about an axis to add or remove material. Create sketches, with the proper entities, relations, and dimensions that facilitate revolved features. Understand some of the options for revolved features.
Lesson
2 months ago
ENG
Contour selection options allow individual contours to be selected within a sketch. By making use of contour selection techniques, a single sketch can be used to produce multiple features. Use the Contour Select Tool to pre-select contours for a feature. Use the Selected Contours options for a feature to define areas of a sketch to use. Use a single sketch to generate multiple features. Understand the icons displayed when using selected contours and sharing sketches.
Lesson
2 months ago
ENG
DEU
JPN
Use sketch relations and dimensions to fully define a sketch. Understand the status of a sketch, either under defined, fully defined, or over defined. Evaluate a sketch to determine why it is under defined.
Lesson
2 months ago
ENG
Use sketch relations to fully define a sketch and capture design intent. Learn about automatic sketch relations and sketch relations that you add manually. Add relations between two lines to understand common sketch relations. Add relations between circles and arcs to observe additional sketch relations.
Lesson
2 months ago
ENG
Create a flattened annotation route for use in a 2D drawing. Insert and edit different tables displaying information pertaining to the route. Distinguish between annotation style and manufacture style drawings. Use the Flatten Route tool to create the flattened route and drawing. Learn to insert, edit and adjust an electrical BOM, cut list, connector table, and auto balloon in the drawing. Learn to edit flattened route.
Lesson
2 months ago
ENG
DEU
JPN
Use the ConfigurationManager to add configurations to an assembly and show two versions of its components. Also, explore the advanced options of configuration properties. Use the ConfigurationManager to add configurations to an assembly. Use the advanced options of the configuration properties to control new components and mates. Create two versions of the assembly to represent different available components.
Lesson
2 months ago
ENG
DEU
JPN
Explode the various methods for moving and rotating components, including dragging, using the triad, and setting the options in the PropertyManager. Explore the options for detecting collisions between components. Calculate the minimum clearance distance between components. Move and rotate a component by dragging, using the triad, or using the options in the PropertyManager. Identify the clearance between options when moving components. Detect collisions between moving components and other components.
Lesson
2 months ago
ENG
DEU
JPN
Add fasteners from the Toolbox library to the hole wizard holes and cylindrical cuts on selected faces or to an entire assembly. Add a sensor to monitor property values. Set up an alert to notify you if the property value is outside acceptable limits. Automatically add fasteners to an assembly. Edit the settings for the default fasteners. Edit existing fasteners. Add washers and nuts to secure fasteners.
Lesson
2 months ago
ENG
Animate an assembly from a first-person perspective. Create walkthrough animations. Position the camera throughout the animation sequence. Align the camera to a sketch path throughout the animation sequence. Save animations as AVI files.
Lesson
2 months ago
ENG
Create a drawing from an existing part file, insert basic views, and insert and manipulate dimensions and callouts. Make a basic drawing of a part. Insert standard views. Import dimensions from a model into a drawing. Make a change to a dimension. Demonstrate the associativity between the model and its drawings.
Lesson
10 months ago
ENG
DEU
JPN
Use automatic sketch relations to capture design intent as you sketch a profile. Identify the icons that appear on the cursor to signify automatic sketch relations. Create a sketch profile and add automatic sketch relations as you sketch.
Lesson
10 months ago
ENG
Review the various end condition options for extruded features. Examine the end conditions defined by distance from the sketch: Blind, Through All, and Midplane. Examine the end conditions defined by existing 3D geometry: Up to Next, Up to Vertex, Up to Surface, Offset from Surface, and Up to Body. Identify geometry differences based on the selected end condition.
Lesson
10 months ago
ENG
Create rounded or beveled edges using fillets or chamfers, respectively. Understand general filleting rules to facilitate better modeling practices. Create and understand some of the options for constant radius fillets. Create and understand some of the options for chamfer features.
Lesson
10 months ago
ENG
Extend sketch profiles to create extruded bosses to add material and extruded cuts to remove material. Use sketch relations and dimensions to define sketch profiles. Understand some of the options for extruded features. Add material with an extruded boss and remove material with an extruded cut.
Lesson
10 months ago
ENG
Exploded views can be created in assemblies to assist in detailing and visualizing components. Learn how to create an exploded view in an assembly. Use the options within the Exploded View command to explode single and multiple components. Understand the options for exploding sub-assemblies. Automate spacing for multiple components in a chain explode step. Learn how to animate explode steps.
Lesson
10 months ago
ENG
DEU
JPN
Use the Interference Detection tool to identify any overlap between parts in an assembly. Clearance between parts can also be detected using the Clearance Verification tool. Use the Interference Detection tool to identify interferences between assembly components. Explore the options available within the Interference Detection tool. Use the Clearance Verification tool to identify clearances between assembly components. Explore the options available with the Clearance Verification tool.
Lesson
10 months ago
ENG
DEU
JPN
Diagnose and repair issues with sketches including extraneous geometry, dangling dimensions, and dangling relations. Diagnose problems in a part. Repair sketch geometry problems. Repair dangling relations and dimensions. Use the What\'s Wrong dialog. Edit the plane used by a sketch.
Lesson
10 months ago
ENG
DEU
JPN
Create a pattern of one or more features or bodies in one or two circular directions. The circular direction is based on a cylindrical or conical face, a circular or linear edge, centerline or axis. Spacing of instances can be controlled in different ways. Create circular patterns of existing features. Vary spacing and range.
Lesson
10 months ago
ENG
DEU
JPN
Create a pattern of one or more features or bodies in one or two linear directions. Unwanted instances can be left out of the pattern, and spacing and other dimensions may be varied. Create bi-directional linear patterns of existing features. Skip instances in a pattern. Vary parameters of pattern instances.
Lesson
10 months ago
ENG
DEU
JPN
Use the sketch tools \"Convert Entities\" and \"Offset Entities\" to reference sketch entities and model geometry to create new sketch entities. If the original geometry changes, then the converted and offset entities also change. Create converted entities into a new sketch. Create offset entities. Create a slot using offset entities.
Lesson
10 months ago
ENG
DEU
JPN