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I'm finding it difficult to place a key on a whole or half number.. before it would snap to 23.5, or 11.2 etc.... Is there a setting I got off? I
Categories: Simulation, Motion Studies
There is an entire toolbar for snap settings, I rarely use it but one of them is length snap. I am guessing that is what you are talking about, although I am not quite sure what a key is.
Thanks for replying Dustin. I'm working on a motion study. The vertical dotted line represents where a key gets placed if I right click and place a key.
Zoomed out this much on the time scale, the increments should decrease to 0.5 seconds. But as you might be able to see below, this value is 55.9123618276545124762734 bazillionths of a second. Having to manually change the time on every key (I have thouseands of pathmates) is hours extra work. The ability of the program to increment the timeline in my case has gone. Looking to fix it.
I fully understand now. I will take a look tomorrow when I am not running flow simulation.
Thanks Dustin. I've made a case with my re-seller about this though so would hate to waste your time. I'll post if there is a solution.
Try this link, the zoom in button could be your issue here.
2012 SOLIDWORKS Help - Time Bar
To increase the time bar resolution with finer time increments, click Zoom In (lower right corner of the graphics area of the MotionManager ).
I've worked with the zoom button. I would use it to change the increments when placing a key on the timeline. The ability of the program to alter those increments has malfunctioned. I'm going to try to calculate to see if this resets it.
The reason why it is not snapping on 0.5s increments is because there are numerous keys existing in the study that are not on 0.5s increments. The snapping will default to 0.5s increments but if there are existing keys it will also snap to them to assist in lining up times.
Attached is a video for reference. I deleted all keys except for the first few pathmates. Notice how it snaps to the same location as existing keys as well. When I change the keys to all be 0.5s increments it snaps as expected.
So in order to regain the exact 0.5s increments you'd need to modify all existing keys. As this would take too much time given the amount or existing keys, I'd recommend just zooming in a bit to get the approximate time location (won't be exactly 0.5s).
Tried Scaling the animation at some point.. Thanks Scott!