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Visualize rendered content
SOLIDWORKS Forums
7 days ago

Hello Visualize Community!

 

I'd like to start a thread where we can share our Visualize images, animations, and other rendered content for feedback from the community. I will also use this thread as the single place to select Visualize Featured Users, a recurring blog post with an interview and your images!

 

Post away and don't forget to use the social media hashtags #swvisualize #gettinvizzy on Facebook and Twitter!

 

Visualize Standard is free for all SOLIDWORKS Professional & Premium users on active Subscription. Learn more about Visualize right here.

 

Don't forget to follow me on Twitter (@bhillner) for product news and updates!

 

Thanks,

Brian HILLNER

Product Manager | SOLIDWORKS Visualize

 

To get this party started...he's a few of my own:

Ferrari F12.jpg

 

Panerai Watch.jpg

 

C7 Corvette.jpg

BUNKSPEED_Ruby Ring_1.jpg

Camaro_HDRLS-2.jpg


Categories: SOLIDWORKS Visualize

Comments
Last comment By: Andreas Olofsson   Thu, 14 Sep 2017 13:17:22 GMT
Re: Visualize rendered content

Your textures are pretty convincing, Jacek, but how did you manage the meniscus along the top of the liquid coffee edge?

 

BTW, can you post the same detail of the coffee maker spout, 1st image, above, taken with infinite depth of field? I think it would be useful to compare different camera effects, side by side, if it's not too much trouble.....

By: Rich Fagioli  Wed, 28 Jun 2017 14:16:19 GMT
Re: Visualize rendered content

A few renders of a project i'm working on.

 

VW Squareback Motion_Camera_Default Camera 4.jpg

VW Squareback Progress_Camera_Camera 3.jpg

VW Squareback Venice Beach - Cropped1.jpg

VW Squareback Venice Beach 2-Cropped2.jpg

By: Alex Worsfold  Mon, 10 Jul 2017 18:51:07 GMT
Re: Visualize rendered content

Thank you so much for the tips Jacek. I thought the realism has to come from models first as it is the foundation of all renders. I have been working with our engineers for more realistic models and I appreciate your insight in helping me achieve a greater degree of realism. I strive to do it within the rendering program and not in the post-processing in Photoshop although some is necessary. Thank you for your input. I look forward to seeing more from you.

-Gina

By: Gina Fisher  Mon, 10 Jul 2017 19:44:40 GMT
Re: Visualize rendered content

Vacuum Cube 6 X 6 Plate.jpg

 

Milling machine finish. The texture is produced in Photoshop and applied in different orientations depending on the surface. Adjusting the Bump Strength changes the finish from one produced in high school shop class to something made on a CNC mill in a professional machine shop.

Vacuum Cube 6 X 12 Frame 4.jpg

Creating the texture was surprisingly difficult despite being simple in principle: the left side of the texture must precisely match the right side, lest the texture end up looking like "tile".

By: Rich Fagioli  Tue, 11 Jul 2017 14:47:05 GMT
Re: Visualize rendered content

Well done, Jacek. Your textures and the lighting is spot-on. Would look great in a magazine ad!

By: Brian Hillner  Tue, 11 Jul 2017 15:54:20 GMT
Re: Visualize rendered content

Welcome to the Visualize Community, Alex

The side view in Venice Beach is my fav. The subtle Bloom Filter (as seen over the front wheel) is perfect! I really do like that HDR.

I can see you used the 'Physical Flakes' option in the Metallic Paint...nice touch!

Cool retro VW design;are you going to physically build it??

Keep the renders comin'

By: Brian Hillner  Tue, 11 Jul 2017 15:58:27 GMT
Re: Visualize rendered content

Whoa Rich, that's one heck of a milling texture! You definitely succeeded with making it seamless and appear super real.

I'm glad you found the Bump Strength slider helpful to achieve the desired effect.

The second image with the DoF is awesome!

All these little textures help push the image from 'just another render' to 'holy crap, that's a photo'

By: Brian Hillner  Tue, 11 Jul 2017 16:01:51 GMT
Re: Visualize rendered content

These are few projects I completed in SolidWorks Visualize on my personal time. My rendering skills are not quite where I want them to be, but I am slowly progressing. Please your feedback and recommendations will be appreciated.  iPhone 6 CAD Rendered In SolidWorks Visualization.jpgRed BMX Bicycle.jpgNail Polish.jpgWine 3.jpgSharpie 3.jpgBranch Connection.jpgGate Valve_Camera_VR 3.jpgConfiguration_OFFSET BEARING.jpgThredolet 2.jpg

By: Azeez Salu  Wed, 12 Jul 2017 03:19:36 GMT
Re: Visualize rendered content

I just completed this iwatch tonight Brian HillnerJacek Koczmierowski.

Some tutorials for these renders are on my YouTube channel: Azeez Salu - YouTube

Your feedback is always appreciated. Thanks.

iWatch Gold Final.jpgiWatch Final.jpg

By: Azeez Salu  Wed, 12 Jul 2017 06:18:44 GMT
Re: Visualize rendered content

Loving Visualize formation tool!

 

 

1969CamaroGALER.jpg

By: BARIŞ KILINÇ  Fri, 14 Jul 2017 10:28:15 GMT
Re: Visualize rendered content

I love Photoview and it is very powerful... but finally after taking a look at the pictures of Visualize in this forum I also had  to start with it and I'm just impressed :-)

 

Here is my first picture from first day in Visualize...

 

Test2 - Kopie.jpg

By: Kevin Schlaepfer  Tue, 18 Jul 2017 11:12:47 GMT
Re: Visualize rendered content

Hi Azeez,

 

Thanks for uploading your Visualize content here! Your YouTube videos are super helpful, and I recommend watching them for anyone new to Visualize. Most of them show also how to build the model in SW CAD first!

 

You have a good eye for composition already, so nothing to improve there. And looks like you are getting into custom texture mapping as well already. You also are already using Decals and creating your own graphics, which is very helpful to understnad when trying to create very life-like images.

 

I would tackle creating animations in Visualize Pro next. This could be part.model animations, 360 spins, transparency animations, exploded views, camera animations, etc.

 

Thanks and look forward to seeing much more of your work!

 

Brian

By: Brian Hillner  Tue, 18 Jul 2017 22:07:18 GMT
Re: Visualize rendered content

Hi Baris,

That's probably my favorite 'hidden' feature in Visualize Pro. Thanks for sharing

 

It's only available as an option when you have more than one model selected in your Model Tree. You can easily click on your model, in this case the 1969 Camaro, and then Ctrl+C and Ctrl+V several times to duplicate the model on top of itself. Then you will see the Formation Tool options in the Models Tab.

 

Start by clicking the dropdown to select the formation type. Then you can adjust the orientation and spacing.

 

A great Visualize Pro feature to show off multiple color variations of the same product!

 

By: Brian Hillner  Tue, 18 Jul 2017 22:16:33 GMT
Re: Visualize rendered content

Hi Kevin,

 

Welcome to the Visualize Community!

The chosen HDR and also subtle Depth of Field really help push this towards mistaking it for an actual photo!

Look forward to more examples from you.

 

What's the most compelling is that you were able to create that caliber of image from only using Visualize for 1 day. Very impressive and great inspiration for anyone interested in trying Visualize!

 

Brian

By: Brian Hillner  Tue, 18 Jul 2017 22:23:09 GMT
Re: Visualize rendered content

Wow, this is awesome. I work in a machine shop and I have been looking to render machined surfaces. Is the bitmap file black and white? Did you just create a bunch of circles with varying thicknesses?

By: Jeremy Grigsby  Wed, 19 Jul 2017 10:25:37 GMT
Re: Visualize rendered content

Jeremy, the bitmap is done in greyscale using Photoshop to bend rendered fibers (in filters), and repeating the pattern:

 

Milling Marks 04.jpg

The trick is really getting the head to match the tail so that when the entire tile is repeated, end to end, the match is seamless. At some point I'll try to create a normal map of this texture so that bump strength can be correctly realized.

By: Rich Fagioli  Wed, 19 Jul 2017 15:47:58 GMT
Re: Visualize rendered content

Thanks so much for the bitmap. I had no idea how much detail was there

By: Jeremy Grigsby  Wed, 19 Jul 2017 15:56:24 GMT
Re: Visualize rendered content

Thanks for sharing with the Visualize Community, Rich!

It's this sort of camaraderie that makes our Visualize Community like nothing else out there.

 

Thanks!

Brian

By: Brian Hillner  Wed, 19 Jul 2017 17:33:41 GMT
Re: Visualize rendered content

Some fresh fruitsfreshApple_final_FHD.jpg

By: Peter Hildebrandt  Mon, 24 Jul 2017 19:56:37 GMT
Re: Visualize rendered content

Created my first animation and I have to say it's pretty easy with Visualize

 

animation_cp.gif

By: Stephan Tobias  Thu, 27 Jul 2017 08:23:05 GMT
Re: Visualize rendered content

Hi all,

there's long time I haven't post some of my Images. This is my last one!SDB.png

By: Benoit Gallice  Thu, 27 Jul 2017 08:58:22 GMT
Re: Visualize rendered content

@Peter those apples look super fresh! Is the water swirl 3D geometry as well?!? If yes, what appearance did you use for the water splashes...just a regular clear glass appearance? Thanks!

 

@Stephan ah yes, glad to see you're experimenting with animations in Visualize Pro! My favorite workflow is to keep 'Auto-keyframing' enabled, so every time I move my camera a new keyframe is automatically created. Look forward to more animations from you! The subtle brushed texture on the chamfer of the logo is a nice touch.

 

@Benoit thanks for sharing your latest image! That stone texture looks awesome and so does the slightly frosted glass (achieved by increasing the Roughness of the glass appearance). Nice natural lighting. Is this a fully enclosed room with just emissive lighting the scene, or is the chosen HDR lighting the scene as well?

By: Brian Hillner  Thu, 27 Jul 2017 13:19:14 GMT
Re: Visualize rendered content

Hi Brian,

here is all the informations:

2017-07-27_15-23-42.jpg2017-07-27_15-23-48.jpg2017-07-27_15-23-34.jpg

Light on the top of the sink are emissives too.

By: Benoit Gallice  Thu, 27 Jul 2017 13:26:14 GMT
Re: Visualize rendered content

Sneaky sneaky

Using the walls that aren't in the final composition as light sources...I never would have thought of that. Great trick to bring more light into your interior scenes. The key here is to use low Brightness setting on emissive appearances, as you have done, so the image doesn't get too blown out. GREAT idea to use a Color texture map on the emissive appearance for your blue 'outdoor' wall!! This adds a ton of natural light into the image, pushing it even more towards a real photo.

 

Thanks for sharing!

By: Brian Hillner  Thu, 27 Jul 2017 13:49:46 GMT
Re: Visualize rendered content

I wish there was a way to add emissives to specific parts of HDR environments. As it is, I'm coming up against some real limitations to these environments. My own Visualize studio is beginning to look too much like the real studio: added flashlights for specular reflections, angled light panels for added cast shadows and what was supposed to be a time saver is turning into a rabbit hole of adjustments and dead-ends. I've worn away the markings on both the "Ctrl" and "z" keys!

By: Rich Fagioli  Thu, 27 Jul 2017 15:24:30 GMT
Re: Visualize rendered content

The swirl is 3D geometry.You can buy different swirls,splashes at doschdesign.The appearance for the swirl is

the liquid preset white water, but with cylindical texture mapping.The apple appearance is gloss paint with an

apple skin color map.

By: Peter Hildebrandt  Thu, 27 Jul 2017 15:42:12 GMT
Re: Visualize rendered content

Hi Rich, have you tried HDR Light Studio yet? This will blow your mind. I use it on all my projects. Check out these links below:

Main website - Lightmap - HDR Light Studio

Plugin for Visualize - Lightmap - HDR Light Studio

 

We also have some awesome surprises in store for Lights in Visualize Pro 2018, available this October!

By: Brian Hillner  Thu, 27 Jul 2017 16:39:13 GMT
Re: Visualize rendered content

Thanks for the details, Peter!

DOSCH DESIGN - 3D models, textures, HDRI, audio and viz-images is a great website to use to find all kinds of 3D goodies. Thanks for the tip!

By: Brian Hillner  Thu, 27 Jul 2017 16:40:32 GMT
Re: Visualize rendered content

Holy cow! That's exactly the kind of thing I was looking for!

 

Do you know of any other cool Visualize plug-ins we should be aware of?

By: Rich Fagioli  Thu, 27 Jul 2017 18:35:30 GMT
Re: Visualize rendered content

I had some fun rendering this Lamborghini Centenario. The car body imported as a single part so I used the part extraction tool to separate the geometry with the yellow detailing. I was able to save some time by only extracting the parts from the right side of the car, then I mirrored them to the other side using the Symmetry option for the parts. I also used the "Bunkspeed" tire wall appearance from the automotive appearances.

lambo c - 23 2.png

By: Chris Mowatt  Thu, 27 Jul 2017 22:23:12 GMT
Re: Visualize rendered content

Hello,

you can download some pretty nice 3D model (Limited at 3 model by day) on 3d models - download 3ddd.ru

They provide some texture too.

An other website very useful to make some tiles configurations: Mosa » Generator

By: Benoit Gallice  Fri, 28 Jul 2017 07:35:29 GMT
Re: Visualize rendered content

That's one awesome render Chris!

By: Greg Hynd  Fri, 28 Jul 2017 07:54:55 GMT
Re: Visualize rendered content

Experimenting with wire frame/accurate mash ups. Hope to inspire some ideas.

 

Front_collapsed_wireframe_final.jpgGradPrix_single_cylinder_reveal.png

By: Chris Cunningham  Thu, 03 Aug 2017 20:15:05 GMT
Re: Visualize rendered content

@Chris wow...it's impressive to see your first image on this thread compared to this latest one...and all the little tricks you're using (part splitter, symmetry) to save loads of time! The lighting is exquisite. Any add'l lights / emissive planes, or just the HDR?

 

@Benoit thanks for the tips!

By: Brian Hillner  Fri, 28 Jul 2017 15:59:54 GMT
Re: Visualize rendered content

Hello everoney

 

see my new SOLIDWORKS Visualize animation work for YEKTAMAK.

 

SolidWorks Visualize - Yektamak - YouTube

By: BARIŞ KILINÇ  Mon, 07 Aug 2017 14:49:10 GMT
Re: Visualize rendered content

Nice work! I've done this 'blending' technique of wireframe over render in PSD and the results look fantastic. Helps to show to non-3D people that the image they're looking at isn't a photograph but from a 3D model. Great for marketing team, or just for awesome cover slides for your internal PPTs. Thanks for sharing!

By: Brian Hillner  Mon, 07 Aug 2017 22:35:04 GMT
Re: Visualize rendered content

Baris - using Visualize Pro to the max, I see! AND you even included fading/animating the opacity of parts/groups to hide them during the animation and see model details behind them...smart thinking. That was new for Visualize 2017 and was a highly requested feature.

Looked like one of your cameras has Depth of Field - I'm glad you did that for the closeup. FYI - you can also animate the 'focus point' for the Depth of Field effect as well, throughout a camera fly, to set the desired focus point as the camera moves by. Keep it up!

By: Brian Hillner  Mon, 07 Aug 2017 22:39:59 GMT
Re: Visualize rendered content

I wanted a new wallpaper, so I created the image below with SW Visualize.

 

CAD2M_Wallpaper_2017_final.png

By: Martijn Visser  Wed, 09 Aug 2017 11:52:03 GMT
Re: Visualize rendered content

Martijn Visser That - is Awesome - thanks for sharing

By: John Stoltzfus  Wed, 09 Aug 2017 11:53:43 GMT
Re: Visualize rendered content

Sick image Martijn! The composition/heights of the hexagons are really nice and balanced. I've been wanting to create 'geometric artwork' images like this in Visualize for a while now. They are truly works of art and are super-fun to position/compose in Visualize.

 

See what this image looks like with a slight texture ('Scratched Mold.jpg' or one of the other blue-ish normal maps from 'Textures' folder?). Also give it a Depth of Field to see if you like that result or not.

 

Attached is an 'orange peel texture, which gives the effect of a painted surface, with the subtle paint thickness variations. Maybe not for these flat geometric shapes, but always fun to play around!

 

Keep it up!

By: Brian Hillner  Wed, 09 Aug 2017 15:17:10 GMT
Re: Visualize rendered content

This is the first real render I've done in 2018 BETA. It's not spectacular, but it turned out pretty cool.

spiral on granite 2.jpg

By: Jeremy Grigsby  Wed, 09 Aug 2017 17:34:14 GMT
Re: Visualize rendered content

SUPER-cool! Reminds me of a beginning to a Bond movie - but the bullet is going down a fluorescent barrel

That glow effect with the whispies closest to the camera is sweet. Really creative project. Thanks for posting!

By: Brian Hillner  Wed, 09 Aug 2017 18:51:52 GMT
Re: Visualize rendered content

This is another random one I tried. Kind of a crystal growth type thing.

 

spiky4.jpg

By: Jeremy Grigsby  Thu, 10 Aug 2017 15:37:41 GMT
Re: Visualize rendered content

and that is - Incredible Jeremy Grigsby - wow - thanks for sharing

By: John Stoltzfus  Thu, 10 Aug 2017 16:40:44 GMT
Re: Visualize rendered content

That looks exactly like a plank of wood.

 

 

 

 

With "Bump Displacement" checked.

By: Rich Fagioli  Thu, 10 Aug 2017 16:52:32 GMT
Re: Visualize rendered content

Here's an example of a design and render, and then making the actual design. I made this for my wife for our 10th Anniversary.

heart finished.jpg

By: Jeremy Grigsby  Thu, 10 Aug 2017 17:45:57 GMT
Re: Visualize rendered content

That is awesome !! -  What for material did you make it out of"  and rough size? 

By: John Stoltzfus  Thu, 10 Aug 2017 17:50:25 GMT
Re: Visualize rendered content

It's all 6061T6 aluminum, other than the 4-40 bolts holding the hearts on. The base is 8"x5". I had all the plates red anodized with stock in any area that you see aluminum. After it came back from being anodized, I cut all areas that were to show the aluminum color.

By: Jeremy Grigsby  Thu, 10 Aug 2017 17:55:17 GMT
Re: Visualize rendered content

Wow Jeremy - that's amazing. And you're making all us husbands look bad

Your attention to detail on the physical piece is incredible. Nicely done!

By: Brian Hillner  Thu, 10 Aug 2017 22:32:23 GMT
Re: Visualize rendered content

Thank you. I know it maybe didn't fit on this thread as far as great renderings, but I was using visualize throughout the design to show to coworkers for ideas.

By: Jeremy Grigsby  Thu, 10 Aug 2017 22:49:00 GMT
Re: Visualize rendered content

I made a modification on my previous shared wallpaper. This time I used depth of field. I also added some texture on the red surfaces.

I am really happy with the result!

CAD2M_Wallpaper_2017_3.png

By: Martijn Visser  Fri, 11 Aug 2017 08:18:48 GMT
Re: Visualize rendered content

Very cool ,

 

The subtle changes really make it pop!

By: Scott Ellery  Fri, 11 Aug 2017 10:09:13 GMT
Re: Visualize rendered content

Here's one I did today.

piano and staff 2.jpg

By: Jeremy Grigsby  Fri, 11 Aug 2017 20:51:54 GMT
Re: Visualize rendered content

A classic pool table scene. Modeled in Solidworks, rendered in Visualize.

 

Pool Balls-01-New.jpg

By: Dave Goetsch  Mon, 14 Aug 2017 00:53:49 GMT
Re: Visualize rendered content

Just upgraded my workstation from dual GTX-680 4GB to dual GTX-1080 TI 11GB. I'm having a lot of fun rendering some of my past Solidworks models at Warp Speed !  I rendered this one at 5k  5,120 x 2,880.

 

Sparkplug-Single-4k-PS.jpg

By: Dave Goetsch  Sun, 13 Aug 2017 22:58:28 GMT
Re: Visualize rendered content

Working on some video exports with Visualize. This is a test sample from an upcoming commercial I am working on. I rendered off 2 image sequences and overlapped them. To get the smooth camera pan I rotated the object and the camera. Thanks for the great software, makes generating images and videos very easy.

 

https://youtu.be/M05L_wlu9_s

By: Chris Cunningham  Mon, 14 Aug 2017 15:10:47 GMT
Re: Visualize rendered content

A Render done last night, Thought of rendering my Electrical 3D Project...

Untitled Project 7.jpg

By: Richie More  Tue, 15 Aug 2017 01:02:54 GMT
Re: Visualize rendered content

Awesome Richie More

By: John Stoltzfus  Tue, 15 Aug 2017 10:30:11 GMT
Re: Visualize rendered content

I'm trying to get machined aluminum parts to look realistic. Any ideas? I tried to use the corner radius setting in visualize, but it doesn't seem to have any effect.

aluminum part machined take 2.jpg

By: Jeremy Grigsby  Tue, 15 Aug 2017 12:33:49 GMT
Re: Visualize rendered content

Did you apply the appearance at the part level or just in Visualize?

 

I found it works best to use the appearance at the part level for wood grains and I'm thinking that would also be the case with metal brush marks as well..

By: John Stoltzfus  Tue, 15 Aug 2017 12:37:40 GMT
Re: Visualize rendered content

Part level as in Solidworks?

By: Jeremy Grigsby  Tue, 15 Aug 2017 12:42:44 GMT
Re: Visualize rendered content

That's ok....  Now you need to mess with the mapping and possibly look for a good jpeg brushed finish image to apply to the surface..

By: John Stoltzfus  Tue, 15 Aug 2017 12:48:10 GMT
Re: Visualize rendered content

While it's true that you can apply a corner radius at the part level, usually, the part designer/engineer won't do it unless it's a critical component of the part. It's a battle to get them to produce un-tessellated curves, let alone fancy-shmancy stuff like "corner radii". However, you have two options:

 

1) Learn to work around Bump Maps; they are not your friend when it comes to the corner radius. I've detailed the process here, whereby I figured out how to work with Specular textures and part merging to produce realistic machined edges:

12x12Starter+kit+6.jpg

2) Get a Solidworks seat so you can twiddle with the quality settings yourself. It takes a load off of the engineers, and you get to learn a new skill. You'll see why, in automated machining processes, adding a corner radii is a pretty big deal, unless you're just chucking your parts into a tumbler.

 

BTW...Awesome texture!

By: Rich Fagioli  Tue, 15 Aug 2017 13:53:54 GMT
Re: Visualize rendered content

I do have a seat of Solidworks Premium. I'm an engineer/designer/drafter/machinist so I have access to all of that. I have started doing pretty much all of my machining inside Solidworks now with Mastercam for Solidworks. I've always wanted to be able to render realistic machined surfaces, but it's never looked like real metal. I'm working with it and trying to get used to how all the materials work. I need to make a scotch-brite aluminum texture to apply to surfaces. I was thinking of maybe making some fingerprint smudge marks and maybe some scratches that I come apply as decals or something. It's all very time consuming though, so I have to find the time when there is free time. It seems like there is never any of that though.

 

Here's another one. Maybe I need some other objects in the scene to add more realism.

machined aluminum block.jpg

By: Jeremy Grigsby  Tue, 15 Aug 2017 14:37:37 GMT
Re: Visualize rendered content

Hi Jeremy, try to optimise your lighting first..Lighting metal surfaces is not a simple thing.In your first example, the light is to hard and the bright area to small.So you get a heavy contrast with burned out highlights.The second example is the Opposite.The brightness of the sphere is to uniform, everything looks grey only.For a first start, take the car-studio HDR,which comes with visualize,or a similar one with many gradients.Rotate it and when the reflection suits, use the gamma and/or Brightness slider, or the Post-Processing Filter to finetune the light.

By: Peter Hildebrandt  Tue, 15 Aug 2017 15:33:07 GMT
Re: Visualize rendered content

Jeremy...

The bad news is that you're right: finding the correct settings for rendering metal surfaces IS difficult and time consuming. The good is news is that once it's dialed in, you're set, and subsequent renders will be cake. The stock textures and especially the environments have limited usefulness as you're finding out by trying to render a machined part on a garage floor with warehouse lighting. I've had to build my own textures as well as my own environments that do a better job highlighting machined metal.

 

Send me (or post up) the step file for your first part and I'll show you what I mean.

 

Ok...I didn't spend a lot of time on your model, but here's what I got. Note that I exaggerated the corner radii, and put some threads in your holes:

 

Jeremy's Project.jpg

Jeremy's Project 2.jpg

 

Putting your model on some sort of textured surface helps reflect the texture of the metal finish. I've put your model on an anodized optical breadboard, but you can download tabletop surfaces at McMaster Carr, GrabCad, or many manufacturer's websites. The other (invisible) thing I did was apply a customized environment just for this sort of thing: a hand-held sized chunk of shiny, reflective machined metal. My custom environment looks like this:

 

Chrome Studio for machined stainless steel 4.jpg

 

It's just a simple JPEG I built in photoshop and it is made to simulate all of the busy lighting of a shop environment; things like overhead lights, task lights, machines and their reflections, tools, papers, and even your own personal shadow. Rotating this environment casts all kinds of useful and interesting effects on reflective textures. Tweaking lighting and bump strength becomes far more noticeable with this kind of environment.

By: Rich Fagioli  Tue, 15 Aug 2017 15:58:57 GMT
Re: Visualize rendered content

Hi Jeremy,

The corner radius setting only works in Accurate mode renders.

Ron

By: Ron Bates  Wed, 16 Aug 2017 03:18:05 GMT
Re: Visualize rendered content

I believe that's that settings I output in. I had textures on my model surfaces and I believe in a link posted a few reply back, a discussion stated that corner radius does not work in that case.

By: Jeremy Grigsby  Wed, 16 Aug 2017 06:37:47 GMT
Re: Visualize rendered content

Wow, Rich! Thanks for taking Jeremy's model and putting it through your detailed, curated workflow. The results are awesome - adding the threads is a nice touch. Is that just a bump map?

 

The custom HDR you created in Photoshop is a good one. That's a super-powerful workflow I use to tweak the HDRs that come with Visualize or create custom ones like you've done. As you've noticed when working with highly reflective objects 0 like metal- the chosen HDR is the biggest thing that will make or break your image. It needs to have loads of contrast to make the metal pop. Nicely done with yours.

 

We have big plans for the Visualize Cloud library, which will allow users to upload their own custom Visualize assets, including this awesome HDR you painstakingly created.

By: Brian Hillner  Wed, 16 Aug 2017 14:31:06 GMT
Re: Visualize rendered content

Right.  Sorry. I missed the part of that previous thread re: the use of bump with corner radii.  See my latest response in Rich's referenced thread on that specific topic here: Corner Radius Adjustment: Why so finicky?

By: Ron Bates  Wed, 16 Aug 2017 15:06:07 GMT
Re: Visualize rendered content

MEDIKAL 6.jpgFABIO 3.jpg

By: BARIŞ KILINÇ  Thu, 17 Aug 2017 06:26:47 GMT
Re: Visualize rendered content

Hi all,

below you can find some samples of my work on apperanceschwytak_Camera_4.jpg.

chwytak_Camera_1.jpgchwytak_Camera_2.jpg

By: Adrian Czapla  Fri, 18 Aug 2017 14:40:06 GMT
Re: Visualize rendered content

Something different and fresh from me. Hope you guys will like it

20934895_162474804308336_3456930380750931782_o.jpg20988179_162474817641668_8965119408279781131_o.jpg

By: Jacek Koczmierowski  Wed, 23 Aug 2017 15:22:34 GMT
Re: Visualize rendered content

this one from me by using SOLIDWORKS Visualize 2018 beta3! and Jacek you' re the best !

 

MOTORSIKLET.jpg

By: BARIŞ KILINÇ  Wed, 23 Aug 2017 15:27:19 GMT
Re: Visualize rendered content

Jacek Koczmierowski How did you simulate the building windows with the waviness? It's spot on! Great renders!

By: Chris Cunningham  Wed, 23 Aug 2017 15:32:26 GMT
Re: Visualize rendered content

Welcome to the Visualize community, Adrian. Looks like you're having loads of fun creating custom textures. The oil-rubbed bolt is my favorite! Check out this thread to turn any image into a bump map:

Customized Bump Maps

By: Brian Hillner  Thu, 24 Aug 2017 13:07:53 GMT
Re: Visualize rendered content

@jacek brilliant images! look forward to hearing how you accomplished the waviness. The color, temperature and composition of those images are awesome!

 

@baris thanks for diving into Visualize Beta! Nice use of transparent appearance in the IV-drip splitter (I assume that's what it is). The lighting helps the clear plastic look very believable.

By: Brian Hillner  Thu, 24 Aug 2017 13:12:14 GMT
Re: Visualize rendered content

Hi Brian,

 

Thanks for liking the software. It is actually very fast, simple and intuitive way of lighting.

• HDR Light Studio helps place the light in the exact position on HDRI map

• Creates wide variety of lighting effects in no-time

• Click, Drag and you are done

• Gives real – time feedback

• Reduces rendering time

 

Thanks

HDR Light Studio

By: Swayam Prabha  Thu, 24 Aug 2017 14:39:12 GMT
Re: Visualize rendered content

May the destroyer of evil grace you with peace and love;

And blessings be showered upon you from heaven up above!

Happy Ganesh Chaturthi!

 

Untitled Project 9.jpg

By: Richie More  Fri, 25 Aug 2017 10:02:04 GMT
Re: Visualize rendered content

All,

 

Regarding liquid surface tension, or imperfections in blown glass. I'd just model it!

 

For this example, only standard materials was pulled from the installation, and no considerations was made for the render quality.

 

bottle.jpg

 

The way you do the surface and glass is with the freeform tool. Model everything like you would in SOLIDWORKS, then tweak the specific surfaces using freeform.

 

side tweak.PNG

 

Top tweak.PNG

 

Then with the right texturing, it should look just perfect.

 

 

/M

By: Marcus Olsson  Fri, 01 Sep 2017 11:52:13 GMT
Re: Visualize rendered content

Wanted to share a cool concept. I added smoke as a Color Alpha setting on a plane in Visualize.XPR-12CL-192_with_smoke 1.jpgsmoke with lift settings.JPG

By: Chris Cunningham  Fri, 01 Sep 2017 18:31:13 GMT
Re: Visualize rendered content

Slick!

Where'd you find "smoke"....or did you make it in photoshop?

By: Rich Fagioli  Tue, 05 Sep 2017 13:49:11 GMT
Re: Visualize rendered content

Rich Fagioli I cheated I used a transparent png. Although you could totally make smoke in photoshop and make it the size you need it. I found this rather large transparent smoke. Image is below even though it is hard to see.Smoke_Transparent_Large_PNG_Image.png

By: Chris Cunningham  Tue, 05 Sep 2017 14:32:03 GMT
Re: Visualize rendered content

Thank you Matt! The waviness was created using normal map from the library.

beznazwy.png

I really like this map! It is great for smooth wavines

 

Your idea with the smoke on surface as a aplha is awesome!

 

This time I created short animation. Enjoy!

https://www.youtube.com/watch?v=XGa_O2ZXzFs

By: Jacek Koczmierowski  Thu, 07 Sep 2017 17:16:29 GMT
Re: Visualize rendered content

That is bad ass

By: Scott Ellery  Thu, 07 Sep 2017 19:20:12 GMT
Re: Visualize rendered content

Back to the future car by using SOLIDWORKS Visualize 2018 Beta! (DeLoreanDMC12) Enjoy..

 

BACKTOTHEFUTURE2.jpg

By: BARIŞ KILINÇ  Fri, 08 Sep 2017 11:30:36 GMT
Re: Visualize rendered content

Here's a new tire render. Any suggestions for getting the rubber a little more life like? Untitled Project.png

By: Chris Cunningham  Fri, 08 Sep 2017 14:37:21 GMT
Re: Visualize rendered content

Increase the surface roughness a tad bit more, its already there...I would work on the caliper tough, seems a bit plastic.

 

Otherwise, really love the ceramic breaks, how they came out!

 

Alen

By: Alen Topic  Fri, 08 Sep 2017 14:42:18 GMT
Re: Visualize rendered content

Yeah I'd say the rubber looks pretty nice already. You might want to try a specular map to roughen it up a bit. Maybe you could try something like this... Courtesy of John Michaud's "Mutant Caviar" filter. https://www.filterforge.com/filters/1352.html

 

If you haven't checked it out already, I highly recommend getting Filter Forge. Don't let that "special offer ending soon" jive fool you, the site says that every day.

Anyway, here's the textures straight from the website, but if you download FF you can actually edit them to your own liking. It's an extremely powerful tool when starting out with a texture

 

Spec

(might need some level tweaking in Photoshop)

Bump Map

 

I'd probably go with something more like this in order to not infringe on your specular value too much.

 

Normal

Normal Map

By: Andreas Olofsson  Fri, 08 Sep 2017 17:49:53 GMT
Re: Visualize rendered content

That's a good use for the Rippled Normal texture! I also use it to add subtle surface irregularities to my sheet metal parts. It works pretty well, I think.

 

sheet-metal-v2.jpg

By: Andreas Olofsson  Fri, 08 Sep 2017 09:01:06 GMT
Re: Visualize rendered content

Chris Cunningham wrote:

 

Here's a new tire render. Any suggestions for getting the rubber a little more life like?

Are they Michelins or Pirellis?

 

....because if they're Michelins they'll never look right.

By: Rich Fagioli  Mon, 11 Sep 2017 13:44:44 GMT
Re: Visualize rendered content

Wow, the surface looks very realistic.Cool tip.Thanks!

By: Peter Hildebrandt  Mon, 11 Sep 2017 21:00:31 GMT
Re: Visualize rendered content

Thanks for the feedback, Rich! You're right. A new shadow pass is on the way

By: Andreas Olofsson  Thu, 14 Sep 2017 13:48:02 GMT
Re: Visualize rendered content

I like it too. But the shadow lines don't quite converge at the sun, so...it looks just a tiny bit "off".

 

It's not my intention to "nit-pick" a cool image, it's that I often run into the problem of the "uncanny valley" when I incorporate a render into a natural scene: the image looks great, but there's just something about it that makes it looks a little "off". Movie animators often run into this problem. Posting an image here (and asking friends and family) for their thoughts is always a good way to improve product!

By: Rich Fagioli  Thu, 14 Sep 2017 13:35:26 GMT
Re: Visualize rendered content

I think it looks great!   Way better then I could ever do.

That being said, if you still want feedback, I noticed that these two feet aren't quite sitting on the ground.  Not sure if you intended that or not:

By: Dan Pihlaja  Thu, 14 Sep 2017 13:51:32 GMT
Re: Visualize rendered content

Hi, Here's a watch that I modelled a few years ago. I just re-rendered it in Visualize. Feel free to download the model GrabCAD - CAD library https://grabcad.com/library/wrist-watch-gc1-1

Watch-3.jpg

By: Michael Herbert  Thu, 14 Sep 2017 22:22:56 GMT
Re: Visualize rendered content

Here's one more. It's a hand powered coffee bean grinder.

coffee bean grinder-5 11.jpg

By: Michael Herbert  Fri, 15 Sep 2017 02:47:08 GMT
Re: Visualize rendered content

Haha, good eye! The spreader is at that angle when it's attached to an actual truck. But since there's no truck in this image it makes no sense for it to be tilted that way, I just haven't been bothered to straighten it out. Now I'm thinking maybe I ought to have... It's just that there are too many passes to re-render at that high resolution so I'll have to let it be the way it is Thanks for the feedback though!

 

EDIT: Re-render went faster than expected, fixed now Thanks again, Dan!

By: Andreas Olofsson  Thu, 14 Sep 2017 14:00:30 GMT
Re: Visualize rendered content

Thanks, Peter!

 

I'd like to share my latest project with you guys.

ELME is going to have a stand at an American exhibition and I was asked to make an image of one of our American spreader models. The image is going to be used on one of the walls of our stand.

 

Here's the sketch I was handed:

 

And here's what I was able to make with Visualize and Photoshop:

EDIT: Updated according to the feedback below. Shadows are still not 100% right, but they're good enough Thanks for the input, guys!

EDIT2: Better shadows, I think...

Breakbulk-monterbild.png

I'm very pleased with the result!

By: Andreas Olofsson  Thu, 14 Sep 2017 13:17:22 GMT
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